Commit Graph

707 Commits

Author SHA1 Message Date
Glenn Maynard 1d208be68b consistent on 2007-03-06 22:51:50 +00:00
Glenn Maynard b1952bff19 combo and judgement can be complex actors; allow changing which actors is
affected by realtime repositioning
2007-03-03 04:47:01 +00:00
Glenn Maynard ef8d796c96 same logic for combo positioning as judgement 2007-03-03 01:38:42 +00:00
Glenn Maynard c147bda34f message parameters, not lua thread variables 2007-03-02 22:55:36 +00:00
Glenn Maynard 4454a0aa8b use a regular command for this 2007-03-02 21:50:13 +00:00
Glenn Maynard 1e4b7b1260 Reduce Combo to an AutoActor. Send Combo messages to the
whole Player, like Judgment messages.

This allows any Player actor to show the combo; Combo is
only special in how its positioning is handled, and for
draw order.
2007-03-02 20:53:03 +00:00
Glenn Maynard 13063bdb98 handle Player var the same way for judgment and combo
remove unused message
2007-03-02 20:35:59 +00:00
Glenn Maynard 5bcc46afc2 remove sprJudgmentFrame. Do this within Judgment. 2007-03-02 20:29:07 +00:00
Glenn Maynard 4c9b90a480 do judgements in Lua
remove bShowJudgment; use a different sType for dummies
and blank the elements if wanted
2007-03-02 06:52:20 +00:00
Glenn Maynard f49cbb703e don't SetJudgment here. UpdateJudgedRows will do it. 2007-03-02 06:15:08 +00:00
Glenn Maynard c5a322a6a8 do some combo stuff in lua 2007-03-01 23:40:52 +00:00
Glenn Maynard f361dc7032 handle MultiPlayer judgements with message parameters to clean
up judgement handling
2007-03-01 21:22:37 +00:00
Chris Danford f77647b5ad enum name cleanup: DIFFICULTY_* -> Difficulty_* 2007-02-22 07:18:05 +00:00
Chris Danford 491ab6eaf5 StyleType enum name cleanup 2007-02-22 06:56:17 +00:00
Chris Danford 599db61b62 Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Steve Checkoway 708f35f4b4 Pull this out of the header. It is not intended to be used by anything else. 2007-02-17 09:37:40 +00:00
Glenn Maynard d2f43893ce fix roll autoplay 2007-02-06 03:45:57 +00:00
Glenn Maynard 5c95e56ad8 Only play one copy of each mine sound at a time per player. This reduces clipping from excessive mines and makes them less annoying. 2007-02-01 03:52:50 +00:00
Glenn Maynard 39f6bd46c3 fix off-by-one 2007-02-01 02:48:51 +00:00
Chris Danford a6f09c5e7c Pressing a lower extra fret during a single fret hold breaks the hold. Pressing any extra fret during a two fret hold breaks the hold. 2007-01-17 12:41:53 +00:00
Chris Danford c928ad75fa add a strum window: After pressing the strum button, the player has some time to hit matching frets before being scored TNS_None 2007-01-17 12:02:56 +00:00
Chris Danford 4e5219cedd SubType_INVALID -> SubType_Invalid 2007-01-15 23:47:55 +00:00
Chris Danford 1ba463f64a finish experimental JudgeHoldNotesOnSameRowTogether
The "possible" calculation for scoring does not yet account for shared scoring of holds that start on the same row.
2007-01-15 23:26:47 +00:00
Chris Danford 6d87063e3c add Player::UpdateHoldNotes, score groups of hold notes together if JudgeHoldNotesOnSameRowTogether (experimental) 2007-01-15 12:00:14 +00:00
Chris Danford 7a15dddb62 use GetTapNoteRangeAllTracks to iterate holds 2007-01-15 11:33:34 +00:00
Glenn Maynard ce407f819f track fOverlappedTime for hold notes 2007-01-15 06:35:09 +00:00
Chris Danford 6bf9354b06 fix crash on hold judgment 2007-01-15 06:16:21 +00:00
Glenn Maynard b0e8e6603b send Judgment messages 2007-01-15 04:32:23 +00:00
Glenn Maynard 8d5e0cbc4e use SetHoldJudgment 2007-01-15 04:30:38 +00:00
Glenn Maynard a2f7db0232 split out SetHoldJudgment, like SetJudgment 2007-01-13 23:46:05 +00:00
Chris Danford 42a18fdae7 set all active holds to HNS_NotHeld on TNS_None if PENALIZE_TAP_SCORE_NONE 2007-01-06 01:26:11 +00:00
Chris Danford 306cdf7ab5 experimental GH-style hold scoring 2007-01-05 01:20:32 +00:00
Glenn Maynard c3cf5ef59e remove ProcessMessages 2006-12-20 01:11:49 +00:00
Chris Danford 014e4ad48b add HandleTapScoreNone() for letting LifeMeters and ScoreKeepers handle TNS_None steps
move sending of "ComboStopped" to SendComboMessages
2006-12-19 01:42:17 +00:00
Chris Danford 8638b12928 remove manual loading of NoteField::ComboStoppedCommand and use LoadAllCommands instead 2006-12-19 01:35:51 +00:00
Chris Danford 3e697a10b7 broadcast ScoreNone on TNS_None 2006-12-12 01:33:38 +00:00
Chris Danford d78274b515 add ComboStopped commands 2006-12-11 14:20:08 +00:00
Chris Danford 668158658e move Jump window and Hopo window values to be preferences 2006-12-11 12:59:32 +00:00
Chris Danford 7eda0edd2f fix lastHopoCol not set after each Hopo
Play TNS command only on the shortest string when playing a chord
2006-12-11 12:26:42 +00:00
Glenn Maynard 8c7173f26c use RageSoundReader_Pan for panning 2006-12-10 00:43:51 +00:00
Glenn Maynard 048de864a2 cleanup 2006-12-09 23:52:10 +00:00
Glenn Maynard e141795020 SetPlayerBalance -> GetPlayerBalance 2006-12-09 23:51:08 +00:00
Chris Danford 1e3fe0ad38 add bAllowHopo to fix hopo highlighing showing for Game types that don't support hopos 2006-12-02 00:15:59 +00:00
Chris Danford 8dad4f1ac1 show hopo-possible notes with addition coloring 2006-12-01 14:18:18 +00:00
Chris Danford 3022def914 don't allow Hopo on the same note 2x in series 2006-12-01 05:37:33 +00:00
Chris Danford 6b07fcaed5 add hammer-ons and pull-offs ("hopo") 2006-11-30 12:29:01 +00:00
John Bauer 5aa3e3c7c7 Factor out the code for updating the life meters. Make sure that
every time the life meters are updated, we also update the life stats.
This fixes the following bug:
http://sourceforge.net/tracker/index.php?func=detail&aid=1556608&group_id=37892&atid=421366
2006-11-27 23:38:47 +00:00
John Bauer b1765cdc0f Fix a bug where the game would display the combo that would have been
correct on the previous step: ie after hitting the 4th tap in a row, it would
say 3 combo.
2006-11-27 01:08:31 +00:00
Jason Felds 5ab5386932 Minor cleanup. 2006-11-22 06:18:38 +00:00
Glenn Maynard cc0914e9b2 dep fixes: move Player's timing prefs into Player; add and
use accessor; fix using SE_ instead of TW_; move code
back into GCAT (was in PrefsMan due to dependency for
SMPackage)
2006-11-21 02:49:59 +00:00