rename "AllSorts" code to "Menu"
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@@ -2025,8 +2025,8 @@ Harder1=Down,Down
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Harder2=MenuDown,MenuDown
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NextSort1=MenuLeft-MenuRight-Start
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NextSort2=MenuLeft+MenuRight
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AllSorts1=Up,Down,Up,Down
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AllSorts2=MenuUp,MenuDown,MenuUp,MenuDown
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Menu1=Up,Down,Up,Down
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Menu2=MenuUp,MenuDown,MenuUp,MenuDown
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Mirror=Up,Left,Right,Left,Right
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Left=Up,Down,Right,Left
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Right=Up,Down,Left,Right
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@@ -29,8 +29,8 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
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"Harder2",
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"NextSort1",
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"NextSort2",
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"AllSorts1",
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"AllSorts2",
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"Menu1",
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"Menu2",
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"Mirror",
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"Left",
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"Right",
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@@ -209,9 +209,9 @@ bool CodeDetector::EnteredNextSort( GameController controller )
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return EnteredCode(controller,CODE_NEXT_SORT1) || EnteredCode(controller,CODE_NEXT_SORT2);
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}
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bool CodeDetector::EnteredAllSorts( GameController controller )
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bool CodeDetector::EnteredMenu( GameController controller )
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{
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return EnteredCode(controller,CODE_ALL_SORTS1) || EnteredCode(controller,CODE_ALL_SORTS2);
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return EnteredCode(controller,CODE_MENU1) || EnteredCode(controller,CODE_MENU2);
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}
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#define TOGGLE(v,a,b) if(v!=a) v=a; else v=b;
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@@ -23,8 +23,8 @@ public:
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CODE_HARDER2,
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CODE_NEXT_SORT1,
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CODE_NEXT_SORT2,
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CODE_ALL_SORTS1,
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CODE_ALL_SORTS2,
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CODE_MENU1,
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CODE_MENU2,
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CODE_MIRROR,
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CODE_LEFT,
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CODE_RIGHT,
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@@ -59,7 +59,7 @@ public:
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static bool EnteredEasierDifficulty( GameController controller );
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static bool EnteredHarderDifficulty( GameController controller );
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static bool EnteredNextSort( GameController controller );
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static bool EnteredAllSorts( GameController controller );
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static bool EnteredMenu( GameController controller );
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static bool DetectAndAdjustMusicOptions( GameController controller );
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static bool EnteredCode( GameController controller, Code code );
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static bool EnteredNextBannerGroup( GameController controller );
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@@ -699,7 +699,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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HarderDifficulty( pn );
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return;
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}
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if( CodeDetector::EnteredAllSorts(GameI.controller) )
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if( CodeDetector::EnteredMenu(GameI.controller) )
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{
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if( ( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage ) || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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