unused return value

This commit is contained in:
Glenn Maynard
2007-02-26 00:53:27 +00:00
parent 67c0c7dd91
commit 311387c795
2 changed files with 3 additions and 6 deletions
+2 -5
View File
@@ -1290,7 +1290,7 @@ void ScreenGameplay::LoadLights()
NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::StepsTypeToNumTracks(STEPS_TYPE_LIGHTS_CABINET) );
}
float ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )
void ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )
{
ASSERT( fMinTimeToNotes >= 0 );
ASSERT( fMinTimeToMusic >= 0 );
@@ -1318,9 +1318,6 @@ float ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToM
UpdateSongPosition(0);
ASSERT( GAMESTATE->m_fMusicSeconds > -4000 ); /* make sure the "fake timer" code doesn't trigger */
/* Return the amount of time until the first beat. */
return fFirstSecond - fStartSecond;
}
@@ -1450,7 +1447,7 @@ void ScreenGameplay::BeginScreen()
* a bit of space at the beginning of the music with no steps.
*/
/*float delay =*/ StartPlayingSong( fMinTimeToNotes, fMinTimeToMusic );
StartPlayingSong( fMinTimeToNotes, fMinTimeToMusic );
}
}
+1 -1
View File
@@ -151,7 +151,7 @@ protected:
void ReloadCurrentSong();
virtual void LoadNextSong();
void LoadCourseSongNumber( int iSongNumber );
float StartPlayingSong( float MinTimeToNotes, float fMinTimeToMusic );
void StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic );
void LoadLights();
void PauseGame( bool bPause, GameController gc = GameController_Invalid );
void PlayAnnouncer( RString type, float fSeconds );