RememberInput after filling everything in
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@@ -1402,9 +1402,6 @@ void HandleInputEvents(float fDeltaTime)
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INPUTMAPPER->DeviceToGame( input.DeviceI, input.GameI );
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if( input.GameI.IsValid() && input.type == IET_FIRST_PRESS )
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INPUTQUEUE->RememberInput( input );
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input.mp = MultiPlayer_INVALID;
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{
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@@ -1438,6 +1435,9 @@ void HandleInputEvents(float fDeltaTime)
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input.pn = INPUTMAPPER->ControllerToPlayerNumber( input.GameI.controller );
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}
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if( input.GameI.IsValid() && input.type == IET_FIRST_PRESS )
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INPUTQUEUE->RememberInput( input );
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if( HandleGlobalInputs(input) )
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continue; // skip
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