Chris Danford
e052ff7829
add FadingBanner to ScreenUnlockBrowse
2006-03-23 00:16:18 +00:00
Chris Danford
000c7997ef
add methods for showing unlocks
2006-01-29 22:13:52 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a808a49b65
remove return value; always true and never checked (texture load errors
...
are handled with warnings and a dummy texture)
2005-10-11 02:15:27 +00:00
Glenn Maynard
6039378910
bind Banner. (useful instead of the higher level FadingBanner at times,
...
since the sprite itself can be accessed)
2005-09-11 07:33:57 +00:00
Glenn Maynard
6f89faaece
don't load character images with banner hints
2005-08-15 15:11:02 +00:00
Chris Danford
f02e96b56d
load default character's icon instead of the global fallback banner when given a null character
2005-08-05 09:58:45 +00:00
Chris Danford
0c7b0b5529
add "course fallback" banner so that we can show "edit" for edit courses
2005-08-01 05:15:59 +00:00
Glenn Maynard
5499c7124b
only cache special banners on screens that need to
2005-07-07 01:44:24 +00:00
Glenn Maynard
0289b1a91e
use RageTexturePreloader
2005-06-30 22:41:22 +00:00
Chris Danford
2a6dcba6e8
cleanup:
...
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Glenn Maynard
8d48438c15
ModeMenuAvailable metric removed; change Codes instead.
...
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard
02d68f44ef
don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage)
2004-12-30 20:08:34 +00:00
Chris Danford
2d269ebe06
remove Leap, add Portal
2004-06-02 05:12:45 +00:00
Glenn Maynard
12bf8f87fd
license updates
2004-06-01 00:53:06 +00:00
Chris Danford
4ac1e0ee45
move Random "don't lock after choose" logic to a separate wheel item, "LEAP"
2004-04-26 06:47:03 +00:00
Chris Danford
8ecc6183f0
add sort and mode banners, metric for random and roulette scrolling
2004-04-13 09:46:04 +00:00
Glenn Maynard
907d11dae8
remove BannerTex
2004-03-26 08:01:46 +00:00
Kevin Slaughter
cfc49824dc
Adding function for getting an appropriate background for ScreenEndlessBreak
2003-09-29 12:30:56 +00:00
Chris Danford
be62c37d30
add char icons to SelectCharacter screen
2003-08-31 22:37:09 +00:00
Chris Danford
84b6b282a7
fix clipping not taking effect on some banners
2003-07-04 22:46:31 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard
69e303605e
Add Banner::BannerTex().
2003-04-19 22:11:08 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
...
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
8fbbda9e79
Added separate banner for RANDOM. We need an artist to replace this graphic with something better...
2003-03-13 23:45:52 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
0ff6f863ee
s/Song.h/song.h/
...
I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00
Glenn Maynard
71599a7596
cleanup
2003-01-02 01:39:58 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
6045fb0dd8
fix FadingBanner when scrolling is on (scrolling was being reset
...
during the fade)
2002-12-16 07:33:32 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
7800df57a1
no message
2002-05-27 18:36:01 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d641cb4ae3
middle of working on 1.90
2002-03-31 07:55:25 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
044ac127da
no message
2002-03-06 08:25:09 +00:00
Chris Danford
2713332a43
no message
2002-01-29 21:56:14 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00