Fix ScreenMessage crash.

This commit is contained in:
Steve Checkoway
2008-07-22 07:30:04 +00:00
parent a0c1dc24de
commit 6f65283624
+1 -1
View File
@@ -2366,7 +2366,7 @@ void ScreenGameplay::StageFinished( bool bBackedOut )
void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
{
CHECKPOINT_M( ssprintf("HandleScreenMessage(%i)", SM) );
CHECKPOINT_M( ssprintf("HandleScreenMessage(%s)", ScreenMessageHelpers::ScreenMessageToString(SM).c_str()) );
if( SM == SM_DoneFadingIn )
{
SOUND->PlayOnceFromAnnouncer( "gameplay ready" );