various _fallback and default theme changes from Midi and myself
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@@ -85,7 +85,8 @@ local t = Def.ActorFrame {
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c.Number:diffuse(color("#a4ff00"));
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c.Number:stopeffect();
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elseif param.Combo then
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c.Number:diffuse(PlayerColor(player));
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c.Number:diffuse(Color("White"));
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-- c.Number:diffuse(PlayerColor(player));
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c.Number:stopeffect();
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(cmd(diffuse,Color("White");diffusebottomedge,color("0.5,0.5,0.5,1")))(c.Label);
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else
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@@ -0,0 +1 @@
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_silent
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@@ -0,0 +1 @@
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_silent
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@@ -266,7 +266,7 @@ JudgmentW5Command=shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude
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JudgmentMissCommand=shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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[Protiming]
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# Protiming isnt invented yet.
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# Protiming isn't implemented yet.
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ProtimingOnCommand=y,24
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ProtimingW1Command=
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ProtimingW2Command=
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@@ -2289,9 +2289,6 @@ Fallback="ScreenOptionsServiceChild"
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NextScreen="ScreenOptionsService"
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PrevScreen="ScreenOptionsService"
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[DeviceList]
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DeviceListOnCommand=zoom,1;shadowlength,1
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[ScreenOptionsSystemDirection]
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Fallback="ScreenOptionsServiceChild"
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PrevScreen=Branch.TitleMenu
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@@ -30,7 +30,6 @@ ShowQMarksInRandomCycle=true
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# + = At The Same Time
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[DifficultyList]
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CapitalizeDifficultyNames=false
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ItemsSpacingY=24
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NumShownItems=8
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[HelpDisplay]
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TipShowTime=7
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@@ -417,9 +416,8 @@ Fallback="StepsDisplay"
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[StepsDisplayListRow]
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#
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ItemsSpacingY=24
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NumShownItems=5
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#
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MoveCommand=decelerate,0.3
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#
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FrameX=
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