AllFailedEarlier -> AllFailed

This commit is contained in:
Glenn Maynard
2006-11-09 08:18:58 +00:00
parent 4c406c9123
commit a1b2e0694c
+1 -1
View File
@@ -1628,7 +1628,7 @@ void ScreenGameplay::Update( float fDeltaTime )
}
if( bAllowOniDie && ft == SongOptions::FAIL_IMMEDIATE )
{
if( !STATSMAN->m_CurStageStats.AllFailedEarlier() ) // if not the last one to fail
if( !STATSMAN->m_CurStageStats.AllFailed() ) // if not the last one to fail
{
// kill them!
SOUND->PlayOnceFromDir( THEME->GetPathS(m_sName,"oni die") );