Fix ScreenMessage crash.
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@@ -2366,7 +2366,7 @@ void ScreenGameplay::StageFinished( bool bBackedOut )
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void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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{
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CHECKPOINT_M( ssprintf("HandleScreenMessage(%i)", SM) );
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CHECKPOINT_M( ssprintf("HandleScreenMessage(%s)", ScreenMessageHelpers::ScreenMessageToString(SM).c_str()) );
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if( SM == SM_DoneFadingIn )
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{
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SOUND->PlayOnceFromAnnouncer( "gameplay ready" );
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