Glenn Maynard
64bdcec8dc
Fix warning.
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No need to push/pop the matrix when entering and exiting perspective;
it's done already.
No need to push/pop otherwise, either.
2003-04-02 18:24:00 +00:00
Chris Danford
5797abc611
Added Use3D metric to MusicWheel
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Added GrooveGraph class
2003-04-02 04:41:49 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
eba90a4b0b
HoldNote life snaps to 1 when button is pressed (instead of refilling slowly)
2003-03-27 00:06:16 +00:00
Glenn Maynard
d97838ebaa
whoops; stored offsets were reversed
2003-03-26 22:22:10 +00:00
Glenn Maynard
c51f77902b
UpdateTapNotesMissedOlderThan's return value is never used; remove it
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Make HandleTapRowScore figure out its values for itself, so we don't
duplicate logic
2003-03-26 21:35:15 +00:00
Glenn Maynard
5604e312f6
Store tap offsets. This lets us derive the order notes were hit in;
...
hopefully ScoreKeeper can be made a little more generic.
2003-03-26 19:34:59 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Glenn Maynard
fdcad04705
pull autosync into a separate function
2003-03-26 18:48:19 +00:00
Glenn Maynard
14b4200f1b
use IsRowComplete
2003-03-26 18:42:44 +00:00
Glenn Maynard
194bb88b1d
reverse conditional; all else is whitespace changes
2003-03-26 17:38:19 +00:00
Glenn Maynard
0d0de7d336
unused code
2003-03-26 17:36:35 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
7192afab51
Clean up some ScoreKeeper names
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Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford
b8d8eb589d
Add Skippy to PlayerOptions
2003-03-13 09:25:57 +00:00
Jared Roberts
20707a9978
compile fix
2003-03-10 02:07:52 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
6071bf6fac
cleanup: actors generally shouldn't move themselves
2003-03-02 06:16:03 +00:00
Glenn Maynard
1808b6838c
remove hardcoded values, make it work for 2P
2003-02-28 10:20:07 +00:00
Glenn Maynard
b18edf2507
clean this up
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don't compare booleans to "true" or "false"; it's redundant
(this is still a hack, but I don't feel like puzzling out the right way to
do this)
2003-02-28 08:19:10 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Chris Danford
66a6f0017f
Most PlayerOptions now represented by floats
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Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
32cdbed7bf
Added detection of buggy Voodoo3 drivers, then found a hack that fixes the problems. Sigh...
2003-02-20 10:41:43 +00:00
Chris Danford
8fc33de8bf
split LONG transform into BIG and QUICK
2003-02-20 00:57:52 +00:00
Chris Danford
71134fd2cf
rename Big->Wide, add Tall
2003-02-19 22:58:14 +00:00
Chris Danford
82b51a2896
Fixed cut off arrows in editor playback
2003-02-19 06:42:29 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
b67824e421
Moved HoldNote OK judge time to a pref. Lowered default value from 0.18s to 0.12s.
2003-02-17 05:33:57 +00:00
Chris Danford
4964a69509
fixed erroneous meter total on NameEntry
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fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard
9edfe16dbb
fix life meter percentage updating after holds
2003-02-17 03:45:52 +00:00
Chris Danford
12756391db
Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
2003-02-16 20:27:53 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
eab305fdcf
correct a header
2003-02-14 06:42:08 +00:00
Tom Jackson
c0dd83f102
Fixed AutoSync. Now it corrects in the correct direction.
2003-02-14 00:07:34 +00:00
Glenn Maynard
98f82654f8
fix misses for taps on freezes
2003-02-09 04:05:31 +00:00
Glenn Maynard
6067de9624
split more
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use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze
(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard
fbf9d0c9c1
move note matching into a separate function
2003-02-09 02:07:30 +00:00
Chris Gomez
d6940de549
let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff)
2003-02-08 10:50:43 +00:00
Chris Danford
f4e8c4fb24
clean up NoteData
2003-02-01 05:16:38 +00:00
Glenn Maynard
b75a9716d5
make sure we don't OK a hold if the tap wasn't pressed
2003-01-30 05:54:15 +00:00
Glenn Maynard
e821a98f06
fix oni
2003-01-27 06:18:13 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
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CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Glenn Maynard
833ac91aca
only ghost flash for great or higher
2003-01-19 23:24:48 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00