Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Glenn Maynard
08ca2ff931
init NoteFieldPositioning
2003-04-02 21:57:25 +00:00
Chris Danford
91f6d5424b
don't draw so far ahead when perspective is enabled
2003-04-01 19:35:29 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard
faf6b2e0f8
only load stage graphic in arcade gameplay (graphics for course
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mode don't exist)
2003-04-01 18:34:58 +00:00
Glenn Maynard
0b7b1cdcd2
fix numbers; this fixes several usages of _shared3
2003-03-30 21:38:22 +00:00
Glenn Maynard
ab74e7e103
don't update alive time for dead players
2003-03-30 20:54:37 +00:00
Glenn Maynard
87d129b1a0
hopefully fix an extra2 crash
2003-03-30 20:18:46 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
89ba014f15
Simplifed ScreenEvaluation
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Fix problems in SMMAX2 theme
2003-03-28 05:47:42 +00:00
Glenn Maynard
675dd9ac16
simplify
2003-03-27 06:02:03 +00:00
Glenn Maynard
b83bf351ce
make assist tick a boolean, since it's not mutually exclusive with other
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assist types
2003-03-27 02:10:20 +00:00
Glenn Maynard
5dd27008cc
use TimingAssist
2003-03-27 00:51:57 +00:00
Chris Danford
189b37b517
Change Nonstop scoring to the DDREX way
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Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Chris Danford
0607fe9698
Fix a going to the wrong screen after cleared in ScreenGamplay. eep.
2003-03-25 21:37:31 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
b27b2a1fb9
fix the demonstration screen when there is music
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...
2003-03-24 21:29:06 +00:00
Glenn Maynard
685c3bcbbb
fix the demonstration screen when there is no music
2003-03-24 21:26:12 +00:00
Glenn Maynard
9e338d3a5c
We're likely to want to make lyric data load elsewhere later, so don't
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apply the preference here; simply don't add the lyric display instead.
(Also, lyric data isn't being unloaded, which may cause the preference
to not take effect on songs already played ...)
2003-03-20 18:51:14 +00:00
Kevin Slaughter
57d3d403a5
Added ability to show/hide lyrics in APPEARANCE OPTIONS menu
2003-03-20 10:59:09 +00:00
Glenn Maynard
d41dfbc9e7
move lyrics in reverse
2003-03-19 22:48:43 +00:00
Glenn Maynard
aedbf224a9
Move lyric display into an actor
2003-03-19 19:58:22 +00:00
Glenn Maynard
d3d4e48071
use GAMESTATE->m_fMusicSeconds for the current music time
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Tracking it yourself will break with courses, vary depending on how
the screen tweens in, and so on, which you probably don't want.
2003-03-19 17:46:07 +00:00
Glenn Maynard
46c7457ab5
move lyric updating into a separate function
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(trying to debug a crash; 6+ levels of indentation makes that hard)
2003-03-19 17:43:11 +00:00
Kevin Slaughter
9c00b6f674
We now have lyric support!.. I gotta sleep some, will add an option to turn lyrics on/off when I get home from work
2003-03-19 12:43:49 +00:00
Glenn Maynard
0d087fb198
fix comparison; this happened to work because STYLE_DANCE_SINGLE and
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NOTES_TYPE_DANCE_SINGLE both happen to be 0
2003-03-17 22:12:20 +00:00
Chris Danford
53233025d7
Fix Back transition not being drawn for one frame when going back from ScreenGameplay
2003-03-16 23:17:48 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
71d2fadb46
Change Toasty:
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- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
2003-03-16 19:11:51 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
33917de85c
Only load one Ready and HWG announcer sample because it's only played once
2003-03-16 07:38:40 +00:00
Chris Danford
dd1d0ed677
Play crowd cheer at beginning of ScreenGameplay
2003-03-16 07:30:50 +00:00
Chris Danford
d4417b0260
Fix ScreenJukebox, ScreenMusicScroll
2003-03-14 22:34:28 +00:00
Chris Danford
195cd01db5
Fix playback in editor (start the music - duh!)
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Fix AutoPlay text showing in Demo, Jukebox
2003-03-13 08:47:43 +00:00
Chris Danford
d91d043fa9
fix broken autogen in ScreenEditMenu
2003-03-13 01:26:50 +00:00
Chris Danford
767894800b
fix transitions in ScreenGameplay
2003-03-12 03:44:55 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
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fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
a11de99043
MenuTimer cleanup
2003-03-11 21:33:11 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter
2f96c0c812
Accidently commited bad Lyric support coding. Re-commiting this so you do not see a timer on stage, that I made for debugging this.. Sorry! :)
2003-03-08 08:05:47 +00:00
Kevin Slaughter
69d97d461b
ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
2003-03-08 08:03:22 +00:00
Glenn Maynard
f45074cfa1
(Why *are* metrics case-sensitive?)
2003-03-04 06:24:02 +00:00
Chris Gomez
1e7d474a12
Fix courses playing the first song again after the last song is completed
2003-03-04 03:22:51 +00:00
Glenn Maynard
6071bf6fac
cleanup: actors generally shouldn't move themselves
2003-03-02 06:16:03 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard
151eea0a2c
reposition items that depend on reverse when we change songs
2003-02-28 20:50:28 +00:00