Steve Checkoway
e17ccc6bdb
Allow quitting before creating the main window.
2007-02-04 08:17:22 +00:00
Steve Checkoway
5e15696c59
Yes.
2007-02-04 08:07:26 +00:00
Steve Checkoway
ea316d22a0
The version_time variable is itself const. I.e., constant pointer to constant data.
2007-02-04 02:08:25 +00:00
Glenn Maynard
d401a01553
allow using CryptManager without generating global keys; remove CryptMan dependency on PrefsMan
2007-01-31 05:31:25 +00:00
Glenn Maynard
08a4dffbe1
disable exceptions - much smaller binary
2007-01-24 07:51:52 +00:00
Glenn Maynard
095b6f5ba0
GameToMenu -> GameButtonToMenuButton
2007-01-13 01:16:00 +00:00
Glenn Maynard
0340f75745
don't count credits added on the system menu in bookkeeping
2006-12-19 09:09:16 +00:00
Glenn Maynard
b29f884b95
remove old param
2006-12-19 09:05:27 +00:00
Glenn Maynard
fd42989229
slightly odd, but practical: handle coin counter in LightsMan
2006-12-19 09:02:40 +00:00
Glenn Maynard
b984831d4d
SUPPORT_OPENGL by default. (The general guideline for arch_setup
...
is "provide reasonable behavior by default"; arch_setup should set up
things special for that architecture, with a minimum of boilerplate.)
2006-12-17 08:13:42 +00:00
Glenn Maynard
f2e0053c7d
Make* -> Driver::Create. Having these floating in arch.h isn't
...
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
2006-12-17 08:00:03 +00:00
Glenn Maynard
17c32b90c2
Make* -> Driver::Create. Having these floating in arch.h isn't
...
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
2006-12-17 07:41:21 +00:00
Steve Checkoway
32e20beefc
manager -> handler
2006-12-07 12:35:19 +00:00
Steve Checkoway
f299862e19
Update comment.
2006-12-07 12:33:39 +00:00
Glenn Maynard
9fa7a83535
update comments
2006-11-21 17:58:04 +00:00
Glenn Maynard
35fb88e5e5
Drop generic concurrent rendering. It makes too many things very
...
complicated, and I don't trust it at a high level: it makes too
many unchecked things concurrent, so I think it will make things
brittle.
2006-11-13 21:04:17 +00:00
Steve Checkoway
30d9410b65
Unneeded.
2006-11-01 10:45:51 +00:00
Glenn Maynard
4bb479a445
standard enums for some preference types
2006-10-07 07:43:18 +00:00
Glenn Maynard
cb746be4c3
Invalid
2006-10-07 03:43:41 +00:00
Glenn Maynard
be694a6f26
redundant
2006-10-05 00:50:54 +00:00
Glenn Maynard
f8c8a7852e
StepMania::ChangeCurrentGame calls ReadGamePrefsFromDisk;
...
fixes theme not changed on game change
2006-10-05 00:49:47 +00:00
Glenn Maynard
01452ecca0
split SwitchToLastPlayedGame and ReadGamePrefsFromDisk
2006-10-05 00:48:32 +00:00
Glenn Maynard
e82add1f62
SetInputScheme
2006-09-30 09:35:02 +00:00
Glenn Maynard
3460f79f54
simplify
2006-09-30 07:48:36 +00:00
Glenn Maynard
09f5687615
simplify
2006-09-30 07:47:54 +00:00
Glenn Maynard
303ae8cfea
simplify
2006-09-30 07:45:15 +00:00
Glenn Maynard
f03cd3054a
This is only called by ScreenOptionsMasterPrefs, which saves prefs on its own.
2006-09-30 07:01:07 +00:00
Glenn Maynard
8f0d30d709
fix new
2006-09-28 05:02:33 +00:00
Glenn Maynard
1cdab04b96
fix weird singleton init
2006-09-28 03:41:56 +00:00
Glenn Maynard
39e89b5986
EndGame in GameLoop
2006-09-21 05:08:42 +00:00
Glenn Maynard
cb288fbfba
cleanup
2006-09-21 05:04:33 +00:00
Glenn Maynard
10f0929551
don't crash if SCREENMAN isn't up (this should probably be done
...
by the caller)
2006-09-21 04:57:38 +00:00
Glenn Maynard
1490cf8075
no longer needed
2006-09-21 04:45:49 +00:00
Glenn Maynard
e779328560
delete lua later
2006-09-21 04:23:31 +00:00
Glenn Maynard
8d81ef8806
init Lua earlier
2006-09-21 04:06:44 +00:00
Glenn Maynard
92ade8fa90
reduce THEME->UpdateLuaGlobals() to LUA->RegisterTypes
2006-09-21 03:55:22 +00:00
Glenn Maynard
7210df525b
remove coin debouncing; InputFilter does better generic debouncing
...
on all inputs
2006-09-19 09:42:25 +00:00
Glenn Maynard
f9149b5b0d
cleanup
2006-09-19 09:37:02 +00:00
Glenn Maynard
26fd04c73c
in SpecialFiles.h
2006-09-19 09:22:01 +00:00
Steve Checkoway
6ea2a41b00
Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
2006-09-17 01:19:19 +00:00
Steve Checkoway
ed9ae19afd
Only flush the screen shot directory.
2006-09-16 03:16:03 +00:00
Steve Checkoway
363e726652
Only flush the directory cache of the screen shot directory.
2006-09-16 03:09:42 +00:00
Steve Checkoway
2cf71907ee
Fix comment. Only 5 numbers.
2006-09-16 02:26:14 +00:00
Glenn Maynard
6c8d5774fc
remove old SDL stuff
2006-09-15 23:48:15 +00:00
Glenn Maynard
3f40f6c796
unneeded
2006-09-15 06:06:36 +00:00
Glenn Maynard
c7dfb9f2ec
MenuInput -> MenuButton
2006-09-14 20:52:34 +00:00
Glenn Maynard
a05fe7e8ab
simplify GameToMenu
2006-09-14 20:37:41 +00:00
Glenn Maynard
21d275e21c
input.pn
2006-09-14 03:18:59 +00:00
Glenn Maynard
8859950d46
RememberInput after filling everything in
2006-09-14 03:11:38 +00:00
Glenn Maynard
d5857acb3a
A problem with removing StyleI.player: an obscure difference
...
between StyleI.player and MenuI.player is that StyleI is set even
if there's no attached MenuButton, and MenuI.player is set even
if there's no attached column. That's an odd distinction, anyway.
Move input.MenuI.player to input.pn. This also puts it in the
same place as input.mp.
2006-09-13 09:57:07 +00:00