Commit Graph
357 Commits
Author SHA1 Message Date
Glenn Maynard 7003e2b157 Implement RADAR_NUM_HANDS result.
Change hold note contents to rows (from beats).  This makes it
consistent with tap note data.  Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Chris Danford a914544718 show combo (if any) before the first step 2003-12-08 04:43:05 +00:00
Glenn Maynard 9a2f78843d merge NoteFieldPlus down 2003-11-27 05:23:33 +00:00
Glenn Maynard c575a5cc1a rename functions that have the same name as data types (confusing) 2003-11-27 04:25:52 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Chris Danford 719f92e773 add AttackDisplay 2003-11-26 08:25:45 +00:00
Chris Danford 143dc3ae5e tweak ScoreDisplayRave 2003-11-26 06:40:03 +00:00
Glenn Maynard d0d5cbbd4e simplify 2003-11-26 01:55:41 +00:00
Glenn Maynard 821c5f5f75 add TapJudgmentsUnderField, HoldJudgmentsUnderField 2003-11-25 06:45:06 +00:00
Chris Danford 4e80f3057a working on battle 2003-11-20 06:50:05 +00:00
Glenn Maynard c9dabaa52c fix slow course loads 2003-11-18 01:33:35 +00:00
Glenn Maynard 9db18b6952 fix warning 2003-11-17 15:44:51 +00:00
Chris Danford e385a2c930 put attacks in effect when tap attack is stepped on 2003-11-17 07:14:41 +00:00
Chris Danford 4c221fdec1 working on "step on TapAttack" logic
remove mines for NoteField when stepped on
2003-11-17 05:26:29 +00:00
Chris Danford 38ec8ca856 rework tap attack representation 2003-11-15 23:19:13 +00:00
Chris Danford 52100a727b working on "attack notes" 2003-11-12 08:13:02 +00:00
Chris Danford 5da63f9d1c per-player mine sounds 2003-11-12 05:21:51 +00:00
Chris Danford 29c9770315 fix "can't hit taps on same line as mines"
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Andrew Livy ad7c67b0ce Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays. 2003-11-10 23:25:44 +00:00
Chris Danford d792a97227 use separate judge window for mines 2003-11-10 01:03:47 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Andrew Livy 767f10211c Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard 755bab92e5 add log 2003-10-27 22:26:34 +00:00
Glenn Maynard 8885e33a3e fix editor crash 2003-10-26 08:37:25 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 08756640d6 optimize 2003-10-25 03:17:39 +00:00
Glenn Maynard 60acd52443 partial PlayerMinus::RandomiseNotes fix 2003-10-24 22:57:47 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard 454e36b972 Cache note skins in NoteField::Load.
Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard 798aa63370 fix crash 2003-10-24 05:19:08 +00:00
Glenn Maynard 1102daae7d use UpdateComboList 2003-10-23 06:17:40 +00:00
Glenn Maynard 04146a0e5c readd reverse metrics 2003-10-16 09:21:12 +00:00
Glenn Maynard 487ae05261 Don't re-init ScoreDisplay. 2003-10-10 23:44:17 +00:00
Andrew Livy f69d0db080 Added: Beatmania style arrow-block thingies that appear when you press a key
More Pop'n Noteskin Fun.
2003-10-09 03:50:44 +00:00
Glenn Maynard 285e6156e6 unneeded cast 2003-10-04 04:56:32 +00:00
Glenn Maynard 7b16100f13 const fix 2003-10-04 04:38:44 +00:00
Glenn Maynard b0453f1341 cleanup 2003-10-04 04:35:22 +00:00
Glenn Maynard 93ef4ec22e fix noteskin caching 2003-09-29 07:39:37 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard 1565487ae7 Use GAMESTATE->GetUndisplayedBeats. 2003-09-25 03:13:09 +00:00
Glenn Maynard 5b3e5abc38 fix warning 2003-09-21 21:07:30 +00:00
Chris Danford eebb417840 clean up perspective
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard 7f09d1c7b2 update combo in HandleTapRowScore 2003-09-19 20:15:15 +00:00
Glenn Maynard 12e5f297ab Comment.
Too many variables declared in one place; scope them better.
2003-09-19 20:07:58 +00:00
Glenn Maynard 23053adf87 Blind fixes (always set combo, etc; simply don't draw it). 2003-09-17 01:58:27 +00:00
Glenn Maynard 30a45bd264 formatting fix 2003-09-17 01:50:54 +00:00
Aaron VonderHaar c8262b35d1 Make blind truly blind -- disable combo display and make all note tap flashes the same color when blind is on 2003-09-14 14:05:15 +00:00