DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType)
This commit is contained in:
@@ -31,7 +31,7 @@ const RString& CourseDifficultyToLocalizedString( Difficulty dc );
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Difficulty GetNextShownCourseDifficulty( Difficulty pn );
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enum DifficultyDisplayType // ID for coloring and localized strings in DifficultyDisplay
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enum DifficultyDisplayType // ID for coloring and localized strings in StepsDisplay
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{
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DifficultyDisplayType_Single_Beginner,
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DifficultyDisplayType_Single_Easy,
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@@ -1,5 +1,5 @@
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#include "global.h"
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#include "DifficultyDisplay.h"
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#include "StepsDisplay.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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@@ -14,10 +14,10 @@
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#include "GameManager.h"
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#include "PlayerState.h"
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REGISTER_ACTOR_CLASS( DifficultyDisplay );
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REGISTER_ACTOR_CLASS( StepsDisplay );
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DifficultyDisplay::DifficultyDisplay()
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StepsDisplay::StepsDisplay()
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{
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}
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@@ -43,12 +43,12 @@ DifficultyDisplay::DifficultyDisplay()
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* so I'm trying it first in only this object.
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*/
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void DifficultyDisplay::Load( const RString &sMetricsGroup, const PlayerState *pPlayerState )
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void StepsDisplay::Load( const RString &sMetricsGroup, const PlayerState *pPlayerState )
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{
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m_sMetricsGroup = sMetricsGroup;
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/* We can't use global ThemeMetric<RString>s, because we can have multiple
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* DifficultyDisplays on screen at once, with different names. */
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* StepsDisplays on screen at once, with different names. */
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m_iNumTicks.Load(m_sMetricsGroup,"NumTicks");
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m_iMaxTicks.Load(m_sMetricsGroup,"MaxTicks");
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m_bShowTicks.Load(m_sMetricsGroup,"ShowTicks");
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@@ -117,7 +117,7 @@ void DifficultyDisplay::Load( const RString &sMetricsGroup, const PlayerState *p
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Unset();
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}
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void DifficultyDisplay::SetFromGameState( PlayerNumber pn )
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void StepsDisplay::SetFromGameState( PlayerNumber pn )
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{
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if( GAMESTATE->IsCourseMode() )
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{
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@@ -137,7 +137,7 @@ void DifficultyDisplay::SetFromGameState( PlayerNumber pn )
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}
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}
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void DifficultyDisplay::SetFromSteps( const Steps* pSteps )
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void StepsDisplay::SetFromSteps( const Steps* pSteps )
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{
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if( pSteps == NULL )
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{
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@@ -149,7 +149,7 @@ void DifficultyDisplay::SetFromSteps( const Steps* pSteps )
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SetInternal( params );
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}
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void DifficultyDisplay::SetFromTrail( const Trail* pTrail )
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void StepsDisplay::SetFromTrail( const Trail* pTrail )
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{
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if( pTrail == NULL )
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{
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@@ -161,25 +161,25 @@ void DifficultyDisplay::SetFromTrail( const Trail* pTrail )
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SetInternal( params );
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}
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void DifficultyDisplay::Unset()
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void StepsDisplay::Unset()
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{
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SetParams params = { NULL, NULL, 0, StepsType_Invalid, Difficulty_Invalid, false, RString() };
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SetInternal( params );
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}
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void DifficultyDisplay::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc )
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void StepsDisplay::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc )
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{
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SetParams params = { NULL, NULL, iMeter, st, dc, false, RString() };
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SetInternal( params );
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}
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void DifficultyDisplay::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd )
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void StepsDisplay::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd )
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{
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SetParams params = { NULL, NULL, 0, st, cd, true, RString() };
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SetInternal( params );
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}
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void DifficultyDisplay::SetInternal( const SetParams ¶ms )
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void StepsDisplay::SetInternal( const SetParams ¶ms )
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{
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DifficultyDisplayType ddt = DifficultyDisplayType_Invalid;
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if( params.st != StepsType_Invalid )
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@@ -273,7 +273,7 @@ void DifficultyDisplay::SetInternal( const SetParams ¶ms )
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// lua start
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#include "LuaBinding.h"
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class LunaDifficultyDisplay: public Luna<DifficultyDisplay>
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class LunaStepsDisplay: public Luna<StepsDisplay>
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{
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public:
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static int Load( T* p, lua_State *L ) { p->Load( SArg(1), NULL ); return 0; }
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@@ -311,7 +311,7 @@ public:
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return 0;
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}
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LunaDifficultyDisplay()
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LunaStepsDisplay()
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{
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ADD_METHOD( Load );
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ADD_METHOD( SetFromStepsTypeAndMeterAndDifficulty );
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@@ -321,7 +321,7 @@ public:
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}
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};
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LUA_REGISTER_DERIVED_CLASS( DifficultyDisplay, ActorFrame )
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LUA_REGISTER_DERIVED_CLASS( StepsDisplay, ActorFrame )
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// lua end
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/*
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@@ -1,7 +1,7 @@
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/* DifficultyDisplay - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */
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/* StepsDisplay - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */
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#ifndef DIFFICULTY_METER_H
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#define DIFFICULTY_METER_H
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#ifndef StepsDisplay_H
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#define StepsDisplay_H
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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@@ -17,14 +17,14 @@ class Steps;
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class Trail;
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class PlayerState;
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class DifficultyDisplay : public ActorFrame
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class StepsDisplay : public ActorFrame
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{
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public:
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DifficultyDisplay();
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StepsDisplay();
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void Load( const RString &sMetricsGroup, const PlayerState *pPlayerState );
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virtual DifficultyDisplay *Copy() const;
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virtual StepsDisplay *Copy() const;
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void SetFromGameState( PlayerNumber pn );
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void SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc );
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@@ -4,7 +4,7 @@
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#include "Song.h"
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#include "Steps.h"
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#include "Style.h"
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#include "DifficultyDisplay.h"
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#include "StepsDisplay.h"
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#include "StepsUtil.h"
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#include "CommonMetrics.h"
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#include "Foreach.h"
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@@ -68,7 +68,7 @@ void DifficultyList::LoadFromNode( const XNode* pNode )
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for( unsigned m = 0; m < m_Lines.size(); ++m )
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{
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m_Lines[m].m_Meter.SetName( "Row" );
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m_Lines[m].m_Meter.Load( "DifficultyDisplayListRow", NULL );
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m_Lines[m].m_Meter.Load( "StepsDisplayListRow", NULL );
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this->AddChild( &m_Lines[m].m_Meter );
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}
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@@ -3,7 +3,7 @@
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "DifficultyDisplay.h"
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#include "StepsDisplay.h"
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#include "ThemeMetric.h"
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class Song;
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@@ -44,7 +44,7 @@ private:
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struct Line
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{
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DifficultyDisplay m_Meter;
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StepsDisplay m_Meter;
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};
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vector<Line> m_Lines;
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@@ -174,12 +174,12 @@ void EditMenu::Load( const RString &sType )
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this->AddChild( &m_SongTextBanner );
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m_Meter.SetName( "Meter" );
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m_Meter.Load( "DifficultyDisplayEdit", NULL );
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m_Meter.Load( "StepsDisplayEdit", NULL );
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ActorUtil::SetXY( m_Meter, sType );
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this->AddChild( &m_Meter );
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m_SourceMeter.SetName( "SourceMeter" );
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m_SourceMeter.Load( "DifficultyDisplayEdit", NULL );
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m_SourceMeter.Load( "StepsDisplayEdit", NULL );
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ActorUtil::SetXY( m_SourceMeter, sType );
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this->AddChild( &m_SourceMeter );
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@@ -7,7 +7,7 @@
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#include "FadingBanner.h"
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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#include "DifficultyDisplay.h"
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#include "StepsDisplay.h"
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#include "RageSound.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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@@ -94,8 +94,8 @@ private:
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FadingBanner m_GroupBanner;
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FadingBanner m_SongBanner;
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TextBanner m_SongTextBanner;
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DifficultyDisplay m_Meter;
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DifficultyDisplay m_SourceMeter;
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StepsDisplay m_Meter;
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StepsDisplay m_SourceMeter;
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struct StepsAndDifficulty
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@@ -49,7 +49,7 @@
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#include "Game.h"
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#include "ActiveAttackList.h"
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#include "Player.h"
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#include "DifficultyDisplay.h"
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#include "StepsDisplay.h"
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#include "XmlFile.h"
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#include "Background.h"
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#include "Foreground.h"
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@@ -115,7 +115,7 @@ PlayerInfo::PlayerInfo()
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m_pActiveAttackList = NULL;
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m_pPlayer = NULL;
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m_pInventory = NULL;
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m_pDifficultyDisplay = NULL;
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m_pStepsDisplay = NULL;
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}
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void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField, int iAddToDifficulty )
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@@ -184,7 +184,7 @@ void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField, int
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m_pActiveAttackList = NULL;
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m_pPlayer = new Player( m_NoteData, bShowNoteField );
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m_pInventory = NULL;
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m_pDifficultyDisplay = NULL;
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m_pStepsDisplay = NULL;
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if( IsMultiPlayer() )
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{
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@@ -220,7 +220,7 @@ PlayerInfo::~PlayerInfo()
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SAFE_DELETE( m_pActiveAttackList );
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SAFE_DELETE( m_pPlayer );
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SAFE_DELETE( m_pInventory );
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SAFE_DELETE( m_pDifficultyDisplay );
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SAFE_DELETE( m_pStepsDisplay );
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}
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void PlayerInfo::ShowOniGameOver()
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@@ -626,15 +626,15 @@ void ScreenGameplay::Init()
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//
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// Difficulty icon and meter
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//
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ASSERT( pi->m_pDifficultyDisplay == NULL );
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pi->m_pDifficultyDisplay = new DifficultyDisplay;
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pi->m_pDifficultyDisplay->Load("DifficultyDisplayGameplay", pi->GetPlayerState() );
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pi->m_pDifficultyDisplay->SetName( ssprintf("DifficultyDisplay%s",pi->GetName().c_str()) );
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ASSERT( pi->m_pStepsDisplay == NULL );
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pi->m_pStepsDisplay = new StepsDisplay;
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pi->m_pStepsDisplay->Load("StepsDisplayGameplay", pi->GetPlayerState() );
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pi->m_pStepsDisplay->SetName( ssprintf("StepsDisplay%s",pi->GetName().c_str()) );
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PlayerNumber pn = pi->GetStepsAndTrailIndex();
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if( pn != PlayerNumber_Invalid )
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pi->m_pDifficultyDisplay->PlayCommand( "Set" + pi->GetName() );
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LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_pDifficultyDisplay );
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this->AddChild( pi->m_pDifficultyDisplay );
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pi->m_pStepsDisplay->PlayCommand( "Set" + pi->GetName() );
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LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_pStepsDisplay );
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this->AddChild( pi->m_pStepsDisplay );
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// switch( GAMESTATE->m_PlayMode )
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// {
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@@ -1087,8 +1087,8 @@ void ScreenGameplay::LoadNextSong()
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if( GAMESTATE->m_SongOptions.GetCurrent().m_LifeType==SongOptions::LIFE_BAR && pi->m_pLifeMeter )
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pi->m_pLifeMeter->UpdateNonstopLifebar();
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if( pi->m_pDifficultyDisplay )
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pi->m_pDifficultyDisplay->SetFromSteps( pSteps );
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if( pi->m_pStepsDisplay )
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pi->m_pStepsDisplay->SetFromSteps( pSteps );
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/* The actual note data for scoring is the base class of Player. This includes
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* transforms, like Wide. Otherwise, the scoring will operate on the wrong data. */
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@@ -1138,8 +1138,8 @@ void ScreenGameplay::LoadNextSong()
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{
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bool bReverse = pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1;
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if( pi->m_pDifficultyDisplay )
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pi->m_pDifficultyDisplay->PlayCommand( bReverse? "SetReverse":"SetNoReverse" );
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if( pi->m_pStepsDisplay )
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pi->m_pStepsDisplay->PlayCommand( bReverse? "SetReverse":"SetNoReverse" );
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}
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m_LyricDisplay.PlayCommand( bAllReverse? "SetReverse": bAtLeastOneReverse? "SetOneReverse": "SetNoReverse" );
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@@ -27,7 +27,7 @@ class CombinedLifeMeter;
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class Player;
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class LifeMeter;
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class ScoreDisplay;
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class DifficultyDisplay;
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class StepsDisplay;
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class Inventory;
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class ScoreKeeper;
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class Background;
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@@ -98,7 +98,7 @@ public:
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// used in PLAY_MODE_BATTLE
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Inventory *m_pInventory;
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DifficultyDisplay *m_pDifficultyDisplay;
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StepsDisplay *m_pStepsDisplay;
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AutoActor m_sprOniGameOver;
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};
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@@ -67,10 +67,10 @@ void ScreenNetSelectMusic::Init()
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ON_COMMAND( m_DifficultyIcon[p] );
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m_DC[p] = GAMESTATE->m_PreferredDifficulty[p];
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m_DifficultyDisplays[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyDisplays[p].Load( "DifficultyDisplay", NULL );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyDisplays[p] );
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this->AddChild( &m_DifficultyDisplays[p] );
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m_StepsDisplays[p].SetName( ssprintf("MeterP%d",p+1) );
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m_StepsDisplays[p].Load( "StepsDisplay", NULL );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_StepsDisplays[p] );
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this->AddChild( &m_StepsDisplays[p] );
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}
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m_MusicWheel.SetName( "MusicWheel" );
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@@ -452,7 +452,7 @@ void ScreenNetSelectMusic::TweenOffScreen()
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FOREACH_EnabledPlayer (pn)
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{
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OFF_COMMAND( m_DifficultyDisplays[pn] );
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OFF_COMMAND( m_StepsDisplays[pn] );
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OFF_COMMAND( m_DifficultyIcon[pn] );
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OFF_COMMAND( m_ModIconRow[pn] );
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}
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@@ -488,7 +488,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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{
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if ( GAMESTATE->m_pCurSong == NULL )
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{
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m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
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return;
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}
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@@ -506,9 +506,9 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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GAMESTATE->m_pCurSteps[pn].Set( pSteps );
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if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
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m_DifficultyDisplays[pn].SetFromSteps( pSteps );
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m_StepsDisplays[pn].SetFromSteps( pSteps );
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else
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m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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}
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void ScreenNetSelectMusic::MusicChanged()
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@@ -8,7 +8,7 @@
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#include "Sprite.h"
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#include "DifficultyIcon.h"
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#include "Difficulty.h"
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#include "DifficultyDisplay.h"
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#include "StepsDisplay.h"
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#include "MusicWheel.h"
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#include "ModIconRow.h"
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#include "BPMDisplay.h"
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@@ -68,7 +68,7 @@ private:
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Difficulty m_DC[NUM_PLAYERS];
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void UpdateDifficulties( PlayerNumber pn );
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DifficultyDisplay m_DifficultyDisplays[NUM_PLAYERS];
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StepsDisplay m_StepsDisplays[NUM_PLAYERS];
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RageSound m_soundChangeOpt;
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RageSound m_soundChangeSel;
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@@ -0,0 +1,350 @@
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#include "global.h"
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#include "StepsDisplay.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "Course.h"
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#include "SongManager.h"
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#include "ActorUtil.h"
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#include "Style.h"
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#include "XmlFile.h"
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#include "LuaBinding.h"
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#include "GameManager.h"
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#include "PlayerState.h"
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REGISTER_ACTOR_CLASS( StepsDisplay );
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StepsDisplay::StepsDisplay()
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{
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}
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/* sID experiment:
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*
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* Names of an actor, "Foo":
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* [Foo]
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* Metric=abc
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*
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* [ScreenSomething]
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* FooP1X=20
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* FooP2Y=30
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*
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* Graphics\Foo under p1
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*
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* We want to call it different things in different contexts: we may only want one
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||||
* set of internal metrics for a given use, but separate metrics for each player at
|
||||
* the screen level, and we may or may not want separate names at the asset level.
|
||||
*
|
||||
* As is, we tend to end up having to either duplicate [Foo] to [FooP1] and [FooP2]
|
||||
* or not use m_sName for [Foo], which limits its use. Let's try using a separate
|
||||
* name for internal metrics. I'm not sure if this will cause more confusion than good,
|
||||
* so I'm trying it first in only this object.
|
||||
*/
|
||||
|
||||
void StepsDisplay::Load( const RString &sMetricsGroup, const PlayerState *pPlayerState )
|
||||
{
|
||||
m_sMetricsGroup = sMetricsGroup;
|
||||
|
||||
/* We can't use global ThemeMetric<RString>s, because we can have multiple
|
||||
* StepsDisplays on screen at once, with different names. */
|
||||
m_iNumTicks.Load(m_sMetricsGroup,"NumTicks");
|
||||
m_iMaxTicks.Load(m_sMetricsGroup,"MaxTicks");
|
||||
m_bShowTicks.Load(m_sMetricsGroup,"ShowTicks");
|
||||
m_bShowMeter.Load(m_sMetricsGroup,"ShowMeter");
|
||||
m_bShowDescription.Load(m_sMetricsGroup,"ShowDescription");
|
||||
m_bShowAutogen.Load(m_sMetricsGroup,"ShowAutogen");
|
||||
m_bShowStepsType.Load(m_sMetricsGroup,"ShowStepsType");
|
||||
m_sZeroMeterString.Load(m_sMetricsGroup,"ZeroMeterString");
|
||||
|
||||
|
||||
m_sprFrame.Load( THEME->GetPathG(m_sMetricsGroup,"frame") );
|
||||
m_sprFrame->SetName( "Frame" );
|
||||
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_sprFrame, m_sMetricsGroup );
|
||||
this->AddChild( m_sprFrame );
|
||||
|
||||
if( m_bShowTicks )
|
||||
{
|
||||
RString sChars = "10"; // on, off
|
||||
m_textTicks.SetName( "Ticks" );
|
||||
m_textTicks.LoadFromTextureAndChars( THEME->GetPathF(m_sMetricsGroup,"ticks"), sChars );
|
||||
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textTicks, m_sMetricsGroup );
|
||||
this->AddChild( &m_textTicks );
|
||||
}
|
||||
|
||||
if( m_bShowMeter )
|
||||
{
|
||||
m_textMeter.SetName( "Meter" );
|
||||
m_textMeter.LoadFromFont( THEME->GetPathF(m_sMetricsGroup,"meter") );
|
||||
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textMeter, m_sMetricsGroup );
|
||||
this->AddChild( &m_textMeter );
|
||||
|
||||
// These commands should have been loaded by SetXYAndOnCommand above.
|
||||
ASSERT( m_textMeter.HasCommand("Set") );
|
||||
}
|
||||
|
||||
if( m_bShowDescription )
|
||||
{
|
||||
m_textDescription.SetName( "Description" );
|
||||
m_textDescription.LoadFromFont( THEME->GetPathF(m_sMetricsGroup,"Description") );
|
||||
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textDescription, m_sMetricsGroup );
|
||||
this->AddChild( &m_textDescription );
|
||||
}
|
||||
|
||||
if( m_bShowAutogen )
|
||||
{
|
||||
m_sprAutogen.Load( THEME->GetPathG(m_sMetricsGroup,"Autogen") );
|
||||
m_sprAutogen->SetName( "Autogen" );
|
||||
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_sprAutogen, m_sMetricsGroup );
|
||||
this->AddChild( m_sprAutogen );
|
||||
}
|
||||
|
||||
if( m_bShowStepsType )
|
||||
{
|
||||
m_sprStepsType.SetName( "StepsType" );
|
||||
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_sprStepsType, m_sMetricsGroup );
|
||||
this->AddChild( &m_sprStepsType );
|
||||
}
|
||||
|
||||
// Play Load Command
|
||||
PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
|
||||
Message msg("Load");
|
||||
if( pPlayerState_ )
|
||||
msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
|
||||
this->HandleMessage( msg );
|
||||
|
||||
Unset();
|
||||
}
|
||||
|
||||
void StepsDisplay::SetFromGameState( PlayerNumber pn )
|
||||
{
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
{
|
||||
const Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
|
||||
if( pTrail )
|
||||
SetFromTrail( pTrail );
|
||||
else
|
||||
SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType_Invalid, 0, GAMESTATE->m_PreferredCourseDifficulty[pn] );
|
||||
}
|
||||
else
|
||||
{
|
||||
const Steps* pSteps = GAMESTATE->m_pCurSteps[pn];
|
||||
if( pSteps )
|
||||
SetFromSteps( pSteps );
|
||||
else
|
||||
SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, GAMESTATE->m_PreferredDifficulty[pn] );
|
||||
}
|
||||
}
|
||||
|
||||
void StepsDisplay::SetFromSteps( const Steps* pSteps )
|
||||
{
|
||||
if( pSteps == NULL )
|
||||
{
|
||||
Unset();
|
||||
return;
|
||||
}
|
||||
|
||||
SetParams params = { pSteps, NULL, pSteps->GetMeter(), pSteps->m_StepsType, pSteps->GetDifficulty(), false, pSteps->GetDescription() };
|
||||
SetInternal( params );
|
||||
}
|
||||
|
||||
void StepsDisplay::SetFromTrail( const Trail* pTrail )
|
||||
{
|
||||
if( pTrail == NULL )
|
||||
{
|
||||
Unset();
|
||||
return;
|
||||
}
|
||||
|
||||
SetParams params = { NULL, pTrail, pTrail->GetMeter(), pTrail->m_StepsType, pTrail->m_CourseDifficulty, true, RString() };
|
||||
SetInternal( params );
|
||||
}
|
||||
|
||||
void StepsDisplay::Unset()
|
||||
{
|
||||
SetParams params = { NULL, NULL, 0, StepsType_Invalid, Difficulty_Invalid, false, RString() };
|
||||
SetInternal( params );
|
||||
}
|
||||
|
||||
void StepsDisplay::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc )
|
||||
{
|
||||
SetParams params = { NULL, NULL, iMeter, st, dc, false, RString() };
|
||||
SetInternal( params );
|
||||
}
|
||||
|
||||
void StepsDisplay::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd )
|
||||
{
|
||||
SetParams params = { NULL, NULL, 0, st, cd, true, RString() };
|
||||
SetInternal( params );
|
||||
}
|
||||
|
||||
void StepsDisplay::SetInternal( const SetParams ¶ms )
|
||||
{
|
||||
DifficultyDisplayType ddt = DifficultyDisplayType_Invalid;
|
||||
if( params.st != StepsType_Invalid )
|
||||
ddt = MakeDifficultyDisplayType( params.dc, GameManager::GetStepsTypeInfo(params.st).m_StepsTypeCategory );
|
||||
|
||||
Message msg( "Set" );
|
||||
if( params.pSteps )
|
||||
msg.SetParam( "Steps", LuaReference::CreateFromPush(*(Steps*)params.pSteps) );
|
||||
if( params.pTrail )
|
||||
msg.SetParam( "Trail", LuaReference::CreateFromPush(*(Trail*)params.pTrail) );
|
||||
msg.SetParam( "Meter", params.iMeter );
|
||||
msg.SetParam( "StepsType", params.st );
|
||||
msg.SetParam( "Difficulty", params.dc );
|
||||
msg.SetParam( "IsCourseDifficulty", params.bIsCourseDifficulty );
|
||||
msg.SetParam( "Description", params.sDescription );
|
||||
msg.SetParam( "DifficultyDisplayType", ddt );
|
||||
|
||||
m_sprFrame->HandleMessage( msg );
|
||||
|
||||
if( m_bShowTicks )
|
||||
{
|
||||
char on = char('1');
|
||||
char off = '0';
|
||||
|
||||
RString sNewText;
|
||||
int iNumOn = min( (int)m_iMaxTicks, params.iMeter );
|
||||
sNewText.insert( sNewText.end(), iNumOn, on );
|
||||
int iNumOff = max( 0, m_iNumTicks-iNumOn );
|
||||
sNewText.insert( sNewText.end(), iNumOff, off );
|
||||
m_textTicks.SetText( sNewText );
|
||||
}
|
||||
|
||||
if( m_bShowMeter )
|
||||
{
|
||||
if( params.iMeter == 0 ) // Unset calls with this
|
||||
{
|
||||
m_textMeter.SetText( m_sZeroMeterString );
|
||||
}
|
||||
else
|
||||
{
|
||||
const RString sMeter = ssprintf( "%i", params.iMeter );
|
||||
m_textMeter.SetText( sMeter );
|
||||
}
|
||||
}
|
||||
|
||||
if( m_bShowDescription )
|
||||
{
|
||||
RString s;
|
||||
if( params.bIsCourseDifficulty )
|
||||
{
|
||||
s = CourseDifficultyToLocalizedString(params.dc);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch( ddt )
|
||||
{
|
||||
case DifficultyDisplayType_Invalid:
|
||||
// empty string
|
||||
break;
|
||||
case DifficultyDisplayType_Edit:
|
||||
s = params.sDescription;
|
||||
break;
|
||||
default:
|
||||
s = DifficultyDisplayTypeToLocalizedString( ddt );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_textDescription.SetText( s );
|
||||
}
|
||||
|
||||
if( m_bShowAutogen )
|
||||
{
|
||||
bool b = params.pSteps && params.pSteps->IsAutogen();
|
||||
m_sprAutogen->SetVisible( b );
|
||||
}
|
||||
|
||||
if( m_bShowStepsType )
|
||||
{
|
||||
// TODO: Make this an AutoActor, optimize graphic loading
|
||||
if( params.st != StepsType_Invalid )
|
||||
{
|
||||
RString sStepsType = GameManager::GetStepsTypeInfo(params.st).szName;
|
||||
m_sprStepsType.Load( THEME->GetPathG(m_sMetricsGroup,"StepsType "+sStepsType) );
|
||||
}
|
||||
}
|
||||
|
||||
this->HandleMessage( msg );
|
||||
}
|
||||
|
||||
// lua start
|
||||
#include "LuaBinding.h"
|
||||
|
||||
class LunaStepsDisplay: public Luna<StepsDisplay>
|
||||
{
|
||||
public:
|
||||
static int Load( T* p, lua_State *L ) { p->Load( SArg(1), NULL ); return 0; }
|
||||
static int SetFromStepsTypeAndMeterAndDifficulty( T* p, lua_State *L ) { p->SetFromStepsTypeAndMeterAndDifficulty( Enum::Check<StepsType>(L, 1), IArg(2), Enum::Check<Difficulty>(L, 3) ); return 0; }
|
||||
static int SetFromSteps( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) )
|
||||
{
|
||||
p->SetFromSteps( NULL );
|
||||
}
|
||||
else
|
||||
{
|
||||
Steps *pS = Luna<Steps>::check(L,1);
|
||||
p->SetFromSteps( pS );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int SetFromTrail( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) )
|
||||
{
|
||||
p->SetFromTrail( NULL );
|
||||
}
|
||||
else
|
||||
{
|
||||
Trail *pT = Luna<Trail>::check(L,1);
|
||||
p->SetFromTrail( pT );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int SetFromGameState( T* p, lua_State *L )
|
||||
{
|
||||
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
|
||||
p->SetFromGameState( pn );
|
||||
return 0;
|
||||
}
|
||||
|
||||
LunaStepsDisplay()
|
||||
{
|
||||
ADD_METHOD( Load );
|
||||
ADD_METHOD( SetFromStepsTypeAndMeterAndDifficulty );
|
||||
ADD_METHOD( SetFromSteps );
|
||||
ADD_METHOD( SetFromTrail );
|
||||
ADD_METHOD( SetFromGameState );
|
||||
}
|
||||
};
|
||||
|
||||
LUA_REGISTER_DERIVED_CLASS( StepsDisplay, ActorFrame )
|
||||
// lua end
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -0,0 +1,96 @@
|
||||
/* StepsDisplay - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */
|
||||
|
||||
#ifndef StepsDisplay_H
|
||||
#define StepsDisplay_H
|
||||
|
||||
#include "BitmapText.h"
|
||||
#include "PlayerNumber.h"
|
||||
#include "AutoActor.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "Difficulty.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "ThemeMetric.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
class Steps;
|
||||
class Trail;
|
||||
class PlayerState;
|
||||
|
||||
class StepsDisplay : public ActorFrame
|
||||
{
|
||||
public:
|
||||
StepsDisplay();
|
||||
|
||||
void Load( const RString &sMetricsGroup, const PlayerState *pPlayerState );
|
||||
|
||||
virtual StepsDisplay *Copy() const;
|
||||
|
||||
void SetFromGameState( PlayerNumber pn );
|
||||
void SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc );
|
||||
void SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd );
|
||||
void SetFromSteps( const Steps* pSteps );
|
||||
void SetFromTrail( const Trail* pTrail );
|
||||
void Unset();
|
||||
|
||||
// Lua
|
||||
void PushSelf( lua_State *L );
|
||||
|
||||
private:
|
||||
struct SetParams
|
||||
{
|
||||
const Steps *pSteps;
|
||||
const Trail *pTrail;
|
||||
int iMeter;
|
||||
StepsType st;
|
||||
Difficulty dc;
|
||||
bool bIsCourseDifficulty;
|
||||
RString sDescription;
|
||||
};
|
||||
void SetInternal( const SetParams ¶ms );
|
||||
|
||||
RString m_sMetricsGroup;
|
||||
|
||||
AutoActor m_sprFrame;
|
||||
BitmapText m_textTicks; /* 111100000 */
|
||||
BitmapText m_textMeter; /* 3, 9 */
|
||||
BitmapText m_textDescription; /* Easy, Medium, SuperCoolEdit */
|
||||
AutoActor m_sprAutogen; // visible if Steps and is autogen'd
|
||||
Sprite m_sprStepsType; // TODO: Make this an AutoActor
|
||||
|
||||
ThemeMetric<int> m_iNumTicks;
|
||||
ThemeMetric<int> m_iMaxTicks;
|
||||
ThemeMetric<bool> m_bShowTicks;
|
||||
ThemeMetric<bool> m_bShowMeter;
|
||||
ThemeMetric<bool> m_bShowDescription;
|
||||
ThemeMetric<bool> m_bShowAutogen;
|
||||
ThemeMetric<bool> m_bShowStepsType;
|
||||
ThemeMetric<RString> m_sZeroMeterString;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user