finish experimental JudgeHoldNotesOnSameRowTogether

The "possible" calculation for scoring does not yet account for shared scoring of holds that start on the same row.
This commit is contained in:
Chris Danford
2007-01-15 23:26:47 +00:00
parent 46a774b5f4
commit 1ba463f64a
+161 -78
View File
@@ -73,6 +73,7 @@ static Preference1D<float> m_fTimingWindowSeconds( TimingWindowSecondsInit, NUM_
static Preference<float> m_fTimingWindowJump ( "TimingWindowJump", 0.25 );
Preference<float> g_fTimingWindowHopo ( "TimingWindowHopo", 0.25 );
ThemeMetric<bool> PENALIZE_TAP_SCORE_NONE ( "Player", "PenalizeTapScoreNone" );
ThemeMetric<bool> JUDGE_HOLD_NOTES_ON_SAME_ROW_TOGETHER ( "Player", "JudgeHoldNotesOnSameRowTogether" );
float Player::GetWindowSeconds( TimingWindow tw )
@@ -665,7 +666,24 @@ void Player::Update( float fDeltaTime )
int iRow = iter.Row();
TrackRowTapNote trtn = { iTrack, iRow, &tn };
if( iRow != iRowOfLastHoldNote )//|| !JUDGE_HOLD_NOTES_ON_SAME_ROW_TOGETHER )
/* All holds must be of the same subType because fLife is handled
* in different ways depending on the SubType. Handle Rolls one at a time
* and don't mix with holds. */
switch( tn.subType )
{
DEFAULT_FAIL( tn.subType );
case TapNote::hold_head_hold:
break;
case TapNote::hold_head_roll:
{
vector<TrackRowTapNote> v;
v.push_back( trtn );
UpdateHoldNotes( iSongRow, fDeltaTime, v );
}
continue; // don't process this below
}
if( iRow != iRowOfLastHoldNote || !JUDGE_HOLD_NOTES_ON_SAME_ROW_TOGETHER )
{
if( !vHoldNotesToGradeTogether.empty() )
{
@@ -723,130 +741,195 @@ void Player::Update( float fDeltaTime )
ApplyWaitingTransforms();
}
/* Update every hold in TrackRowTapNote, but require that all holds in */
/* Update a group of holds with shared scoring/life. All of these holds will have the same start row. */
void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTapNote> &vTN )
{
ASSERT( !vTN.empty() );
int iStartRow = vTN[0].iRow;
int iMaxEndRow = INT_MIN;
int iFirstTrackWithMaxEndRow = -1;
TapNote::SubType subType = TapNote::SubType_INVALID;
FOREACH( TrackRowTapNote, vTN, trtn )
{
int iTrack = trtn->iTrack;
int iRow = trtn->iRow;
ASSERT( iStartRow == trtn->iRow );
TapNote &tn = *trtn->pTN;
int iEndRow = iStartRow + tn.iDuration;
if( subType == TapNote::SubType_INVALID )
subType = tn.subType;
/* All holds must be of the same subType because fLife is handled
* in different ways depending on the SubType. */
ASSERT( tn.subType == subType );
if( iEndRow > iMaxEndRow )
{
iMaxEndRow = iEndRow;
iFirstTrackWithMaxEndRow = iTrack;
}
}
ASSERT( iFirstTrackWithMaxEndRow != -1 );
FOREACH( TrackRowTapNote, vTN, trtn )
{
TapNote &tn = *trtn->pTN;
int iEndRow = iRow + tn.iDuration;
// set hold flags so NoteField can do intelligent drawing
tn.HoldResult.bHeld = false;
tn.HoldResult.bActive = false;
int iRow = trtn->iRow;
// If the song beat is in the range of this hold:
if( iRow <= iSongRow && iRow <= iEndRow )
if( iRow <= iSongRow && iRow <= iMaxEndRow )
tn.HoldResult.fOverlappedTime += fDeltaTime;
else
tn.HoldResult.fOverlappedTime = 0;
HoldNoteScore hns = tn.HoldResult.hns;
if( hns != HNS_None ) // if this HoldNote already has a result
continue; // we don't need to update the logic for this one
}
HoldNoteScore hns = vTN[0].pTN->HoldResult.hns;
float fLife = vTN[0].pTN->HoldResult.fLife;
if( hns != HNS_None ) // if this HoldNote already has a result
return; // we don't need to update the logic for this group
bool bSteppedOnTapNote = true;
FOREACH( TrackRowTapNote, vTN, trtn )
{
TapNote &tn = *trtn->pTN;
TapNoteScore tns = tn.result.tns;
// TODO: When using JUDGE_HOLD_NOTES_ON_SAME_ROW_TOGETHER, require that the whole row of
// taps was hit before activating this group of holds.
bSteppedOnTapNote &= tns != TNS_None && tns != TNS_Miss; // did they step on the start of this hold?
}
bool bIsHoldingButton = true;
FOREACH( TrackRowTapNote, vTN, trtn )
{
int iTrack = trtn->iTrack;
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
// if they got a bad score or haven't stepped on the corresponding tap yet
const TapNoteScore tns = tn.result.tns;
const bool bSteppedOnTapNote = tns != TNS_None && tns != TNS_Miss; // did they step on the start of this hold?
bool bIsHoldingButton = false;
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
{
// TODO: Make the CPU miss sometimes.
bIsHoldingButton = true;
bIsHoldingButton &= true;
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
}
else
{
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iTrack, pn );
bIsHoldingButton = INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp );
bIsHoldingButton &= INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp );
}
}
float fLife = tn.HoldResult.fLife;
if( bSteppedOnTapNote && fLife != 0 )
if( bSteppedOnTapNote && fLife != 0 )
{
/* This hold note is not judged and we stepped on its head. Update iLastHeldRow.
* Do this even if we're a little beyond the end of the hold note, to make sure
* iLastHeldRow is clamped to iEndRow if the hold note is held all the way. */
FOREACH( TrackRowTapNote, vTN, trtn )
{
/* This hold note is not judged and we stepped on its head. Update iLastHeldRow.
* Do this even if we're a little beyond the end of the hold note, to make sure
* iLastHeldRow is clamped to iEndRow if the hold note is held all the way. */
tn.HoldResult.iLastHeldRow = min( iSongRow, iEndRow );
TapNote &tn = *trtn->pTN;
int iEndRow = iStartRow + tn.iDuration;
trtn->pTN->HoldResult.iLastHeldRow = min( iSongRow, iEndRow );
}
}
// If the song beat is in the range of this hold:
if( iRow <= iSongRow && iRow <= iEndRow )
// If the song beat is in the range of this hold:
if( iStartRow <= iSongRow && iStartRow <= iMaxEndRow )
{
switch( subType )
{
switch( tn.subType )
case TapNote::hold_head_hold:
FOREACH( TrackRowTapNote, vTN, trtn )
{
case TapNote::hold_head_hold:
TapNote &tn = *trtn->pTN;
// set hold flag so NoteField can do intelligent drawing
tn.HoldResult.bHeld = bIsHoldingButton && bSteppedOnTapNote;
tn.HoldResult.bActive = bSteppedOnTapNote;
}
if( bSteppedOnTapNote && bIsHoldingButton )
{
// Increase life
fLife = 1;
}
else
{
// Decrease life
fLife -= fDeltaTime/GetWindowSeconds(TW_Hold);
fLife = max( fLife, 0 ); // clamp
}
break;
case TapNote::hold_head_roll:
if( bSteppedOnTapNote && bIsHoldingButton )
{
// Increase life
fLife = 1;
}
else
{
// Decrease life
fLife -= fDeltaTime/GetWindowSeconds(TW_Hold);
fLife = max( fLife, 0 ); // clamp
}
break;
case TapNote::hold_head_roll:
FOREACH( TrackRowTapNote, vTN, trtn )
{
TapNote &tn = *trtn->pTN;
tn.HoldResult.bHeld = true;
tn.HoldResult.bActive = bSteppedOnTapNote;
}
// give positive life in Step(), not here.
// give positive life in Step(), not here.
// Decrease life
fLife -= fDeltaTime/GetWindowSeconds(TW_Roll);
fLife = max( fLife, 0 ); // clamp
break;
default:
ASSERT(0);
// Decrease life
fLife -= fDeltaTime/GetWindowSeconds(TW_Roll);
fLife = max( fLife, 0 ); // clamp
break;
default:
ASSERT(0);
}
}
// TODO: Cap the active time passed to the score keeper to the actual start time and end time of the hold.
if( vTN[0].pTN->HoldResult.bActive )
{
float fSecondsActiveSinceLastUpdate = fDeltaTime * GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
if( m_pPrimaryScoreKeeper )
m_pPrimaryScoreKeeper->HandleHoldActiveSeconds( fSecondsActiveSinceLastUpdate );
if( m_pSecondaryScoreKeeper )
m_pSecondaryScoreKeeper->HandleHoldActiveSeconds( fSecondsActiveSinceLastUpdate );
}
/* check for LetGo. If the head was missed completely, don't count an LetGo. */
if( bSteppedOnTapNote && fLife == 0 ) // the player has not pressed the button for a long time!
hns = HNS_LetGo;
// check for OK
if( iSongRow >= iMaxEndRow && bSteppedOnTapNote && fLife > 0 ) // if this HoldNote is in the past
{
fLife = 1;
hns = HNS_Held;
bool bBright = m_pPlayerStageStats && m_pPlayerStageStats->m_iCurCombo>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
if( m_pNoteField )
{
FOREACH( TrackRowTapNote, vTN, trtn )
{
int iTrack = trtn->iTrack;
m_pNoteField->DidHoldNote( iTrack, HNS_Held, bBright ); // bright ghost flash
}
}
// TODO: Cap the active time passed to the score keeper to the actual start time and end time of the hold.
if( tn.HoldResult.bActive )
{
float fSecondsActiveSinceLastUpdate = fDeltaTime * GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
if( m_pPrimaryScoreKeeper )
m_pPrimaryScoreKeeper->HandleHoldActiveSeconds( fSecondsActiveSinceLastUpdate );
if( m_pSecondaryScoreKeeper )
m_pSecondaryScoreKeeper->HandleHoldActiveSeconds( fSecondsActiveSinceLastUpdate );
}
/* check for LetGo. If the head was missed completely, don't count an LetGo. */
if( bSteppedOnTapNote && fLife == 0 ) // the player has not pressed the button for a long time!
hns = HNS_LetGo;
// check for OK
if( iSongRow >= iEndRow && bSteppedOnTapNote && fLife > 0 ) // if this HoldNote is in the past
{
fLife = 1;
hns = HNS_Held;
bool bBright = m_pPlayerStageStats && m_pPlayerStageStats->m_iCurCombo>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
if( m_pNoteField )
m_pNoteField->DidHoldNote( iTrack, HNS_Held, bBright ); // bright ghost flash
}
}
FOREACH( TrackRowTapNote, vTN, trtn )
{
TapNote &tn = *trtn->pTN;
tn.HoldResult.fLife = fLife;
tn.HoldResult.hns = hns;
if( hns != HNS_None )
{
/* this note has been judged */
HandleHoldScore( tn );
SetHoldJudgment( tn.result.tns, tn.HoldResult.hns, iTrack );
}
tn.HoldResult.hns = hns;
}
if( hns != HNS_None )
{
TapNote &tn = *vTN[0].pTN;
HandleHoldScore( tn );
SetHoldJudgment( tn.result.tns, tn.HoldResult.hns, iFirstTrackWithMaxEndRow );
}
}