Chris Danford
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3db35f3ba1
|
restore BitmapText backward compat hack
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2005-07-26 21:12:00 +00:00 |
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Chris Danford
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67af38cd97
|
remove File=(songbackground|songbanner|coursebanner) hack
fix compile
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2005-07-26 20:50:45 +00:00 |
|
Chris Danford
|
7cfcce6e7d
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remove .sprite file support. Use .xml instead
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2005-07-26 20:00:19 +00:00 |
|
Chris Danford
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79ceb5b0cf
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allow At expression in Condition
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2005-07-25 07:41:23 +00:00 |
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Chris Danford
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32286d12e6
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add <Param /> child of a node for setting Lua globals while loading a node
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2005-07-22 19:57:42 +00:00 |
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Glenn Maynard
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a43388d2ba
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remove unused random banner code
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2005-07-20 10:12:47 +00:00 |
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Glenn Maynard
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25823c979b
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remove the .model format; it's obsoleted by .xml Type="Model"
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2005-07-05 23:46:08 +00:00 |
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Glenn Maynard
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9a50b17b9d
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LuaHelpers::RunAtExpressionS
LuaManager::ResetState, LuaHelpers::RunScriptFile locking
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2005-06-16 22:17:45 +00:00 |
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Glenn Maynard
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6a8940d5a4
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LuaHelpers::RunExpressionB
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2005-06-16 06:23:59 +00:00 |
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Chris Danford
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623dc2512f
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merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior
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2005-06-12 00:35:08 +00:00 |
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Chris Danford
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33fa6acb3a
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warn, don't throw on an invalid Actor
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2005-06-07 09:44:38 +00:00 |
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Chris Danford
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b489c43a88
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add color parameter to BGChanges
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2005-06-05 22:21:55 +00:00 |
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Glenn Maynard
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83543232e9
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remove GetID().
(Having two names for each actor is confusing and overcomplicated.)
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2005-05-31 08:09:04 +00:00 |
|
Steve Checkoway
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1a0b3f20f7
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Function pointer.
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2005-05-30 21:09:48 +00:00 |
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Chris Danford
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94a9cda191
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add GetFileType to consolidate file extension parsing
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2005-05-29 01:04:44 +00:00 |
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Chris Danford
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8eaf93a23d
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position Scroller items with a Lua function
add ActorFrame::m_bDrawByZPosition
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2005-05-03 09:29:54 +00:00 |
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Glenn Maynard
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d0eea6fb5c
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StdString::Mid is string::substr (but this is cleaner).
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2005-04-23 03:54:22 +00:00 |
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Chris Danford
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a0865f7e2e
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look for "Class" before "Type". Class = the a C++ class. Type = a section in metrics.ini.
|
2005-04-11 15:39:44 +00:00 |
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Chris Danford
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88baf9dbbc
|
hack: Allow relative paths in Lua expressions
|
2005-04-06 12:02:49 +00:00 |
|
Chris Danford
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3d92129181
|
revert loading of .inis. Don't encourage use of .inis when .xml will do.
|
2005-04-02 00:24:31 +00:00 |
|
Chris Danford
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164d272b4c
|
load .ini files as BGAnims
|
2005-04-01 23:45:59 +00:00 |
|
Chris Danford
|
ade579667b
|
load all commands from metrics when the On command is played. This fixes skips when playing the Off command.
|
2005-03-13 20:44:26 +00:00 |
|
Chris Danford
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3b0ec4950c
|
allow AtExpression for "File"
|
2005-02-28 04:10:46 +00:00 |
|
Glenn Maynard
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b3a8e8fd4f
|
split out ActorUtil::ResolvePath
|
2005-02-26 10:07:02 +00:00 |
|
Glenn Maynard
|
b8d5a8892a
|
better error reporting
|
2005-02-26 03:35:10 +00:00 |
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Chris Danford
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f395d0a401
|
preload commands
|
2005-02-23 23:04:06 +00:00 |
|
Chris Danford
|
5ed6736eef
|
sScreenName -> sType
|
2005-02-23 22:21:39 +00:00 |
|
Chris Danford
|
bb032d6a2b
|
improve error message
|
2005-02-23 19:06:31 +00:00 |
|
Chris Danford
|
ef80deedc4
|
cleanup: use class registration to create actors
|
2005-02-23 02:14:06 +00:00 |
|
Glenn Maynard
|
dfce58ed98
|
fix commands being parsed multiple times; eg. OnCommand=@'"x," .. foo()' can only run foo() once
|
2005-02-23 00:22:23 +00:00 |
|
Chris Danford
|
cf698b55a0
|
clean up XML error handling
|
2005-02-18 13:05:17 +00:00 |
|
Chris Danford
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6d14988b8a
|
only override type if it wasn't specified
|
2005-02-15 20:51:03 +00:00 |
|
Chris Danford
|
07f011ef7e
|
make BitmapText accept Font property
|
2005-02-15 07:57:38 +00:00 |
|
Chris Danford
|
6d7f4cf150
|
add ScoreDisplayCalories
|
2005-02-15 07:09:07 +00:00 |
|
Chris Danford
|
8c53c62f2b
|
add Actor type registration
|
2005-02-09 05:31:14 +00:00 |
|
Chris Danford
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1de61aa8ae
|
split AutoActor into a separate file
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2005-02-09 05:27:51 +00:00 |
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Chris Danford
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4223e09cc8
|
GetPathTo -> GetPath
|
2005-02-06 03:32:53 +00:00 |
|
Chris Danford
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cd9c48d645
|
LuaHelpers -> LuaManager
|
2005-01-24 02:26:55 +00:00 |
|
Glenn Maynard
|
91a6486f9e
|
start changing Lua to a singleton object
|
2005-01-19 22:27:24 +00:00 |
|
Glenn Maynard
|
9344535419
|
fix Command/ActorUtil::Command ambiguity
|
2005-01-17 22:45:00 +00:00 |
|
Chris Danford
|
5d6eb1d236
|
put ActorUtil functions in a namespace
|
2005-01-17 05:42:52 +00:00 |
|
Chris Danford
|
cda4c3b04a
|
make Actor LoadFromNode signatures consistent
|
2005-01-17 05:28:16 +00:00 |
|
Chris Danford
|
a5d40aad79
|
fix default.xml loading
add Condition check in LoadFromActorFile
|
2005-01-17 04:08:08 +00:00 |
|
Chris Danford
|
d1adfc6804
|
load default.xml instead of BGAnimation.ini if available
|
2005-01-17 01:32:45 +00:00 |
|
Chris Danford
|
8a1fb93003
|
move attribute loading into the class that owns the attribute
|
2005-01-16 23:40:21 +00:00 |
|
Glenn Maynard
|
b733db6152
|
remove SongCreditDisplay; use @GetSongCredits() instead
|
2005-01-16 20:53:29 +00:00 |
|
Glenn Maynard
|
39384227c4
|
allow Lua expressions in text metrics by prepending @
|
2005-01-16 20:36:27 +00:00 |
|
Glenn Maynard
|
9ff1834076
|
remove LoadFromActorFile overload that's only used in one place
|
2005-01-16 19:52:41 +00:00 |
|
Glenn Maynard
|
c1e3239a5f
|
cleanup
|
2005-01-16 19:18:23 +00:00 |
|
Chris Danford
|
66c6018ed1
|
cleanup ugly nested conditionals
|
2005-01-16 08:15:20 +00:00 |
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