use GetTapNoteRangeAllTracks to iterate holds
This commit is contained in:
@@ -75,7 +75,6 @@ Preference<float> g_fTimingWindowHopo ( "TimingWindowHopo", 0.25 );
|
||||
ThemeMetric<bool> PENALIZE_TAP_SCORE_NONE ( "Player", "PenalizeTapScoreNone" );
|
||||
|
||||
|
||||
|
||||
float Player::GetWindowSeconds( TimingWindow tw )
|
||||
{
|
||||
float fSecs = m_fTimingWindowSeconds[tw];
|
||||
@@ -650,19 +649,18 @@ void Player::Update( float fDeltaTime )
|
||||
//
|
||||
// update HoldNotes logic
|
||||
//
|
||||
for( int iTrack=0; iTrack<m_NoteData.GetNumTracks(); ++iTrack )
|
||||
{
|
||||
// Since this is being called every frame, let's not check the whole array every time.
|
||||
// Instead, only check 1 beat back. Even 1 is overkill.
|
||||
const int iStartCheckingAt = max( 0, iSongRow-BeatToNoteRow(1) );
|
||||
NoteData::iterator begin, end;
|
||||
m_NoteData.GetTapNoteRangeInclusive( iTrack, iStartCheckingAt, iSongRow+1, begin, end );
|
||||
for( ; begin != end; ++begin )
|
||||
vector<TrackRowTapNote> vHoldNotesToGradeTogether;
|
||||
NoteData::all_tracks_iterator iter = m_NoteData.GetTapNoteRangeAllTracks( iStartCheckingAt, iSongRow+1, NULL, true );
|
||||
for( ; !iter.IsAtEnd(); ++iter )
|
||||
{
|
||||
TapNote &tn = begin->second;
|
||||
TapNote &tn = *iter;
|
||||
if( tn.type != TapNote::hold_head )
|
||||
continue;
|
||||
int iRow = begin->first;
|
||||
|
||||
int iTrack = iter.Track();
|
||||
int iRow = iter.Row();
|
||||
int iEndRow = iRow + tn.iDuration;
|
||||
|
||||
// set hold flags so NoteField can do intelligent drawing
|
||||
|
||||
Reference in New Issue
Block a user