This commit is contained in:
Glenn Maynard
2004-01-25 15:45:50 +00:00
parent e5c242a290
commit f116a3f4e8
3 changed files with 13 additions and 4 deletions
+6 -3
View File
@@ -69,6 +69,8 @@ CodeItem g_CodeItems[CodeDetector::NUM_CODES];
bool CodeItem::EnteredCode( GameController controller ) const
{
if( controller == GAME_CONTROLLER_INVALID )
return false;
if( buttons.size() == 0 )
return false;
@@ -97,7 +99,7 @@ bool CodeItem::EnteredCode( GameController controller ) const
}
}
void CodeItem::Load( CString sButtonsNames )
bool CodeItem::Load( CString sButtonsNames )
{
buttons.clear();
@@ -127,7 +129,7 @@ void CodeItem::Load( CString sButtonsNames )
{
if( sButtonsNames != "" )
LOG->Trace( "The code '%s' is less than 2 buttons, so it will be ignored.", sButtonsNames.c_str() );
return;
return false;
}
for( unsigned i=0; i<asButtonNames.size(); i++ ) // for each button in this code
@@ -140,7 +142,7 @@ void CodeItem::Load( CString sButtonsNames )
{
LOG->Trace( "The code '%s' contains an unrecognized button '%s'.", sButtonsNames.c_str(), sButtonName.c_str() );
buttons.clear();
return;
return false;
}
buttons.push_back( gb );
@@ -162,6 +164,7 @@ void CodeItem::Load( CString sButtonsNames )
}
// if we make it here, we found all the buttons in the code
return true;
}
bool CodeDetector::EnteredCode( GameController controller, Code code )
+1 -1
View File
@@ -16,7 +16,7 @@
struct CodeItem
{
public:
void Load( CString sButtonsNames );
bool Load( CString sButtonsNames );
bool EnteredCode( GameController controller ) const;
private:
+6
View File
@@ -37,6 +37,9 @@ void InputQueue::RememberInput( const GameInput GameI )
bool InputQueue::MatchesSequence( GameController c, const MenuButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
{
if( c == GAME_CONTROLLER_INVALID )
return false;
if( fMaxSecondsBack == -1 )
fMaxSecondsBack = 0.4f + iNumButtons*0.15f;
@@ -66,6 +69,9 @@ bool InputQueue::MatchesSequence( GameController c, const MenuButton* button_seq
bool InputQueue::MatchesSequence( GameController c, const GameButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
{
if( c == GAME_CONTROLLER_INVALID )
return false;
float fOldestTimeAllowed = RageTimer::GetTimeSinceStart() - fMaxSecondsBack;
int sequence_index = iNumButtons-1; // count down