UpdateTapNotesMissedOlderThan's return value is never used; remove it
Make HandleTapRowScore figure out its values for itself, so we don't duplicate logic
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+23
-25
@@ -448,14 +448,11 @@ void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
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break;
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}
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int iNumNotesInThisRow = 0;
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for( int c=0; c<GetNumTracks(); c++ ) // for each column
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{
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if( GetTapNote(c, iIndexThatWasSteppedOn) == TAP_EMPTY )
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continue; /* no note in this col */
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iNumNotesInThisRow++;
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// show the ghost arrow for this column
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switch( score )
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{
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@@ -470,17 +467,14 @@ void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
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}
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}
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if( iNumNotesInThisRow > 0 )
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{
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HandleTapRowScore( score, iNumNotesInThisRow ); // update score
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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}
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HandleTapRowScore( iIndexThatWasSteppedOn ); // update score
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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m_Judgment.SetJudgment( score );
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}
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int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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{
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//LOG->Trace( "Notes::UpdateTapNotesMissedOlderThan(%f)", fMissIfOlderThanThisBeat );
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const float fEarliestTime = GAMESTATE->m_fMusicSeconds - fMissIfOlderThanSeconds;
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@@ -501,29 +495,26 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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int iNumMissesFound = 0;
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for( int r=iStartCheckingAt; r<=iMissIfOlderThanThisIndex; r++ )
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{
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int iNumMissesThisRow = 0;
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bool MissedNoteOnThisRow = false;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( GetTapNote(t, r) != TAP_EMPTY && GetTapNoteScore(t, r) == TNS_NONE )
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{
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SetTapNoteScore(t, r, TNS_MISS);
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iNumMissesFound++;
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iNumMissesThisRow++;
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}
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}
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if( iNumMissesThisRow > 0 )
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{
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HandleTapRowScore( TNS_MISS, iNumMissesThisRow );
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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if( GetTapNote(t, r) == TAP_EMPTY) continue; /* no note here */
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if( GetTapNoteScore(t, r) != TNS_NONE ) continue; /* note here is hit */
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MissedNoteOnThisRow = true;
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SetTapNoteScore(t, r, TNS_MISS);
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}
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if(!MissedNoteOnThisRow) continue;
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HandleTapRowScore( r );
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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}
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if( iNumMissesFound > 0 )
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{
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m_Judgment.SetJudgment( TNS_MISS );
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}
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return iNumMissesFound;
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}
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@@ -542,9 +533,16 @@ void Player::CrossedRow( int iNoteRow )
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}
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void Player::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
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void Player::HandleTapRowScore( unsigned row )
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{
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ASSERT( iNumTapsInRow >= 1 );
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TapNoteScore scoreOfLastTap = LastTapNoteScore(row);
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int iNumTapsInRow = 0;
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for( int c=0; c<GetNumTracks(); c++ ) // for each column
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if( GetTapNote(c, row) != TAP_EMPTY )
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iNumTapsInRow++;
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ASSERT(iNumTapsInRow > 0);
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#ifndef DEBUG
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// don't accumulate points if AutoPlay is on.
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@@ -52,9 +52,9 @@ public:
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void FadeToFail();
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protected:
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int UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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void OnRowDestroyed( int iStepIndex );
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void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow );
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void HandleTapRowScore( unsigned row );
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void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
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void HandleAutosync(float fNoteOffset);
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