fix roll autoplay
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@@ -650,7 +650,7 @@ void Player::Update( float fDeltaTime )
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if( tn.HoldResult.fLife >= 0.5f )
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continue;
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Step( iTrack, iSongRow, now, false, false );
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Step( iTrack, iHeadRow, now, false, false );
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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}
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