add SaveModifiers code for PlayerOptions screen
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@@ -3073,6 +3073,7 @@ RandomVanish=
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// with other song select.
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SaveScreenshot=MenuLeft-MenuRight-Start
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CancelAllPlayerOptions=
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SavePlayerOptions=
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[GrooveRadar]
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Label1OffsetX=0 // stream
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@@ -64,6 +64,7 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
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"NextBannerGroup2",
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"SaveScreenshot",
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"CancelAllPlayerOptions",
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"SavePlayerOptions",
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};
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CodeItem g_CodeItems[CodeDetector::NUM_CODES];
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@@ -76,6 +76,7 @@ public:
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CODE_BW_NEXT_GROUP2,
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CODE_SAVE_SCREENSHOT,
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CODE_CANCEL_ALL_PLAYER_OPTIONS,
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CODE_SAVE_PLAYER_OPTIONS,
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NUM_CODES // leave this at the end
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};
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@@ -219,6 +219,8 @@ void ProfileManager::UnloadProfile( PlayerNumber pn )
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const Profile* ProfileManager::GetProfile( PlayerNumber pn ) const
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{
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ASSERT( pn >= 0 && pn<NUM_PLAYERS );
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if( m_sProfileDir[pn].empty() )
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return NULL;
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else
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@@ -18,6 +18,7 @@
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#include "ScreenSongOptions.h"
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#include "PrefsManager.h"
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#include "CodeDetector.h"
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#include "ProfileManager.h"
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenPlayerOptions","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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@@ -109,15 +110,29 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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}
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}
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if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_CANCEL_ALL) )
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PlayerNumber pn = StyleI.player;
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if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_CANCEL_ALL_PLAYER_OPTIONS) )
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{
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SOUND->PlayOnce( THEME->GetPathToS("ScreenPlayerOptions cancel all") );
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GAMESTATE->m_PlayerOptions[MenuI.player].Init();
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GAMESTATE->m_PlayerOptions[MenuI.player].FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_PlayerOptions[pn].Init();
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GAMESTATE->m_PlayerOptions[pn].FromString( PREFSMAN->m_sDefaultModifiers );
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this->ImportOptions();
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this->PositionUnderlines();
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}
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if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_SAVE_PLAYER_OPTIONS) )
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{
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if( PROFILEMAN->IsUsingProfile(pn) )
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{
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SOUND->PlayOnce( THEME->GetPathToS("ScreenPlayerOptions save") );
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this->ExportOptions();
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Profile* pProfile = PROFILEMAN->GetProfile(pn);
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pProfile->m_bUsingProfileDefaultModifiers = true;
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pProfile->m_sDefaultModifiers = GAMESTATE->m_PlayerOptions[pn].GetString();
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}
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}
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ScreenOptionsMaster::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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