use Get/SetTapNote. Fix double/float warning. >> 1 instead of / 2 isn't
really an optimization.
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@@ -126,7 +126,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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m_iTapNotesHit = 0;
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m_lScore = 0;
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m_iMeter = GAMESTATE->m_pCurNotes[m_PlayerNumber] ? GAMESTATE->m_pCurNotes[m_PlayerNumber]->m_iMeter : 5;
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m_fScoreMultiplier = (double)(m_iMeter * 1000000) / (double)((m_iNumTapNotes * (m_iNumTapNotes + 1)) >> 1);
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m_fScoreMultiplier = float(m_iMeter * 1000000) / float ((m_iNumTapNotes * (m_iNumTapNotes + 1)) / 2);
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ASSERT(m_fScoreMultiplier >= 0.0);
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@@ -365,7 +365,7 @@ void Player::Step( int col )
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////////////////////////////
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//LOG->Trace( "Checking Notes[%d]", iCurrentIndexEarlier );
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if( iCurrentIndexEarlier >= 0 &&
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m_TapNotes[col][iCurrentIndexEarlier] != '0' && // there is a note here
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GetTapNote(col, iCurrentIndexEarlier) != TAP_EMPTY && // there is a note here
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m_TapNoteScores[col][iCurrentIndexEarlier] == TNS_NONE ) // this note doesn't have a score
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{
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iIndexOverlappingNote = iCurrentIndexEarlier;
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@@ -378,7 +378,7 @@ void Player::Step( int col )
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////////////////////////////
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//LOG->Trace( "Checking Notes[%d]", iCurrentIndexLater );
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if( iCurrentIndexLater >= 0 &&
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m_TapNotes[col][iCurrentIndexLater] != '0' && // there is a note here
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GetTapNote(col, iCurrentIndexLater) != TAP_EMPTY && // there is a note here
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m_TapNoteScores[col][iCurrentIndexLater] == TNS_NONE ) // this note doesn't have a score
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{
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iIndexOverlappingNote = iCurrentIndexLater;
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@@ -436,7 +436,7 @@ void Player::Step( int col )
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bool bRowDestroyed = true;
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for( int t=0; t<m_iNumTracks; t++ ) // did this complete the elminiation of the row?
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{
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if( m_TapNotes[t][iIndexOverlappingNote] != '0' && // there is a note here
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if( GetTapNote(t, iIndexOverlappingNote) != TAP_EMPTY && // there is a note here
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m_TapNoteScores[t][iIndexOverlappingNote] == TNS_NONE ) // and it doesn't have a score
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{
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bRowDestroyed = false;
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@@ -482,7 +482,7 @@ void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
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int iNumNotesInThisRow = 0;
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for( int c=0; c<m_iNumTracks; c++ ) // for each column
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{
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if( m_TapNotes[c][iIndexThatWasSteppedOn] != '0' ) // if there is a note in this col
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if( GetTapNote(c, iIndexThatWasSteppedOn) != TAP_EMPTY ) // if there is a note in this col
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{
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iNumNotesInThisRow++;
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@@ -541,7 +541,7 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
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int iNumMissesThisRow = 0;
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for( int t=0; t<m_iNumTracks; t++ )
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{
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if( m_TapNotes[t][r] != '0' && m_TapNoteScores[t][r] == TNS_NONE )
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if( GetTapNote(t, r) != TAP_EMPTY && m_TapNoteScores[t][r] == TNS_NONE )
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{
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m_TapNoteScores[t][r] = TNS_MISS;
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iNumMissesFound++;
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@@ -571,7 +571,7 @@ void Player::CrossedRow( int iNoteRow )
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// check to see if there's at the crossed row
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for( int t=0; t<m_iNumTracks; t++ )
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{
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if( m_TapNotes[t][iNoteRow] != '0' )
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if( GetTapNote(t, iNoteRow) != TAP_EMPTY )
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this->Step( t );
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}
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}
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