"haste" mod

This commit is contained in:
Glenn Maynard
2006-11-30 08:22:30 +00:00
parent 0bfa90b5be
commit ed07cf213a
3 changed files with 47 additions and 0 deletions
+29
View File
@@ -1588,6 +1588,35 @@ void ScreenGameplay::Update( float fDeltaTime )
}
}
if( GAMESTATE->m_SongOptions.GetCurrent().m_fHaste != 0.0f )
{
float fLife = 0;
FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
{
if( !GAMESTATE->IsHumanPlayer(pi->m_pn) )
continue;
fLife = max( fLife, pi->m_pLifeMeter->GetLife() );
}
/* Scale the music nonlinearly. Only slow the song down below 0.25, so we
* don't drag the music out too long. Stick at 1x up to 0.5, so we start
* at 1x if the life meter defaults to 0.5. Increase gradually up to 0.9.
* Accelerate sharply above 0.9. */
float fSpeed = 1.0f;
if( fLife < 0.25f )
fSpeed = SCALE( fLife, 0.0f, 0.25f, 0.5f, 1.0f );
else if( fLife > 0.5f && fLife < 0.9f )
fSpeed = SCALE( fLife, 0.5f, 0.9f, 1.0f, 1.25f );
else if( fLife >= 0.9f )
fSpeed = SCALE( fLife, 0.9f, 1.0f, 1.25f, 2.5f );
fSpeed *= GAMESTATE->m_SongOptions.GetCurrent().m_fHaste;
fSpeed *= GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
RageSoundParams p = m_pSoundMusic->GetParams();
p.m_fSpeed = fSpeed;
m_pSoundMusic->SetParams( p );
}
switch( m_DancingState )
{
+17
View File
@@ -13,6 +13,8 @@ void SongOptions::Init()
m_bAssistTick = false;
m_fMusicRate = 1.0f;
m_SpeedfMusicRate = 1.0f;
m_fHaste = 0.0f;
m_SpeedfHaste = 1.0f;
m_AutosyncType = AUTOSYNC_OFF;
m_bSaveScore = true;
}
@@ -28,6 +30,7 @@ void SongOptions::Approach( const SongOptions& other, float fDeltaSeconds )
DO_COPY( m_DrainType );
DO_COPY( m_iBatteryLives );
APPROACH( fMusicRate );
APPROACH( fHaste );
DO_COPY( m_bAssistTick );
DO_COPY( m_AutosyncType );
DO_COPY( m_bSaveScore );
@@ -35,6 +38,16 @@ void SongOptions::Approach( const SongOptions& other, float fDeltaSeconds )
#undef DO_COPY
}
static void AddPart( vector<RString> &AddTo, float level, RString name )
{
if( level == 0 )
return;
const RString LevelStr = (level == 1)? RString(""): ssprintf( "%i%% ", (int) roundf(level*100) );
AddTo.push_back( LevelStr + name );
}
void SongOptions::GetMods( vector<RString> &AddTo ) const
{
switch( m_LifeType )
@@ -74,6 +87,8 @@ void SongOptions::GetMods( vector<RString> &AddTo ) const
AddTo.push_back( s + "xMusic" );
}
AddPart( AddTo, m_fHaste, "Haste" );
switch( m_AutosyncType )
{
case AUTOSYNC_OFF: break;
@@ -176,6 +191,7 @@ void SongOptions::FromString( const RString &sOptions )
else if( sBit == "bar" ) m_LifeType = LIFE_BAR;
else if( sBit == "battery" ) m_LifeType = LIFE_BATTERY;
else if( sBit == "lifetime" ) m_LifeType = LIFE_TIME;
else if( sBit == "haste" ) m_fHaste = on? 1.0f:0.0f;
}
}
@@ -187,6 +203,7 @@ bool SongOptions::operator==( const SongOptions &other ) const
COMPARE( m_iBatteryLives );
COMPARE( m_FailType );
COMPARE( m_fMusicRate );
COMPARE( m_fHaste );
COMPARE( m_bAssistTick );
COMPARE( m_AutosyncType );
COMPARE( m_bSaveScore );
+1
View File
@@ -29,6 +29,7 @@ public:
FAIL_OFF }; // never fail
FailType m_FailType;
float m_fMusicRate, m_SpeedfMusicRate;
float m_fHaste, m_SpeedfHaste;
bool m_bAssistTick;
enum AutosyncType {
AUTOSYNC_OFF,