Pull this out of the header. It is not intended to be used by anything else.
This commit is contained in:
@@ -42,6 +42,60 @@
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#include "LocalizedString.h"
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#include "AdjustSync.h"
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// Helper class to ensure that each row is only judged once without taking too much memory.
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class JudgedRows
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{
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char *m_pRows;
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int m_iStart;
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int m_iOffset;
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int m_iLen;
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void Resize( int iMin )
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{
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char *p = m_pRows;
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int newSize = max( m_iLen*2, iMin );
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m_pRows = new char[newSize];
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int i = 0;
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if( p )
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{
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for( ; i < m_iLen; ++i )
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m_pRows[i] = p[(i+m_iOffset)%m_iLen];
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delete[] p;
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}
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m_iOffset = 0;
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m_iLen = newSize;
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memset( m_pRows + i, 0, newSize - i );
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}
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public:
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JudgedRows() : m_pRows(NULL), m_iStart(0), m_iOffset(0), m_iLen(0) { Resize( 32 ); }
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~JudgedRows() { delete[] m_pRows; }
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// Returns true if the row has already been judged.
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bool JudgeRow( int iRow )
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{
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if( iRow < m_iStart )
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return true;
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if( iRow >= m_iStart+m_iLen )
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Resize( iRow+1-m_iStart );
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const bool ret = m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen] != 0;
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m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen] = 1;
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while( m_pRows[m_iOffset] )
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{
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m_pRows[m_iOffset] = 0;
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++m_iStart;
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if( ++m_iOffset >= m_iLen )
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m_iOffset -= m_iLen;
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}
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return ret;
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}
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void Reset( int iStart )
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{
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m_iStart = iStart;
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m_iOffset = 0;
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memset( m_pRows, 0, m_iLen );
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}
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};
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RString COMBO_X_NAME( size_t p, size_t both_sides ) { return "ComboXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ) { return "AttackDisplayXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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@@ -132,6 +186,7 @@ Player::Player( NoteData &nd, bool bShowNoteField, bool bShowJudgment ) : m_Note
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m_pNoteField = new NoteField;
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m_pNoteField->SetName( "NoteField" );
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}
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m_pJudgedRows = new JudgedRows;
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}
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Player::~Player()
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@@ -142,6 +197,7 @@ Player::~Player()
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SAFE_DELETE( m_pNoteField );
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for( unsigned i = 0; i < m_vHoldJudgment.size(); ++i )
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SAFE_DELETE( m_vHoldJudgment[i] );
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SAFE_DELETE( m_pJudgedRows );
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}
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/* Init() does the expensive stuff: load sounds and note skins. Load() just loads a NoteData. */
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@@ -369,7 +425,7 @@ void Player::Load()
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m_iMineRowLastCrossed = iNoteRow - 1;
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m_iRowLastJudged = iNoteRow - 1;
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m_iMineRowLastJudged = iNoteRow - 1;
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m_JudgedRows.Reset( iNoteRow );
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m_pJudgedRows->Reset( iNoteRow );
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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@@ -2091,7 +2147,7 @@ void Player::UpdateJudgedRows()
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}
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if( bAllJudged )
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++m_iRowLastJudged;
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if( m_JudgedRows[iRow] )
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if( m_pJudgedRows->JudgeRow(iRow) )
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continue;
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const TapNoteResult &lastTNR = NoteDataWithScoring::LastTapNoteWithResult( m_NoteData, iRow, pn ).result;
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+2
-52
@@ -12,7 +12,6 @@
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#include "AttackDisplay.h"
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#include "NoteData.h"
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#include "ScreenMessage.h"
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//#include "RageLog.h"
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class ScoreDisplay;
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class LifeMeter;
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@@ -22,6 +21,7 @@ class Inventory;
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class RageTimer;
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class NoteField;
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class PlayerStageStats;
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class JudgedRows;
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AutoScreenMessage( SM_100Combo );
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AutoScreenMessage( SM_200Combo );
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@@ -36,56 +36,6 @@ AutoScreenMessage( SM_1000Combo );
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AutoScreenMessage( SM_ComboStopped );
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AutoScreenMessage( SM_ComboContinuing );
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// Helper class to ensure that each row is only judged once without taking too much memory.
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class JudgedRows
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{
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char *m_pRows;
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int m_iStart;
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int m_iOffset;
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int m_iLen;
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void Resize( int iMin )
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{
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char *p = m_pRows;
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int newSize = max( m_iLen*2, iMin );
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//LOG->Trace( "Old size %d, new size %d.", m_iLen, newSize );
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m_pRows = new char[newSize];
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int i = 0;
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if( p )
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{
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for( ; i < m_iLen; ++i )
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m_pRows[i] = p[(i+m_iOffset)%m_iLen];
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delete[] p;
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}
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m_iOffset = 0;
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m_iLen = newSize;
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memset( m_pRows + i, 0, newSize - i );
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}
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public:
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JudgedRows() : m_pRows(NULL), m_iStart(0), m_iOffset(0), m_iLen(0) { Resize( 32 ); }
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~JudgedRows() { delete[] m_pRows; }
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bool operator[]( int iRow )
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{
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if( iRow < m_iStart ) return true;
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if( iRow >= m_iStart+m_iLen ) Resize( iRow+1-m_iStart );
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const bool ret = m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen] != 0;
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m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen] = 1;
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while( m_pRows[m_iOffset] )
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{
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m_pRows[m_iOffset] = 0;
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++m_iStart;
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if( ++m_iOffset >= m_iLen ) m_iOffset -= m_iLen;
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}
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return ret;
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}
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void Reset( int iStart )
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{
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m_iStart = iStart;
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m_iOffset = 0;
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memset( m_pRows, 0, m_iLen );
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}
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};
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class Player: public ActorFrame
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{
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public:
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@@ -213,7 +163,7 @@ protected:
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int m_iMineRowLastCrossed;
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int m_iRowLastJudged; // Everything up to and including this row has been judged.
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int m_iMineRowLastJudged;
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JudgedRows m_JudgedRows;
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JudgedRows *m_pJudgedRows;
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RageSound m_soundMine;
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RageSound m_soundAttackLaunch;
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