Chris Danford
586f57c7c9
remove game-specific scoring code. Move TapNoteScore mappings into GameDef.
2004-06-27 01:16:00 +00:00
Geoff Benson
b883ef7097
Added Techno Motion single and double 4- and 5- panel modes. All normal styles for TM are now represented.
2004-06-25 17:13:18 +00:00
Geoff Benson
e0c7539a42
Updated sizing/positioning on Techno Motion to better match arcade
2004-06-23 12:12:22 +00:00
Geoff Benson
a7fa38ebc1
Corrected minor typo in comments
2004-06-17 21:40:08 +00:00
Glenn Maynard
98ecd82db5
phasing out SDL_keysym.h
2004-06-16 20:26:45 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Geoff Benson
e34c02fbe3
Initial Techno Motion support - SINGLE8 and VERSUS8
2004-06-07 20:54:21 +00:00
Chris Danford
99a02deffe
name cleanup: "StepsType nt" -> "StepsType st"
2004-05-24 03:32:56 +00:00
Chris Danford
4eec17d42e
HTML: Difficulty Table -> Percent Complete
2004-05-08 08:09:18 +00:00
Glenn Maynard
97aaf75dd9
fix missing metrics
2004-04-26 04:54:33 +00:00
Chris Danford
dede9ec8cd
add constants for NO_DEFAULT_KEY and joy mapping end marker
2004-04-20 08:27:40 +00:00
Chris Danford
9f386b10d6
fix bad track mapping in lights-cabinet Style, change default keys for lights Game
2004-04-20 08:14:33 +00:00
Chris Danford
fc8d3ed363
add StepsType for cabinet lights
2004-04-20 02:35:30 +00:00
Chris Danford
1090dcd2a0
add themed StepsType name
...
add "TotalHighScoreDancePoints" calculation to ScreenEnding
2004-03-11 06:31:30 +00:00
Chris Danford
c2c0970a40
combine all profile score data to one file
...
move user-editable data to a separate, unsigned file
2004-02-19 03:19:41 +00:00
Matt Denham
37a0ba1520
Separated BM and IIDX into separate modes, since IIDX 5-key isn't necessarily the same as the BM steps to the same song
...
Updated the cache version because SMs based off of a IIDX BMS will have the wrong steps type
2004-02-13 09:01:59 +00:00
Chris Danford
21738b9cbe
don't map F2 for coin by default
2003-11-09 08:50:31 +00:00
Matt Denham
393c7f5e6e
more Beatmania/IIDX support (bm-single7, bm-double, bm-double7 added)
2003-10-29 08:12:18 +00:00
Matt Denham
664524a4e9
fixes for BMS loader, along with commented-out items for other Beatmania modes
2003-10-28 06:36:11 +00:00
Andrew Livy
403e1c9f35
PnM Theme Update -- ScreenGameplay.
...
Can now have a static background overlay on screengameplay
2003-10-08 23:32:08 +00:00
Andrew Livy
276a051904
Barebones Pop'n Music Theme / Noteskin
2003-10-07 17:57:52 +00:00
Andrew Livy
5af28f3fb1
Added: Pop'n Music Gametype.
2003-10-07 00:01:32 +00:00
Chris Danford
ca7a13deaa
add switch game code
2003-09-25 02:16:37 +00:00
Chris Danford
0cd5766ba2
add Dance Maniax and Technomotion support
2003-09-03 04:30:29 +00:00
Chris Danford
879fa6c37c
NUM_NOTES_TYPES => NUM_STEPS_TYPES
2003-08-07 06:38:18 +00:00
Chris Danford
1a0d83cbc0
m_NotesType => m_StepsType
...
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford
f5cd95b4f9
NotesType => StepsType
2003-08-07 06:16:17 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Andrew Livy
5641af692a
Added Pumps 'half-double' style
2003-05-22 01:34:03 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
ff38961907
use slashes as a directory separator instead of backslashes
2003-02-14 08:15:15 +00:00
Glenn Maynard
29d4008d26
scroll lock, not left control, for reasons already explained
...
don't assign two operator menu buttons
2003-02-12 17:20:57 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
3ddadbe82f
New ScreenEditMenu
2003-01-30 07:18:33 +00:00
Glenn Maynard
f92825aecb
*.* -> *
2003-01-23 04:35:27 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
531b11e9e3
add StringToGameType
2003-01-06 01:18:37 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
cc1ab17ea1
7-key in BM; make 5-key a subset (no need for separate game
...
types). Name the keys by number; "center", etc. are confusing
with 7-key. Add secondary scratch (both directions are registered,
so we can use them as menu inputs). Change "back" to "select".
TODO: Only one scratch direction is currently recognized for the actual
track. The input config screen can't handle this many keys (goes off
the screen).
I won't get to fixing the above soon. I wasn't ready to actually add BM
support yet, and I don't want to spend too much time on it before I
add keyed support (which is coming after the sound code is stable) ...
2003-01-01 22:08:05 +00:00
Andrew Livy
9941c7c3bb
BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
2003-01-01 17:20:36 +00:00
Andrew Livy
54a79d2c2d
Fixes to DS3DDX, Assert Put Back :)
2002-12-29 02:02:24 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
a3c6b12981
s/throw RageException/RageException::Throw/
2002-12-21 19:32:38 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00