Glenn Maynard
3da4055c98
fix long delay, takes so long the period is nearly elapsed before it's
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visible
2007-03-07 02:54:54 +00:00
Glenn Maynard
1d208be68b
consistent on
2007-03-06 22:51:50 +00:00
Glenn Maynard
7f32fba3b7
fix reloading commands; don't rename and reload actors mid-screen
2007-03-03 04:54:22 +00:00
Glenn Maynard
0c056ca597
fix reloading commands; don't rename and reload actors mid-screen
2007-03-03 04:45:33 +00:00
Glenn Maynard
5b0e0525d8
remove unused
2007-03-03 04:23:20 +00:00
Glenn Maynard
4c9b90a480
do judgements in Lua
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remove bShowJudgment; use a different sType for dummies
and blank the elements if wanted
2007-03-02 06:52:20 +00:00
Glenn Maynard
08b5a9f697
odn't special case Transitions; send them an OnCommand from
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BeginScreen, just like everything else
2007-02-26 03:13:54 +00:00
Glenn Maynard
79357a62e3
move start periods into metrics
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This was originally derived from the transitions, to make the
start times automatically work when people change transitions.
That doesn't give enough control, though.
2007-02-26 01:46:50 +00:00
Glenn Maynard
69b562db23
clarify
2007-02-26 01:09:02 +00:00
Glenn Maynard
311387c795
unused return value
2007-02-26 00:53:27 +00:00
Glenn Maynard
67c0c7dd91
remove old comment; unnecessary
2007-02-26 00:41:52 +00:00
Glenn Maynard
a1894265ef
cleanup
2007-02-26 00:41:31 +00:00
Glenn Maynard
0c521da005
remove ScoreFrame
2007-02-25 22:50:57 +00:00
Glenn Maynard
820855f379
remove unused MaxCombo. Do this in Lua if wanted.
2007-02-25 22:33:54 +00:00
Glenn Maynard
2f04a1fe29
HealthStateChanged
2007-02-25 08:51:41 +00:00
Glenn Maynard
e30b6fe6c2
bind HealthState
2007-02-25 08:23:50 +00:00
Chris Danford
f77647b5ad
enum name cleanup: DIFFICULTY_* -> Difficulty_*
2007-02-22 07:18:05 +00:00
Chris Danford
491ab6eaf5
StyleType enum name cleanup
2007-02-22 06:56:17 +00:00
Chris Danford
2c30453a27
fix duplicate command loading
2007-02-19 09:49:23 +00:00
Chris Danford
599db61b62
Always call LoadAllCommands explicitly.
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The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Chris Danford
f7fc9ceaa5
remove Set/GetHidden, leave *Visible
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remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00
Glenn Maynard
0387924fab
remove BPMDisplay from gameplay; not used
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add SongBPMDisplay; use it if you want that
2007-02-12 23:22:50 +00:00
Charles Lohr
0eb11fd2d7
"Fix" Crash at game time when two people use the same computer to log on and play SMOnline.
2007-02-12 22:01:50 +00:00
Glenn Maynard
ba36cd8794
bind PlayerInfo
2007-02-12 00:03:38 +00:00
Chris Danford
253461000c
move common PlayTicks code into GameplayAssist
2007-01-25 00:50:57 +00:00
Glenn Maynard
008ea63793
SOUND->GetPlayLatency -> SOUNDMAN->GetPlayLatency
2007-01-18 09:12:50 +00:00
Glenn Maynard
c51214174f
implement m_bMuteOnError
2007-01-16 02:32:27 +00:00
Glenn Maynard
6ed7363ce0
SoundEffectControl_Off for none
2007-01-16 02:15:10 +00:00
Glenn Maynard
9046f91eb2
use SoundEffectControl
2007-01-16 01:39:04 +00:00
Glenn Maynard
e2a7576d10
GetPerButtonInfo
2007-01-12 23:00:40 +00:00
Steve Checkoway
d7de914a77
Fix crash when pushing other buttons. I don't really like this. Some of the paths through StepStrumHopo can handle col = -1 but others lead to crashes. Maybe it should be refactored so that all code touching col is separate from the Strum code where col is -1.
2007-01-03 05:40:19 +00:00
Chris Danford
64cf66a639
fix broken strum
2006-12-11 12:27:58 +00:00
Glenn Maynard
7385c1f4c1
merge SetPosition_Accurate and SetPosition_Fast. Use a property
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instead.
2006-12-10 08:59:13 +00:00
Steve Checkoway
8329d2babe
If the column is invalid, return.
2006-12-06 07:16:38 +00:00
Glenn Maynard
ed07cf213a
"haste" mod
2006-11-30 08:22:30 +00:00
Glenn Maynard
c241a4aaf8
m_fRate -> m_fSpeed
2006-11-30 07:32:38 +00:00
Glenn Maynard
bf1c726c80
set m_fRate directly
2006-11-30 06:42:51 +00:00
Glenn Maynard
ea36f45dc1
update comment
2006-11-21 06:15:04 +00:00
Glenn Maynard
f0dab15f30
move AutoPlay
2006-11-21 05:02:55 +00:00
Glenn Maynard
0db4a096e5
ScreenWithMenuElements::BeginScreen calls SortByDrawOrder
2006-11-21 04:32:59 +00:00
Chris Danford
d78deea28d
add ScoreKeeperGuitar
2006-11-16 00:57:48 +00:00
Chris Danford
2f7ac6aa3c
Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
2006-11-14 11:13:21 +00:00
Glenn Maynard
ec061bebc3
Message -> MessageID
2006-11-13 22:36:39 +00:00
Glenn Maynard
c6e62ae92d
revert. Need a better approach.
2006-11-12 03:26:25 +00:00
John Bauer
c3e39e12a3
Fix several annoying edit mode bugs, mostly by fixing the Song copy
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operator and the various uses of it.
- revert file from disk: keeps old BPM. The BPMS on disk are added to
the existing BPM information!
- edit mode turns X stepcharts into 2X when reverting
- sometimes edit mode loses an entire stepchart: open a stepchart,
change to a new stepchart, exit without going back, original chart gone
- edit a chart, make a change in a different chart, exit from the first chart:
change made in different chart doesn't revert
- normally, when you create a stepchart and don't save it after editting it,
it is deleted. however, if you create a stepchart, don't save it, and exit
edit mode while looking at a different chart, the chart isn't deleted.
Some existing bugs are not fixed, though:
- delete the last stepchart for a step type. CTD.
- Edit one of the fake doubles stepcharts for a song that doesn't have
real doubles stepcharts. Exit without doing anything. CTD. This is
probably the same problem as the previous bug.
- delete a song or a steps that happens to be part of a trail. Trail is now
broken. Some other edits should affect a trail as well, but don't.
2006-11-10 07:02:27 +00:00
John Bauer
5d2bf93725
Make all uses of the Steps* in the TrailEntry class use an accessor method.
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This makes it simple to switch to something else, such as using a StepsId
instead of a Steps*.
2006-11-10 05:04:09 +00:00
Glenn Maynard
97894cfb47
remove unused OnTaunt
2006-11-09 09:38:38 +00:00
Glenn Maynard
bc9ad19157
simplify m_fPassmark. Use with FailAtEnd.
2006-11-09 09:21:52 +00:00
Glenn Maynard
08bf61191d
Add FailAtEnd, which means "check failure only at the very
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end of the song" (intended for use with "PassMark", which
needs a better name). This isn't called "FailEndOfSong" to
avoid confusion, and was the prompting for renaming
FailEndOfSong.)
2006-11-09 09:09:40 +00:00
Glenn Maynard
a1b2e0694c
AllFailedEarlier -> AllFailed
2006-11-09 08:18:58 +00:00