Chris Danford
71134fd2cf
rename Big->Wide, add Tall
2003-02-19 22:58:14 +00:00
Chris Danford
82b51a2896
Fixed cut off arrows in editor playback
2003-02-19 06:42:29 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
b67824e421
Moved HoldNote OK judge time to a pref. Lowered default value from 0.18s to 0.12s.
2003-02-17 05:33:57 +00:00
Chris Danford
4964a69509
fixed erroneous meter total on NameEntry
...
fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard
9edfe16dbb
fix life meter percentage updating after holds
2003-02-17 03:45:52 +00:00
Chris Danford
12756391db
Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
2003-02-16 20:27:53 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
eab305fdcf
correct a header
2003-02-14 06:42:08 +00:00
Tom Jackson
c0dd83f102
Fixed AutoSync. Now it corrects in the correct direction.
2003-02-14 00:07:34 +00:00
Glenn Maynard
98f82654f8
fix misses for taps on freezes
2003-02-09 04:05:31 +00:00
Glenn Maynard
6067de9624
split more
...
use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze
(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard
fbf9d0c9c1
move note matching into a separate function
2003-02-09 02:07:30 +00:00
Chris Gomez
d6940de549
let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff)
2003-02-08 10:50:43 +00:00
Chris Danford
f4e8c4fb24
clean up NoteData
2003-02-01 05:16:38 +00:00
Glenn Maynard
b75a9716d5
make sure we don't OK a hold if the tap wasn't pressed
2003-01-30 05:54:15 +00:00
Glenn Maynard
e821a98f06
fix oni
2003-01-27 06:18:13 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
...
CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Glenn Maynard
833ac91aca
only ghost flash for great or higher
2003-01-19 23:24:48 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
971040da84
fix this up
...
fix hold dimming
fix holds in play mode in the editor when the autoplay pref is on
2002-12-18 22:25:24 +00:00
Glenn Maynard
6702f3cde7
add fix and check
2002-12-18 08:26:56 +00:00
Glenn Maynard
cb10e7ece2
remove note capping in scoring data
2002-12-17 23:31:35 +00:00
Glenn Maynard
43c50bda83
more accessors
2002-12-17 23:09:10 +00:00
Glenn Maynard
eefed065cc
use accessors
2002-12-17 22:07:59 +00:00
Glenn Maynard
c86c5af9f8
move more stuff to NoteDataUtil
2002-12-13 23:34:37 +00:00
Glenn Maynard
23254cdd4a
more cleanups (lint lint lint)
2002-11-16 09:12:55 +00:00
Glenn Maynard
46b6e64bbe
Implement space.
2002-11-15 08:02:27 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Glenn Maynard
11e1d16008
use a vector for hold note scores
2002-11-03 21:38:22 +00:00
Glenn Maynard
0ca1680d51
handle score changes due to hold notes
2002-11-03 20:52:13 +00:00
Glenn Maynard
f6c13acabc
(sorry, my brown paper bags got held up in the mail)
2002-11-03 20:10:17 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
...
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Glenn Maynard
bc7885cd8b
use GetNumHoldNotes
2002-11-02 22:59:12 +00:00
Glenn Maynard
eec39d036d
use GetHoldNote
2002-11-02 22:46:15 +00:00
Glenn Maynard
1bae0bc6df
fix warnings
2002-10-28 19:05:28 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
ebe0fd55ce
use Get/SetTapNote. Fix double/float warning. >> 1 instead of / 2 isn't
...
really an optimization.
2002-10-25 04:45:16 +00:00
Tom Jackson
da62e18b4a
Fixed my score code. Sorry about that.
2002-10-24 23:22:43 +00:00
Glenn Maynard
dc43775b83
Err, the scoring code is broken; add a hack to get it to stop crashing
...
the gameplay screen so I can finish what I'm working on.
2002-10-24 23:06:37 +00:00
Tom Jackson
feefd5bf9d
Rewrote the score calculation code, fixed a HACK.
2002-10-24 19:21:05 +00:00
Glenn Maynard
e3e47e9417
Use mean() and stddev().
2002-10-24 07:09:54 +00:00
Glenn Maynard
5cb5e68a6a
Jared's Oni life fix. Add a comment.
2002-10-24 05:24:56 +00:00
Glenn Maynard
fcc020dd98
remove unused parameter
2002-10-24 05:15:47 +00:00
Chris Danford
6674d2a9a1
Fixed super shuffle generating impossible HoldNote patterns.
2002-10-20 21:39:13 +00:00
Chris Danford
1c75f1b095
More efficient texture memory usage. Fixes hickups on BGAnimation change.
2002-10-20 17:18:05 +00:00