Make the reset code go back to defaults, not null options.
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@@ -19,6 +19,7 @@
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#include "GameDef.h"
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#include "StyleDef.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
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"Easier1",
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@@ -170,7 +171,8 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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case CODE_REVERSE: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fReverseScroll ); break;
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case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
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case CODE_DARK: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fDark ); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init(); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init();
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GAMESTATE->m_PlayerOptions[pn].FromString( PREFSMAN->m_sDefaultModifiers ); break;
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case CODE_HIDDEN: TOGGLE_HIDDEN; break;
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case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH; break;
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