Commit Graph

144 Commits

Author SHA1 Message Date
Chris Danford 71134fd2cf rename Big->Wide, add Tall 2003-02-19 22:58:14 +00:00
Chris Danford 82b51a2896 Fixed cut off arrows in editor playback 2003-02-19 06:42:29 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford b67824e421 Moved HoldNote OK judge time to a pref. Lowered default value from 0.18s to 0.12s. 2003-02-17 05:33:57 +00:00
Chris Danford 4964a69509 fixed erroneous meter total on NameEntry
fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard 9edfe16dbb fix life meter percentage updating after holds 2003-02-17 03:45:52 +00:00
Chris Danford 12756391db Added BIG transform. Haven't yet fixed the weird interaction it has with the score. 2003-02-16 20:27:53 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard eab305fdcf correct a header 2003-02-14 06:42:08 +00:00
Tom Jackson c0dd83f102 Fixed AutoSync. Now it corrects in the correct direction. 2003-02-14 00:07:34 +00:00
Glenn Maynard 98f82654f8 fix misses for taps on freezes 2003-02-09 04:05:31 +00:00
Glenn Maynard 6067de9624 split more
use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze

(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard fbf9d0c9c1 move note matching into a separate function 2003-02-09 02:07:30 +00:00
Chris Gomez d6940de549 let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff) 2003-02-08 10:50:43 +00:00
Chris Danford f4e8c4fb24 clean up NoteData 2003-02-01 05:16:38 +00:00
Glenn Maynard b75a9716d5 make sure we don't OK a hold if the tap wasn't pressed 2003-01-30 05:54:15 +00:00
Glenn Maynard e821a98f06 fix oni 2003-01-27 06:18:13 +00:00
Chris Danford 559c3b7248 NEW FEATURE: Added 0.25x scroll speed
CHANGE:  Reorganized options on Player Options screen
NEW FEATURE:  New modifier: Acceleration-Land
NEW FEATURE:  New modifier: Acceleration-Expand
NEW FEATURE:  New modifier: Acceleration-Boomerang
CHANGE:  Tweaked Acceleration-Wave for more of a challenge
CHANGE:  Changed format  NoteSkin tap graphic format.  Existing NoteSkins will
	need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Glenn Maynard 833ac91aca only ghost flash for great or higher 2003-01-19 23:24:48 +00:00
Chris Danford a88c866164 fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation 2003-01-12 02:10:55 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard 971040da84 fix this up
fix hold dimming
fix holds in play mode in the editor when the autoplay pref is on
2002-12-18 22:25:24 +00:00
Glenn Maynard 6702f3cde7 add fix and check 2002-12-18 08:26:56 +00:00
Glenn Maynard cb10e7ece2 remove note capping in scoring data 2002-12-17 23:31:35 +00:00
Glenn Maynard 43c50bda83 more accessors 2002-12-17 23:09:10 +00:00
Glenn Maynard eefed065cc use accessors 2002-12-17 22:07:59 +00:00
Glenn Maynard c86c5af9f8 move more stuff to NoteDataUtil 2002-12-13 23:34:37 +00:00
Glenn Maynard 23254cdd4a more cleanups (lint lint lint) 2002-11-16 09:12:55 +00:00
Glenn Maynard 46b6e64bbe Implement space. 2002-11-15 08:02:27 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Andrew Livy 0cac950d90 Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global? 2002-11-07 19:42:39 +00:00
Glenn Maynard 11e1d16008 use a vector for hold note scores 2002-11-03 21:38:22 +00:00
Glenn Maynard 0ca1680d51 handle score changes due to hold notes 2002-11-03 20:52:13 +00:00
Glenn Maynard f6c13acabc (sorry, my brown paper bags got held up in the mail) 2002-11-03 20:10:17 +00:00
Glenn Maynard 576b9e393f add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Glenn Maynard bc7885cd8b use GetNumHoldNotes 2002-11-02 22:59:12 +00:00
Glenn Maynard eec39d036d use GetHoldNote 2002-11-02 22:46:15 +00:00
Glenn Maynard 1bae0bc6df fix warnings 2002-10-28 19:05:28 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard ebe0fd55ce use Get/SetTapNote. Fix double/float warning. >> 1 instead of / 2 isn't
really an optimization.
2002-10-25 04:45:16 +00:00
Tom Jackson da62e18b4a Fixed my score code. Sorry about that. 2002-10-24 23:22:43 +00:00
Glenn Maynard dc43775b83 Err, the scoring code is broken; add a hack to get it to stop crashing
the gameplay screen so I can finish what I'm working on.
2002-10-24 23:06:37 +00:00
Tom Jackson feefd5bf9d Rewrote the score calculation code, fixed a HACK. 2002-10-24 19:21:05 +00:00
Glenn Maynard e3e47e9417 Use mean() and stddev(). 2002-10-24 07:09:54 +00:00
Glenn Maynard 5cb5e68a6a Jared's Oni life fix. Add a comment. 2002-10-24 05:24:56 +00:00
Glenn Maynard fcc020dd98 remove unused parameter 2002-10-24 05:15:47 +00:00
Chris Danford 6674d2a9a1 Fixed super shuffle generating impossible HoldNote patterns. 2002-10-20 21:39:13 +00:00
Chris Danford 1c75f1b095 More efficient texture memory usage. Fixes hickups on BGAnimation change. 2002-10-20 17:18:05 +00:00