add TapJudgmentsUnderField, HoldJudgmentsUnderField

This commit is contained in:
Glenn Maynard
2003-11-25 06:45:06 +00:00
parent 368f1c775a
commit 821c5f5f75
3 changed files with 34 additions and 8 deletions
+2
View File
@@ -1951,6 +1951,8 @@ BrightGhostComboThreshold=100
StartDrawingAtPixels=-60
StopDrawingAtPixels=350
MaxProTimingError=100
TapJudgmentsUnderField=0
HoldJudgmentsUnderField=0
[ProTimingDisplay]
MarvelousCommand=shadowlength,4;diffuse,1,1,0,1;zoom,2.6;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
+30 -8
View File
@@ -46,6 +46,8 @@ CachedThemeMetricF GRAY_ARROWS_Y_REVERSE ("Player","GrayArrowsYReverse");
CachedThemeMetricF HOLD_JUDGMENT_Y_STANDARD ("Player","HoldJudgmentYStandard");
CachedThemeMetricF HOLD_JUDGMENT_Y_REVERSE ("Player","HoldJudgmentYReverse");
CachedThemeMetricI BRIGHT_GHOST_COMBO_THRESHOLD("Player","BrightGhostComboThreshold");
CachedThemeMetricB TAP_JUDGMENTS_UNDER_FIELD ("Player","TapJudgmentsUnderField");
CachedThemeMetricB HOLD_JUDGMENTS_UNDER_FIELD ("Player","HoldJudgmentsUnderField");
#define START_DRAWING_AT_PIXELS THEME->GetMetricI("Player","StartDrawingAtPixels")
#define STOP_DRAWING_AT_PIXELS THEME->GetMetricI("Player","StopDrawingAtPixels")
#define MAX_PRO_TIMING_ERROR THEME->GetMetricI("Player","MaxProTimingError")
@@ -64,7 +66,9 @@ PlayerMinus::PlayerMinus()
HOLD_JUDGMENT_Y_STANDARD.Refresh();
HOLD_JUDGMENT_Y_REVERSE.Refresh();
BRIGHT_GHOST_COMBO_THRESHOLD.Refresh();
TAP_JUDGMENTS_UNDER_FIELD.Refresh();
HOLD_JUDGMENTS_UNDER_FIELD.Refresh();
m_PlayerNumber = PLAYER_INVALID;
m_pLifeMeter = NULL;
@@ -429,6 +433,12 @@ void PlayerMinus::DrawPrimitives()
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
m_Combo.Draw();
if( TAP_JUDGMENTS_UNDER_FIELD )
DrawTapJudgments();
if( HOLD_JUDGMENTS_UNDER_FIELD )
DrawHoldJudgments();
float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
float fSkew = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fSkew;
bool bReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].GetReversePercentForColumn(0)>0.5;
@@ -470,14 +480,26 @@ void PlayerMinus::DrawPrimitives()
DISPLAY->PopMatrix();
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
{
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
m_ProTimingDisplay.Draw();
else
m_Judgment.Draw();
}
if( !TAP_JUDGMENTS_UNDER_FIELD )
DrawTapJudgments();
if( !TAP_JUDGMENTS_UNDER_FIELD )
DrawHoldJudgments();
}
void PlayerMinus::DrawTapJudgments()
{
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind )
return;
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
m_ProTimingDisplay.Draw();
else
m_Judgment.Draw();
}
void PlayerMinus::DrawHoldJudgments()
{
for( int c=0; c<GetNumTracks(); c++ )
m_HoldJudgment[c].Draw();
}
+2
View File
@@ -60,6 +60,8 @@ protected:
void HandleTapRowScore( unsigned row );
void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
void HandleAutosync(float fNoteOffset);
void DrawTapJudgments();
void DrawHoldJudgments();
int GetClosestNoteDirectional( int col, float fBeat, float fMaxBeatsAhead, int iDirection );
int GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fMaxBeatsBehind );