Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Glenn Maynard
8d48438c15
ModeMenuAvailable metric removed; change Codes instead.
...
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard
628e1e8168
whoops; leap has no banner of its own
2005-01-05 02:28:23 +00:00
Glenn Maynard
02d68f44ef
don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage)
2004-12-30 20:08:34 +00:00
Chris Danford
005a7f5efa
convert more prefs to use Preference
2004-12-04 10:35:50 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
...
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford
5127ceef4d
remove CachedThemeMetrics in favor of ThemeMetric<T>
...
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Glenn Maynard
f5ef4eaf92
Banner::Load("") -> fallback
2004-09-05 03:32:45 +00:00
Glenn Maynard
5a4f60c505
cleanup
2004-08-28 09:18:02 +00:00
Glenn Maynard
5c14019f77
don't cache banners if BNCACHE_OFF
2004-07-28 01:43:01 +00:00
Chris Danford
2d269ebe06
remove Leap, add Portal
2004-06-02 05:12:45 +00:00
Glenn Maynard
12bf8f87fd
license updates
2004-06-01 00:53:06 +00:00
Chris Danford
4ac1e0ee45
move Random "don't lock after choose" logic to a separate wheel item, "LEAP"
2004-04-26 06:47:03 +00:00
Chris Danford
8ecc6183f0
add sort and mode banners, metric for random and roulette scrolling
2004-04-13 09:46:04 +00:00
Glenn Maynard
0578a91a73
use SongBannerTexture
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remove BannerTex
2004-03-26 07:57:44 +00:00
Kevin Slaughter
cfc49824dc
Adding function for getting an appropriate background for ScreenEndlessBreak
2003-09-29 12:30:56 +00:00
Chris Danford
eeec0fff3e
add character face support
2003-09-29 09:21:26 +00:00
Chris Danford
be62c37d30
add char icons to SelectCharacter screen
2003-08-31 22:37:09 +00:00
Glenn Maynard
d926a032ff
Add missing header.
2003-07-17 20:10:07 +00:00
Glenn Maynard
6a5ccc2b7d
Fix showing odd dimension warning when we shouldn't
2003-07-15 00:01:30 +00:00
Glenn Maynard
035a5601dd
fix not displaying warning for fading banners
2003-07-10 02:01:45 +00:00
Glenn Maynard
b4021ac0c6
Use DisableOddDimensionWarning and EnableOddDimensionWarning
2003-07-09 20:28:07 +00:00
Chris Danford
84b6b282a7
fix clipping not taking effect on some banners
2003-07-04 22:46:31 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
a026a7d9f6
remove m_bUseBGIfNoBanner and m_BannerCacheType
2003-06-23 08:39:34 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
48770fb2a0
Make texture policies explicit.
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Never keep banner textures loaded. We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
Glenn Maynard
ed8c8e5a52
Fix banner caching
2003-06-04 22:43:23 +00:00
Aaron VonderHaar
c822a41fca
Song.h => song.h
2003-04-22 12:13:36 +00:00
Glenn Maynard
cc2756d2f7
adjust tex coord order
2003-04-21 02:44:11 +00:00
Glenn Maynard
69e303605e
Add Banner::BannerTex().
2003-04-19 22:11:08 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
...
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
ef7d1765b1
fix inconsistent fallback banner file name
2003-04-15 06:40:25 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
c49a516c8d
Enable dithering for banners.
2003-03-27 06:02:38 +00:00
Glenn Maynard
ff3ae21bdd
fix croppedsprite oddity when scrolling from random/roulette to another
...
banner
2003-03-17 19:42:17 +00:00
Chris Danford
8fbbda9e79
Added separate banner for RANDOM. We need an artist to replace this graphic with something better...
2003-03-13 23:45:52 +00:00
Chris Danford
16a056e6a5
fixing glitches in SelectGroup
2003-03-10 01:28:53 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
a3edbe2e65
fix scrolling when fading out of roulette
2003-02-12 22:54:22 +00:00
Glenn Maynard
4bb4b587e6
fix banner loading (color key in fade out)
2003-02-12 22:50:21 +00:00
Glenn Maynard
f0f6221b18
cruft
2003-01-23 04:43:44 +00:00
Glenn Maynard
570bea0659
force hot pinking for banners
2003-01-22 04:16:05 +00:00
Glenn Maynard
71599a7596
cleanup
2003-01-02 01:39:58 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00