AllFailedEarlier -> AllFailed
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@@ -1628,7 +1628,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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}
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if( bAllowOniDie && ft == SongOptions::FAIL_IMMEDIATE )
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{
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if( !STATSMAN->m_CurStageStats.AllFailedEarlier() ) // if not the last one to fail
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if( !STATSMAN->m_CurStageStats.AllFailed() ) // if not the last one to fail
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{
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// kill them!
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SOUND->PlayOnceFromDir( THEME->GetPathS(m_sName,"oni die") );
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