Loosen up tap detection; it's strict to the point of being annoying.
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@@ -176,7 +176,7 @@ void RefreshCacheItem( int iIndex )
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item.fMaxSecondsBack = -1.f; // not applicable
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break;
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case CodeCacheItem::tap:
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item.fMaxSecondsBack = 0.03f; // simultaneous
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item.fMaxSecondsBack = 0.05f; // simultaneous
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break;
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default:
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ASSERT(0);
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