Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
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Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Chris Danford
a914544718
show combo (if any) before the first step
2003-12-08 04:43:05 +00:00
Glenn Maynard
9a2f78843d
merge NoteFieldPlus down
2003-11-27 05:23:33 +00:00
Glenn Maynard
c575a5cc1a
rename functions that have the same name as data types (confusing)
2003-11-27 04:25:52 +00:00
Chris Danford
8ca12364bd
working on AttackDisplay
2003-11-27 02:30:54 +00:00
Chris Danford
719f92e773
add AttackDisplay
2003-11-26 08:25:45 +00:00
Chris Danford
143dc3ae5e
tweak ScoreDisplayRave
2003-11-26 06:40:03 +00:00
Glenn Maynard
d0d5cbbd4e
simplify
2003-11-26 01:55:41 +00:00
Glenn Maynard
821c5f5f75
add TapJudgmentsUnderField, HoldJudgmentsUnderField
2003-11-25 06:45:06 +00:00
Chris Danford
4e80f3057a
working on battle
2003-11-20 06:50:05 +00:00
Glenn Maynard
c9dabaa52c
fix slow course loads
2003-11-18 01:33:35 +00:00
Glenn Maynard
9db18b6952
fix warning
2003-11-17 15:44:51 +00:00
Chris Danford
e385a2c930
put attacks in effect when tap attack is stepped on
2003-11-17 07:14:41 +00:00
Chris Danford
4c221fdec1
working on "step on TapAttack" logic
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remove mines for NoteField when stepped on
2003-11-17 05:26:29 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
52100a727b
working on "attack notes"
2003-11-12 08:13:02 +00:00
Chris Danford
5da63f9d1c
per-player mine sounds
2003-11-12 05:21:51 +00:00
Chris Danford
29c9770315
fix "can't hit taps on same line as mines"
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move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Andrew Livy
ad7c67b0ce
Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays.
2003-11-10 23:25:44 +00:00
Chris Danford
d792a97227
use separate judge window for mines
2003-11-10 01:03:47 +00:00
Chris Danford
3ca893b0ca
add twister transform
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reorganize transform options
2003-11-07 08:45:21 +00:00
Andrew Livy
767f10211c
Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
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Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard
755bab92e5
add log
2003-10-27 22:26:34 +00:00
Glenn Maynard
8885e33a3e
fix editor crash
2003-10-26 08:37:25 +00:00
Glenn Maynard
18c9d38f50
course timed attack support
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fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard
e550d16195
move Attack out of GameState
2003-10-25 22:00:58 +00:00
Glenn Maynard
cefc7f6685
simpler/more consistent attack/mod handling
2003-10-25 07:58:10 +00:00
Glenn Maynard
08756640d6
optimize
2003-10-25 03:17:39 +00:00
Glenn Maynard
60acd52443
partial PlayerMinus::RandomiseNotes fix
2003-10-24 22:57:47 +00:00
Glenn Maynard
8eb90e2a99
Make transform attacks obey Attack::fSecsRemaining.
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Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard
454e36b972
Cache note skins in NoteField::Load.
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Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard
798aa63370
fix crash
2003-10-24 05:19:08 +00:00
Glenn Maynard
1102daae7d
use UpdateComboList
2003-10-23 06:17:40 +00:00
Glenn Maynard
04146a0e5c
readd reverse metrics
2003-10-16 09:21:12 +00:00
Glenn Maynard
487ae05261
Don't re-init ScoreDisplay.
2003-10-10 23:44:17 +00:00
Andrew Livy
f69d0db080
Added: Beatmania style arrow-block thingies that appear when you press a key
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More Pop'n Noteskin Fun.
2003-10-09 03:50:44 +00:00
Glenn Maynard
285e6156e6
unneeded cast
2003-10-04 04:56:32 +00:00
Glenn Maynard
7b16100f13
const fix
2003-10-04 04:38:44 +00:00
Glenn Maynard
b0453f1341
cleanup
2003-10-04 04:35:22 +00:00
Glenn Maynard
93ef4ec22e
fix noteskin caching
2003-09-29 07:39:37 +00:00
Chris Danford
4414561fe6
add default character so Rave/Battle is playable without character models
2003-09-25 04:22:51 +00:00
Glenn Maynard
1565487ae7
Use GAMESTATE->GetUndisplayedBeats.
2003-09-25 03:13:09 +00:00
Glenn Maynard
5b3e5abc38
fix warning
2003-09-21 21:07:30 +00:00
Chris Danford
eebb417840
clean up perspective
...
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford
c8f7c02036
Split ModelView matrix stack into View and World stacks.
...
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard
7f09d1c7b2
update combo in HandleTapRowScore
2003-09-19 20:15:15 +00:00
Glenn Maynard
12e5f297ab
Comment.
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Too many variables declared in one place; scope them better.
2003-09-19 20:07:58 +00:00
Glenn Maynard
23053adf87
Blind fixes (always set combo, etc; simply don't draw it).
2003-09-17 01:58:27 +00:00
Glenn Maynard
30a45bd264
formatting fix
2003-09-17 01:50:54 +00:00
Aaron VonderHaar
c8262b35d1
Make blind truly blind -- disable combo display and make all note tap flashes the same color when blind is on
2003-09-14 14:05:15 +00:00