Commit Graph

61 Commits

Author SHA1 Message Date
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Steve Checkoway 1802e603b3 Update to use the new ModsGroup api. 2006-08-05 04:47:01 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Glenn Maynard de33dac2cb cleanup 2006-03-01 07:31:20 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Glenn Maynard 902e2a5701 prefer standard find() over Find 2005-12-21 08:43:44 +00:00
Chris Danford 19cca61e31 remove NextGame codes. Anybody who triggers it does so accidentally and can't figure out what happened. 2005-12-18 03:56:26 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Chris Danford 112564dc99 fix [Common] DefaultModifers not being applied in most places 2005-10-27 07:51:37 +00:00
Chris Danford 5d7885c764 move game prefs into PrefsManager 2005-10-27 04:54:45 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Glenn Maynard e1c1b6cbc4 add secondary screenshot code 2005-04-26 08:40:27 +00:00
Glenn Maynard 5ab903244e support sequences of only one input 2005-04-24 06:31:39 +00:00
Glenn Maynard 9e0d0e0763 sort update 2005-01-29 21:04:08 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford ceba132da9 larger grace period when entering codes 2004-08-08 03:10:06 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Glenn Maynard 15d04ec72c allow loading alternate codes 2004-05-22 23:54:23 +00:00
Chris Danford ecea3414b3 add code to go back in event mode 2004-05-08 19:22:51 +00:00
Chris Danford a4f72adc3d save player options automatically if using profile
remove code for saving player options
2004-03-13 17:35:31 +00:00
Chris Danford d733b7a7b2 make Turns multi-selectable 2004-03-01 00:09:07 +00:00
Chris Danford e183e3b706 add SaveModifiers code for PlayerOptions screen 2004-02-23 08:16:40 +00:00
Chris Danford e8f3886d2c add "CancelAll" code for PlayerOptions screen 2004-02-23 07:44:57 +00:00
Chris Danford 646f67a3d2 allow save screenshot on eval screen with MenuLeft-MenuRight-Start 2004-02-12 09:44:16 +00:00
Glenn Maynard f116a3f4e8 cleanup 2004-01-25 15:45:50 +00:00
Glenn Maynard 5144e29421 generalize 2004-01-25 02:29:18 +00:00
Glenn Maynard 3d0d191e91 dur 2004-01-21 05:25:19 +00:00
Glenn Maynard 28958bbd3f hush log 2004-01-21 05:03:13 +00:00
Chris Danford 5b08f9dae2 split SORT_MENU into SORT_SORT_MENU and SORT_MODE_MENU 2004-01-11 08:15:44 +00:00
Glenn Maynard 49cf4f0b82 Loosen up tap detection; it's strict to the point of being annoying. 2003-12-11 21:01:54 +00:00
Glenn Maynard 06e3b86538 add NextSort3,4 2003-12-06 00:32:42 +00:00
Chris Danford ddd9b78af5 rename "AllSorts" code to "Menu" 2003-12-02 09:15:35 +00:00
Chris Danford 2dc6cb9099 Let CodeDetector detect Left+Right and Left-Right-Start codes on ScreenSelectMusic 2003-12-02 09:04:00 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Chris Danford 768b2e5846 rework ScreenOptionMaster metric names to not depend on language specific row title
create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Matt Denham 6a4a16e5a6 fix up DWI writer, leave notes for things to fix soon 2003-11-04 08:44:26 +00:00
Chris Danford ca7a13deaa add switch game code 2003-09-25 02:16:37 +00:00
Andrew Livy 378f7a3a4a Can now skip from group to group on ez2/pump song select using codes -- note; currently enters infinite loop if there is only 1 group and code entered -- will fix this later 2003-09-07 22:03:23 +00:00
Chris Danford 248a61513a Add scrolls: split and alternate 2003-08-17 00:15:54 +00:00
Steve Checkoway 8c6ba0f506 Fix compile warnings 2003-08-01 12:12:02 +00:00
Glenn Maynard 2251b989d4 Make the reset code go back to defaults, not null options. 2003-07-12 20:09:31 +00:00
Glenn Maynard 7ff4080994 default: 2003-06-30 04:59:28 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford 71c57c1348 xoffset -> addx 2003-04-14 05:22:33 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00