use SongBannerTexture
remove BannerTex
This commit is contained in:
@@ -21,28 +21,20 @@
|
||||
#include "Character.h"
|
||||
|
||||
|
||||
RageTextureID Banner::BannerTex( RageTextureID ID )
|
||||
{
|
||||
/* Song banners often have HOT PINK color keys. */
|
||||
ID.bHotPinkColorKey = true;
|
||||
ID.bDither = true;
|
||||
return ID;
|
||||
}
|
||||
|
||||
Banner::Banner()
|
||||
{
|
||||
m_bScrolling = false;
|
||||
m_fPercentScrolling = 0;
|
||||
|
||||
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner all music")) );
|
||||
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Common fallback banner")) );
|
||||
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner roulette")) );
|
||||
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner random")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner all music")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Common fallback banner")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner roulette")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner random")) );
|
||||
}
|
||||
|
||||
bool Banner::Load( RageTextureID ID )
|
||||
{
|
||||
ID = BannerTex(ID);
|
||||
ID = SongBannerTexture(ID);
|
||||
|
||||
m_fPercentScrolling = 0;
|
||||
m_bScrolling = false;
|
||||
|
||||
Reference in New Issue
Block a user