update comment

This commit is contained in:
Glenn Maynard
2006-11-21 06:15:04 +00:00
parent 02b52b8c71
commit ea36f45dc1
+3 -4
View File
@@ -2081,11 +2081,10 @@ void ScreenGameplay::Input( const InputEventPlus &input )
!m_Cancel.IsTransitioning() )
{
/*
* Allow bailing out by holding the START button of all active players. This
* gives a way to "give up" when a back button isn't available. Doing this is
* treated as failing the song, unlike BACK, since it's always available.
* Allow bailing out by holding any START button. This gives a way to "give up"
* when a back button isn't available.
*
* However, if this is also a style button, don't do this. (pump center = start)
* If this is also a style button, don't do this; pump center is start.
*/
bool bHoldingGiveUp = false;
if( GAMESTATE->GetCurrentStyle()->GameInputToColumn(input.GameI) == Column_Invalid )