sort update

This commit is contained in:
Glenn Maynard
2005-01-29 21:04:08 +00:00
parent 8d48438c15
commit 9e0d0e0763
3 changed files with 5 additions and 18 deletions
+5 -8
View File
@@ -2328,8 +2328,7 @@ Use3D=0
Wheel3DRadius=200 # Possibly safe defaults?
CirclePercent=0.5
MostPlayedSongsToShow=30
SortMenuChoiceNames=Preferred,Group,Title,Bpm,Popularity,TopGrade,Artist,EasyMeter,MediumMeter,HardMeter
ModeMenuChoiceNames=Preferred
ModeMenuChoiceNames=Preferred,Group,Title,Bpm,Popularity,TopGrade,Artist,EasyMeter,MediumMeter,HardMeter
ChoicePreferred=name,PREFERRED;sort,Preferred
ChoiceGroup=name,GROUP;sort,Group
ChoiceTitle=name,TITLE;sort,Title
@@ -2712,10 +2711,8 @@ NextSort1=MenuLeft-MenuRight-Start
NextSort2=MenuLeft+MenuRight
NextSort3=Left-Right-Start
NextSort4=Left+Right
SortMenu1=Up,Down,Up,Down
SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown
ModeMenu1=
ModeMenu2=
ModeMenu1=Up,Down,Up,Down
ModeMenu2=MenuUp,MenuDown,MenuUp,MenuDown
Mirror=Up,Left,Right,Left,Right
Left=Up,Down,Right,Left
Right=Up,Down,Left,Right
@@ -2753,8 +2750,8 @@ NextSort1=
NextSort2=
NextSort3=
NextSort4=
SortMenu1=
SortMenu2=
ModeMenu1=
ModeMenu2=
[GrooveRadar]
Label1OffsetX=0
-7
View File
@@ -21,8 +21,6 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
"NextSort2",
"NextSort3",
"NextSort4",
"SortMenu1",
"SortMenu2",
"ModeMenu1",
"ModeMenu2",
"Mirror",
@@ -204,11 +202,6 @@ bool CodeDetector::EnteredNextSort( GameController controller )
EnteredCode(controller,CODE_NEXT_SORT4);
}
bool CodeDetector::EnteredSortMenu( GameController controller )
{
return EnteredCode(controller,CODE_SORT_MENU1) || EnteredCode(controller,CODE_SORT_MENU2);
}
bool CodeDetector::EnteredModeMenu( GameController controller )
{
return EnteredCode(controller,CODE_MODE_MENU1) || EnteredCode(controller,CODE_MODE_MENU2);
-3
View File
@@ -35,8 +35,6 @@ public:
CODE_NEXT_SORT2,
CODE_NEXT_SORT3,
CODE_NEXT_SORT4,
CODE_SORT_MENU1,
CODE_SORT_MENU2,
CODE_MODE_MENU1,
CODE_MODE_MENU2,
CODE_MIRROR,
@@ -76,7 +74,6 @@ public:
static bool EnteredEasierDifficulty( GameController controller );
static bool EnteredHarderDifficulty( GameController controller );
static bool EnteredNextSort( GameController controller );
static bool EnteredSortMenu( GameController controller );
static bool EnteredModeMenu( GameController controller );
static bool DetectAndAdjustMusicOptions( GameController controller );
static bool EnteredCode( GameController controller, Code code );