Commit Graph
3626 Commits
Author SHA1 Message Date
Glenn Maynard 65c51af8a4 banner cache for course banners 2003-06-15 02:07:31 +00:00
Glenn Maynard 375c2df8ff comments, cleanup 2003-06-15 01:56:27 +00:00
Glenn Maynard 0573864206 banner cache for group banners 2003-06-15 01:53:51 +00:00
Glenn Maynard 4cf2fc91e3 Disable these warnings; I have so many partial courses I can't find
the *real* warnings.
2003-06-15 01:24:12 +00:00
Glenn Maynard de4bf7288b put the group sort back to group and title 2003-06-15 01:06:40 +00:00
Glenn Maynard d34f92f535 oops. 2003-06-15 00:58:59 +00:00
Glenn Maynard 42a2098c51 not needed anymore 2003-06-15 00:58:46 +00:00
Glenn Maynard 06af315dfd Refactor:
It seems to be no big deal to have a lot of small files; I think it's the
actual scan of the song tree that's expensive.  Simplify with this in
mind.

Load song banners when the song is loaded, so we don't load banners
for songs that aren't there.

Avoid touching the original banner when we're simply loading.
2003-06-15 00:57:05 +00:00
Glenn Maynard 17f2a9c906 cleanup 2003-06-14 23:44:24 +00:00
Glenn Maynard 026903bbd1 add UncacheSongBanner 2003-06-14 23:30:21 +00:00
Glenn Maynard cdd3714a6c Don't warn for missing banner cache files.
Fix const.
2003-06-14 23:21:47 +00:00
Glenn Maynard e3871360cc hush theme warnings 2003-06-14 23:15:41 +00:00
Glenn Maynard f76757667e m_iImage* is the size of the image within the texture 2003-06-14 23:02:44 +00:00
Glenn Maynard b94872cf4e fix assist tick turning off between songs in a course 2003-06-14 22:58:21 +00:00
Glenn Maynard 115860d02d Somebody's a little confused. We're not using SDL sound in *nix at all. 2003-06-14 18:14:33 +00:00
Glenn Maynard 95c71724a1 Fix compilation on everything but Darwin.
I'd suggest not spending any more time on SDL sound code; it's just going
to give you a headache.  Use a native API ...
2003-06-14 18:12:39 +00:00
Ben Anderson 26d900ac6d Oops! Someone forgot to include RageSoundDriver_SDL.h 2003-06-14 17:06:10 +00:00
Ben Anderson ac2ef00623 Added RageSoundDriver_SDL to the build 2003-06-14 17:04:46 +00:00
Steve Checkoway 339778ac62 This is the ProjectBuilder stepmania project with which one can build stepmania for OSX.
A README with instructions is included.
2003-06-14 09:19:37 +00:00
Steve Checkoway 6f0fd94580 Fix the delay. 10ms instead of 10s. Fix A stupid bug where only the last sound would be played. 2003-06-14 09:13:55 +00:00
Steve Checkoway 6abd605ce8 Added preliminary sound support for OSX. As far as I know, it should work on any system with SDL. However, I have no way of checking anything other than OSX. 2003-06-14 04:18:58 +00:00
Steve Checkoway 602ed81f48 Make the dtor virtual. 2003-06-14 04:15:35 +00:00
Glenn Maynard f37d58e02f use colons in #DISPLAYBPM; that's what the reading code did, anyway,
and it's more consistent
2003-06-13 23:18:25 +00:00
Glenn Maynard a41998c22c Fix #DISPLAYBPM in DWIs for real. 2003-06-13 23:15:09 +00:00
Steve Checkoway 9d3db00a96 Better encapsulation 2003-06-13 20:49:09 +00:00
Glenn Maynard 23091b6e84 cosmetic 2003-06-13 18:42:06 +00:00
Glenn Maynard 94ff27a101 Fix music stopping incorrectly in demonstration 2003-06-13 18:40:40 +00:00
Glenn Maynard e6fd5bcd83 Move frame checks into a function, so we don't loop under SkipUpdates() 2003-06-13 18:13:12 +00:00
Glenn Maynard 3227d97d55 fix doubles jukebox 2003-06-13 04:31:01 +00:00
Glenn Maynard 7a4a324bc9 fix tween overflow
triggers in MAX3000 in autoplay
2003-06-13 03:08:39 +00:00
Glenn Maynard fa51aa857c fix "continue holding" text not tweening off (for real this time?) 2003-06-13 02:54:58 +00:00
Glenn Maynard bfdbaf3dbb Player::Update: Don't round for CrossedRow + explanation.
GetClosestNoteDirectional: Always round up, so we always look far enough.
It's harmless to look a little too far.  Fixes not being able to hit a note .5
of a note row too soon--there was small window in which you hadn't been
graded and should have been able to register a boo, but steps were
ignored.  (This showed up in MAX3.)
2003-06-13 00:50:24 +00:00
Glenn Maynard af56d0fcc2 Fix notes being judged as misses an index too early. Obvious on
ridiculously slow songs (MAX3), but could affect reasonably slow
sections, too (Sakura).
2003-06-13 00:24:33 +00:00
Ben Anderson b06d951e71 Whoops! That's not supposed to be const! Respect the rule of the almighty GCC! 2003-06-12 23:04:48 +00:00
Glenn Maynard 26de0ae0a4 fix reading #DISPLAYBPM from DWIs 2003-06-12 20:14:40 +00:00
Glenn Maynard 3d42a56288 fix #DISPLAYBPM:* 2003-06-12 20:10:08 +00:00
Glenn Maynard 05e94e4278 really fix #DISPLAYBPM writing 2003-06-12 20:08:55 +00:00
Glenn Maynard 17c3fdb5e2 texture policy priorities 2003-06-12 20:01:30 +00:00
Glenn Maynard a3db8bc325 change policy order 2003-06-12 19:49:43 +00:00
Glenn Maynard f3bf5e7526 fix warning output 2003-06-12 19:41:19 +00:00
Glenn Maynard 2937cc73c7 fix more GL_NO_ERROR problems 2003-06-12 19:40:44 +00:00
Glenn Maynard b3801c7b37 add TNT/TNT2
(perhaps should be 16/16 bpp; not sure)
2003-06-12 01:45:39 +00:00
Glenn Maynard 35c6b03d07 allow VideoCardDefaults.ini to be non-consecutive 2003-06-12 01:39:31 +00:00
Glenn Maynard af4cc2b5ea "no video renderers attempted" shouldn't be appended to error 2003-06-12 01:35:54 +00:00
Glenn Maynard 25df8f007b enable banner caching by default 2003-06-12 01:35:09 +00:00
Glenn Maynard 96fa198ae8 disable banner loading setting; not used at the moment 2003-06-11 23:17:08 +00:00
Glenn Maynard 0c48980e1a bump cache 2003-06-11 23:07:19 +00:00
Glenn Maynard 495bd43276 stop sample music when entering play or record mode 2003-06-11 23:03:23 +00:00
Glenn Maynard c7bbecf94c update 2003-06-11 22:41:28 +00:00
Glenn Maynard 53642507cd Don't save song changes after gameplay by default 2003-06-11 20:47:39 +00:00