AJ Kelly
6cf2eeba47
changes from midi
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Fallback: missing music
Default: AutoSetStyle compatibility
2010-06-07 22:51:28 -05:00
AJ Kelly
14b1cc63e7
more theme changes from midi
2010-06-01 18:52:17 -05:00
AJ Kelly
9a29217752
some more defualt theme changes from midi
2010-05-30 18:43:35 -05:00
AJ Kelly
317e37fe65
small cleanup
2010-05-29 21:28:37 -05:00
AJ Kelly
555d2def30
more theme updates... oddly enough, setting width to 1 makes the graphics look great in any resolution. what the heck gg midi
2010-05-29 17:03:52 -05:00
AJ Kelly
c4d151d1b3
default theme changes from Midiman; includes StepsType changes
2010-05-29 15:17:54 -05:00
AJ Kelly
dd5fa35ff0
The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on.
2010-05-15 15:56:45 -05:00
AJ Kelly
e0dd674444
ScreenGameplaySyncMachine metrics
2010-04-30 13:47:25 -05:00
AJ Kelly
d680bdad85
add Gametype to evaluation
2010-04-27 20:34:59 -05:00
AJ Kelly
f246ead304
Timing difficulty on TitleMenu/Eval [Midiman]
2010-04-26 14:24:38 -05:00
AJ Kelly
a39301f100
more theme changes from Midi, this time adding LifeDifficulty to the title menu and evaluation
2010-04-26 13:24:16 -05:00
AJ Kelly
5ae0c493d2
NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman]
2010-04-23 12:05:06 -05:00
AJ Kelly
3d00646b6f
more theme updates
2010-04-19 04:22:20 -05:00
AJ Kelly
05cdd2ab95
Fix a screen naming issue that's been bugging the main sm-ssc devs...
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ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly
b208a70cb7
fix DifficultyList spacing
2010-04-15 01:09:13 -05:00
AJ Kelly
b549260c75
various _fallback and default theme changes from Midi and myself
2010-04-14 18:47:38 -05:00
AJ Kelly
6241d86e06
various default theme changes
2010-04-04 00:30:14 -05:00
AJ Kelly
cb73cce8a6
forgot some metrics changes. (this should be a part of v1.0 public beta 2)
2010-03-31 18:43:38 -05:00
AJ Kelly
bdeb114a09
[Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
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[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
AJ Kelly
e9bfb25a97
smaller difficultylist [Midiman]
2010-03-27 18:30:50 -05:00
AJ Kelly
e79835ee78
theme changes from Midiman
2010-03-20 23:45:18 -05:00
AJ Kelly
5ef1c42e3b
ScoreKeeperNormal double shot.
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1) convert toasty trigger from a single number to a Lua table. Only problem is, the toasty only triggers on the first one. Since this makes it equivalent to how it was set up before, I'm okay with this.
2) FSX submitted a patch that supposedly fixes the broken combo problem. I can't fully test this, so I'm committing it in the hopes that someone else tests it too.
----
Various theme fixes/changes as well.
2010-03-14 19:24:17 -05:00
AJ Kelly
5d549386e3
fix Player 2's Great count on ScreenEval
2010-03-12 17:14:39 -06:00
AJ Kelly
31c69f1d9c
okay I'm not done with the commits yet but mercurial is not making it easy for me
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to commit just a subsection of files so I have to dump everything in here. :|
2010-03-09 03:36:44 -06:00
AJ Kelly
42baa6f3f9
sm-ssc v1.0 Public Beta 1 theme changes
2010-03-01 00:41:15 -06:00
AJ Kelly
051f224ff1
various theme things
2010-02-20 16:44:59 -06:00
AJ Kelly
dfc5f53134
various theme changes by Midiman and myself.
2010-02-17 19:47:36 -06:00
AJ Kelly
825dc8f33e
recent theme changes from ssc svn
2010-02-03 23:40:12 -06:00
Jason Felds
81b4011423
View the list:
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* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.
Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
AJ Kelly
c727c58fc6
Some theme changes:
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* Show StepsDisplay on Evaluation
* Change combo number on ComboGraph to the font used for in-game combos
2010-01-30 12:36:02 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00