do some combo stuff in lua

This commit is contained in:
Glenn Maynard
2007-03-01 23:40:52 +00:00
parent cce5062725
commit c5a322a6a8
7 changed files with 84 additions and 131 deletions
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@@ -0,0 +1,63 @@
local c;
local player = Var "Player";
local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt");
local Pulse = THEME:GetMetric("Combo", "PulseCommand");
local NumberMinZoom = THEME:GetMetric("Combo", "NumberMinZoom");
local NumberMaxZoom = THEME:GetMetric("Combo", "NumberMaxZoom");
local NumberMaxZoomAt = THEME:GetMetric("Combo", "NumberMaxZoomAt");
local t = {
LoadFont( "Combo", "numbers" ) .. {
Name="Number";
OnCommand = THEME:GetMetric("Combo", "NumberOnCommand");
};
LoadActor("_combo") .. {
Name="ComboLabel";
OnCommand = THEME:GetMetric("Combo", "LabelOnCommand");
};
LoadActor("_misses") .. {
Name="MissesLabel";
OnCommand = THEME:GetMetric("Combo", "LabelOnCommand");
};
};
return Def.ActorFrame {
children = t;
InitCommand = function(self)
c = self:GetChildren();
c.Number:visible(false);
c.ComboLabel:visible(false);
c.MissesLabel:visible(false);
end;
ComboCommand=function(self, param)
--[[ param.Misses = nil;
param.Combo = 123;
]] local iCombo = param.Misses or param.Combo;
if not iCombo or iCombo < ShowComboAt then
c.Number:visible(false);
c.ComboLabel:visible(false);
c.MissesLabel:visible(false);
return;
end
local Label;
if param.Combo then
Label = c.ComboLabel;
else
Label = c.MissesLabel;
end
param.Zoom = scale( iCombo, 0, NumberMaxZoomAt, NumberMinZoom, NumberMaxZoom );
param.Zoom = clamp( param.Zoom, NumberMinZoom, NumberMaxZoom );
c.Number:visible(true);
Label:visible(true);
c.Number:settext( string.format("%i", iCombo) );
Pulse( c.Number, param );
Pulse( Label, param );
end;
};
+1 -6
View File
@@ -2484,12 +2484,7 @@ NumberOnCommand=y,SCREEN_CENTER_Y-216;shadowlength,0;HorizAlign,right;VertAlign,
NumberMinZoom=1
NumberMaxZoom=1
NumberMaxZoomAt=2
PulseCommand=%function(self) local origZoom=self:GetZoom(); self:zoom(1.2*origZoom); self:linear(0.05); self:zoom(origZoom); end
FullComboW3Command=
FullComboW2Command=
FullComboW1Command=
FullComboBrokenCommand=
MissComboCommand=%function(self) local origZoom=self:GetZoom(); self:zoom(1.2*origZoom); self:linear(0.05); self:zoom(origZoom); end
PulseCommand=%function(self,param) self:stoptweening(); self:zoom(1.2*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
[Player]
ReceptorArrowsYStandard=-144
+17 -105
View File
@@ -5,7 +5,6 @@
#include "GameState.h"
#include "song.h"
#include "PlayerState.h"
#include "ActorUtil.h"
Combo::Combo()
{
@@ -16,66 +15,20 @@ Combo::Combo()
this->SubscribeToMessage( Message_BeatCrossed );
}
void Combo::Load( const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats )
void Combo::Load( const RString &sPath, const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats )
{
ASSERT( m_SubActors.empty() ); // don't load twice
m_pPlayerState = pPlayerState;
m_pPlayerStageStats = pPlayerStageStats;
SHOW_COMBO_AT .Load(m_sName,"ShowComboAt");
NUMBER_MIN_ZOOM .Load(m_sName,"NumberMinZoom");
NUMBER_MAX_ZOOM .Load(m_sName,"NumberMaxZoom");
NUMBER_MAX_ZOOM_AT .Load(m_sName,"NumberMaxZoomAt");
PULSE_COMMAND .Load(m_sName,"PulseCommand");
FULL_COMBO_W3_COMMAND .Load(m_sName,"FullComboW3Command");
FULL_COMBO_W2_COMMAND .Load(m_sName,"FullComboW2Command");
FULL_COMBO_W1_COMMAND .Load(m_sName,"FullComboW1Command");
FULL_COMBO_BROKEN_COMMAND .Load(m_sName,"FullComboBrokenCommand");
MISS_COMBO_COMMAND .Load(m_sName,"MissComboCommand");
m_spr100Milestone.Load( THEME->GetPathG(m_sName,"100milestone") );
this->AddChild( m_spr100Milestone );
m_spr1000Milestone.Load( THEME->GetPathG(m_sName,"1000milestone") );
this->AddChild( m_spr1000Milestone );
m_sprComboLabel.Load( THEME->GetPathG(m_sName,"label") );
m_sprComboLabel->SetName( "Label" );
m_sprComboLabel->SetVisible( false );
LOAD_ALL_COMMANDS( m_sprComboLabel );
LuaThreadVariable var( "Player", LuaReference::Create(m_pPlayerState->m_PlayerNumber) );
m_sprComboLabel.Load( sPath );
this->AddChild( m_sprComboLabel );
m_sprComboLabel->PlayCommand( "On" );
m_sprMissesLabel.Load( THEME->GetPathG(m_sName,"misses") );
m_sprMissesLabel->SetName( "Label" );
m_sprMissesLabel->SetVisible( false );
LOAD_ALL_COMMANDS( m_sprMissesLabel );
this->AddChild( m_sprMissesLabel );
m_sprMissesLabel->PlayCommand( "On" );
m_textNumber.LoadFromFont( THEME->GetPathF(m_sName,"numbers") );
m_textNumber.SetName( "Number" );
m_textNumber.SetVisible( false );
LOAD_ALL_COMMANDS( m_textNumber );
this->AddChild( &m_textNumber );
m_textNumber.PlayCommand( "On" );
}
void Combo::SetCombo( int iCombo, int iMisses )
{
bool bComboOfMisses = iMisses > 0;
int iNum = bComboOfMisses ? iMisses : iCombo;
bool bShowCombo = iNum >= (int)SHOW_COMBO_AT;
if( !bShowCombo )
{
m_sprComboLabel->SetVisible( false );
m_sprMissesLabel->SetVisible( false );
m_textNumber.SetVisible( false );
return;
}
if( m_iLastSeenCombo == -1 ) // first update, don't set bIsMilestone=true
m_iLastSeenCombo = iCombo;
@@ -90,68 +43,27 @@ void Combo::SetCombo( int iCombo, int iMisses )
}
m_iLastSeenCombo = iCombo;
m_sprComboLabel->SetVisible( !bComboOfMisses );
m_sprMissesLabel->SetVisible( bComboOfMisses );
m_textNumber.SetVisible( true );
RString txt = ssprintf("%d", iNum);
// Do pulse even if the number isn't changing.
m_textNumber.SetText( txt );
float fNumberZoom = SCALE(iNum,0.f,(float)NUMBER_MAX_ZOOM_AT,(float)NUMBER_MIN_ZOOM,(float)NUMBER_MAX_ZOOM);
CLAMP( fNumberZoom, (float)NUMBER_MIN_ZOOM, (float)NUMBER_MAX_ZOOM );
m_textNumber.FinishTweening();
m_textNumber.SetZoom( fNumberZoom );
m_textNumber.RunCommands( PULSE_COMMAND );
AutoActor &sprLabel = bComboOfMisses ? m_sprMissesLabel : m_sprComboLabel;
sprLabel->FinishTweening();
sprLabel->RunCommands( PULSE_COMMAND );
if( b100Milestone )
m_spr100Milestone->PlayCommand( "Milestone" );
this->PlayCommand( "100Milestone" );
if( b1000Milestone )
m_spr1000Milestone->PlayCommand( "Milestone" );
this->PlayCommand( "1000Milestone" );
// don't show a colored combo until 1/4 of the way through the song
bool bPastMidpoint = GAMESTATE->GetCourseSongIndex()>0 ||
GAMESTATE->m_fMusicSeconds > GAMESTATE->m_pCurSong->m_fMusicLengthSeconds/4;
if( bComboOfMisses )
{
sprLabel->RunCommands( MISS_COMBO_COMMAND );
m_textNumber.RunCommands( MISS_COMBO_COMMAND );
}
else if( bPastMidpoint )
{
if( m_pPlayerStageStats->FullComboOfScore(TNS_W1) )
{
sprLabel->RunCommands( FULL_COMBO_W1_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_W1_COMMAND );
}
else if( bPastMidpoint && m_pPlayerStageStats->FullComboOfScore(TNS_W2) )
{
sprLabel->RunCommands( FULL_COMBO_W2_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_W2_COMMAND );
}
else if( bPastMidpoint && m_pPlayerStageStats->FullComboOfScore(TNS_W3) )
{
sprLabel->RunCommands( FULL_COMBO_W3_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_W3_COMMAND );
}
else
{
sprLabel->RunCommands( FULL_COMBO_BROKEN_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_BROKEN_COMMAND );
}
}
else
{
sprLabel->RunCommands( FULL_COMBO_BROKEN_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_BROKEN_COMMAND );
}
Message msg("Combo");
if( iCombo )
msg.SetParam( "Combo", iCombo );
if( iMisses )
msg.SetParam( "Misses", iMisses );
if( bPastMidpoint && m_pPlayerStageStats->FullComboOfScore(TNS_W1) )
msg.SetParam( "FullComboW1", true );
if( bPastMidpoint && m_pPlayerStageStats->FullComboOfScore(TNS_W2) )
msg.SetParam( "FullComboW2", true );
if( bPastMidpoint && m_pPlayerStageStats->FullComboOfScore(TNS_W3) )
msg.SetParam( "FullComboW3", true );
this->HandleMessage( msg );
}
/*
+2 -19
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@@ -5,9 +5,8 @@
#include "ActorFrame.h"
#include "AutoActor.h"
#include "BitmapText.h"
#include "PlayerNumber.h"
#include "ThemeMetric.h"
//#include "ThemeMetric.h"
class PlayerState;
class PlayerStageStats;
@@ -16,31 +15,15 @@ class Combo : public ActorFrame
public:
Combo();
void Load( const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats );
void Load( const RString &sPath, const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats );
void SetCombo( int iCombo, int iMisses );
protected:
ThemeMetric<int> SHOW_COMBO_AT;
ThemeMetric<float> NUMBER_MIN_ZOOM;
ThemeMetric<float> NUMBER_MAX_ZOOM;
ThemeMetric<float> NUMBER_MAX_ZOOM_AT;
ThemeMetric<apActorCommands> PULSE_COMMAND;
ThemeMetric<float> TWEEN_SECONDS;
ThemeMetric<apActorCommands> FULL_COMBO_W3_COMMAND;
ThemeMetric<apActorCommands> FULL_COMBO_W2_COMMAND;
ThemeMetric<apActorCommands> FULL_COMBO_W1_COMMAND;
ThemeMetric<apActorCommands> FULL_COMBO_BROKEN_COMMAND;
ThemeMetric<apActorCommands> MISS_COMBO_COMMAND;
const PlayerState *m_pPlayerState;
const PlayerStageStats *m_pPlayerStageStats;
AutoActor m_spr100Milestone;
AutoActor m_spr1000Milestone;
AutoActor m_sprComboLabel;
AutoActor m_sprMissesLabel;
BitmapText m_textNumber;
int m_iLastSeenCombo;
};
+1 -1
View File
@@ -382,7 +382,7 @@ void Player::Init(
if( m_pCombo )
{
m_pCombo->SetName( "Combo" );
m_pCombo->Load( m_pPlayerState, m_pPlayerStageStats );
m_pCombo->Load( THEME->GetPathG(sType,"combo"), m_pPlayerState, m_pPlayerStageStats );
ActorUtil::LoadAllCommandsAndOnCommand( m_pCombo, sType );
}