Commit Graph
1071 Commits
Author SHA1 Message Date
Chris Danford e3155aec51 cleanup StepsType enum names 2008-12-21 01:53:48 +00:00
Chris Danford 83c0aec94a revert last: StringToDifficulty is intentional 2008-11-28 21:10:41 +00:00
Jason Felds 68c78e18b1 StringToDifficulty -> BackwardCompatibleStringToDifficulty. Looks like a few files were missing. 2008-11-28 20:41:05 +00:00
Chris Danford bb2a8ea759 broadcast NoteWillCross 2008-09-18 07:56:47 +00:00
Chris Danford 91fe895bc1 DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType) 2008-08-17 00:11:20 +00:00
Steve Checkoway 6d8ac95e72 Add asserts. By this point, every human player needs to have steps. 2008-07-23 12:22:24 +00:00
Steve Checkoway 6f65283624 Fix ScreenMessage crash. 2008-07-22 07:30:04 +00:00
Mike Hawkins 3fc4f1ea94 Player-side Autoplay modifier (allows one player to play normally, while the other is in autoplay mode) 2008-07-08 00:56:24 +00:00
Chris Danford 57b20c65fd fix compile 2008-06-30 09:36:16 +00:00
Chris Danford 115cc6be2f always choose lights StepsType from the primary Style of the current Game so that lights are the same for single and double Styles 2008-06-27 19:53:43 +00:00
Mike Hawkins 25b13dfcdf Song Attacks modifier (course-style scripted mods in regular single play) 2008-05-30 01:09:00 +00:00
Chris Danford d377c2b1a4 MENU_BUTTON_ -> GAME_BUTTON_ 2008-05-21 05:36:09 +00:00
Chris Danford ba4b7c4423 Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses. 2008-05-01 08:41:18 +00:00
Chris Danford c13a36e948 FOREACH_ENUM cleanup 2008-04-24 09:34:01 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford 36c553b0a3 EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay 2008-03-24 04:38:14 +00:00
Chris Danford 2a90706887 move decorations into theme 2008-03-19 11:37:33 +00:00
Chris Danford de305ce7b7 title screen cleanup 2008-03-12 09:49:46 +00:00
Chris Danford 7f5657901c better name: DifficultyMeter -> DifficultyDisplay 2008-03-11 10:41:11 +00:00
Chris Danford dafd1ae754 temporarily add stage graphic. Move this and the life frame out into the overlay? 2008-03-11 10:00:31 +00:00
Glenn Maynard 3e36a05c5f fix song.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 2008-03-09 01:51:34 +00:00
AJ Kelly d04ed18acc Fix compile 2008-02-20 04:43:47 +00:00
Chris Danford ebde2f6a0a end gameplay when workout goal complete 2008-02-20 04:15:36 +00:00
Chris Danford 0acaeecba0 move m_bMultiplayer conditional into GameState 2007-11-13 10:27:28 +00:00
Chris Danford a9f336acbc fix CommitStageStats not being called 2007-11-13 10:24:42 +00:00
Chris Danford ca58e59490 fix out-of-bounds in GetStepsQueue for Courses that bRepeat 2007-10-28 23:59:33 +00:00
Chris Danford e8bca9e85c fix wrong Steps being used for first multiplayer difficulty 2007-10-27 09:04:27 +00:00
Chris Danford 7ca1ac3fff SurviveSeconds -> AliveSeconds 2007-10-27 01:51:58 +00:00
Chris Danford 6258283f30 clean up multiplayer difficulty choosing logic 2007-10-26 21:50:04 +00:00
Chris Danford a770ba9d9d add GetDummyPlayerInfo 2007-10-26 10:09:43 +00:00
Chris Danford 5272d5994c clean up GetVisible() optimization to not process things that won't show. Fixes editor crash on playback. 2007-09-16 21:22:09 +00:00
Chris Danford 2322929f9c Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present. 2007-09-16 19:43:14 +00:00
Chris Danford b0008ad8f7 remove unnecessary: m_pPlayer->SetVisible( bShowNoteField ) 2007-09-09 04:06:05 +00:00
Chris Danford df5be11a62 hide Players with no NoteField, always center MultiPlayer Players instead of looking up position metrics 2007-08-27 12:03:17 +00:00
Chris Danford bd9447ede4 remove multiplayer song index hack, replace with UpdateStageStats override that multiplayer can use
fix gameplay fails immediately if all players don't have a LifeMeter.
2007-08-24 20:29:01 +00:00
Chris Danford 6977897945 fix PlayerStageStats pointing to the wrong PossibleSteps in Multiplayer 2007-08-21 01:36:22 +00:00
Chris Danford 2832da8b4c in Multiplayer, have multiple Player objects for each MultiPlayer, then choose the best score from each group of Players on StageFinished 2007-08-20 10:45:28 +00:00
Chris Danford 82cb9aa2ee allow backing out from keyboard in Multiplayer 2007-07-18 02:01:50 +00:00
Chris Danford 663640b0c2 allow multiple dummy players 2007-07-12 11:01:25 +00:00
Glenn Maynard 7f08da77f1 set all lights modes in metrics (except for a couple programmatic ones
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard d1f0b1719e tweak haste 2007-06-14 01:54:26 +00:00
Glenn Maynard 460c0c4412 deal with music rate changes 2007-06-12 18:33:32 +00:00
Chris Danford f6b8d67f5f fix "noteskin change in a course entry lasts through the next entry if the next entry has no attacks" 2007-06-10 23:47:35 +00:00
Glenn Maynard 6c9c99091f m_vpPlayedSteps is identical to the beginning of m_vpPossibleSteps.
Change to m_iStepsPlayed to avoid the duplicate information.
2007-05-31 04:48:42 +00:00
Glenn Maynard 617712a1cf ScreenGameplay::InitSongQueues adds songs to m_apSongsQueue,
etc.  ScreenJukebox::InitSongQueues trims them.  Init
m_CurStageStats.m_vpPossibleSongs outside of InitSongQueues,
so it isn't initialized differently than the queues.
2007-05-31 01:14:23 +00:00
Glenn Maynard 9b8ef44337 FailAfter30Misses -> FailOnMissCombo 2007-05-30 20:22:57 +00:00
Glenn Maynard 391b708820 AllHumanHaveComboOf30OrMoreMisses -> GetMinimumMissCombo 2007-05-30 20:03:12 +00:00
Chris Danford 92d3778e29 add LifeMeter binding in ScreenHowToPlay and ScreenGameplay
remove GetPlayerInfo binding (currently unused)
2007-05-29 21:19:38 +00:00