remove unused random banner code

This commit is contained in:
Glenn Maynard
2005-07-20 10:12:47 +00:00
parent 7d6d8eb98a
commit a43388d2ba
-31
View File
@@ -10,7 +10,6 @@
#include "song.h"
#include "GameState.h"
#include "RageTextureManager.h"
#include "SongManager.h"
#include "Course.h"
#include "XmlFile.h"
#include "FontCharAliases.h"
@@ -185,20 +184,6 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
else if( sClass == "SongBanner" )
{
Song *pSong = GAMESTATE->m_pCurSong;
if( pSong == NULL )
{
// probe for a random banner
for( int i=0; i<300; i++ )
{
pSong = SONGMAN->GetRandomSong();
if( pSong == NULL )
break;
if( !pSong->ShowInDemonstrationAndRanking() )
continue;
break;
}
}
if( pSong && pSong->HasBanner() )
sFile = pSong->GetBannerPath();
else
@@ -217,22 +202,6 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
else if( sClass == "CourseBanner" )
{
Course *pCourse = GAMESTATE->m_pCurCourse;
if( pCourse == NULL )
{
// probe for a random banner
for( int i=0; i<300; i++ )
{
pCourse = SONGMAN->GetRandomCourse();
if( pCourse == NULL )
break;
if( !pCourse->ShowInDemonstrationAndRanking() )
continue;
if( pCourse->m_bIsAutogen )
continue;
break;
}
}
if( pCourse && pCourse->HasBanner() )
sFile = pCourse->m_sBannerPath;
else