fix broken strum

This commit is contained in:
Chris Danford
2006-12-11 12:27:58 +00:00
parent 7eda0edd2f
commit 64cf66a639
+3 -3
View File
@@ -2182,11 +2182,11 @@ void ScreenGameplay::Input( const InputEventPlus &input )
}
bool bRelease = input.type == IET_RELEASE;
const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI );
if( iCol == Column_Invalid )
if( !input.GameI.IsValid() )
return;
const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI );
// Don't pass on any inputs to Player that aren't a press or a release.
switch( input.type )
{