Commit Graph

111 Commits

Author SHA1 Message Date
Chris Danford 16df407e32 Cosmetic cleanups
Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford f5402584f9 make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage) 2003-03-10 02:46:01 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard c35af594c0 cleanup 2003-02-28 08:10:49 +00:00
Chris Gomez 33239f43e0 Add in speed modifier codes from EuroMix2
Zoom dance points in ScreenEval if >10000
2003-02-28 04:31:36 +00:00
Chris Gomez 4c6f823fe6 Rename for clarity (when using dance points it's not exactly a percent) 2003-02-26 00:58:48 +00:00
Chris Gomez 9bea3951b6 Add option to view dance points instead of percentage score in oni courses.
Eval screen numbers are probably going to overflow off the left side until we get a new number skin.
Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
2003-02-25 11:20:45 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Glenn Maynard 653fd69bea use iSongsPlayed in eval 2003-02-24 02:59:27 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford 5028fab1bc fixed interaction between arrow brightness and boomerang
fixing more course problems
2003-02-17 02:45:30 +00:00
Glenn Maynard 3c549b40ae - /**/ 2003-02-17 00:39:48 +00:00
Glenn Maynard 17961bb7c0 songs played for eval 2003-02-16 22:16:09 +00:00
Chris Danford e19fa17d9b support for full CRS specification and PlayerBest/Worst 2003-02-16 10:12:03 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford e05738f7f7 working on course ranking scores and mem card saving 2003-02-14 21:42:44 +00:00
Glenn Maynard 89d24feb66 compile fix 2003-02-14 06:53:13 +00:00
Chris Danford c55e4a15b4 Oops. Fix my broken ScreenEval logic and other things. 2003-02-11 02:44:26 +00:00
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00
Andrew Livy 2ebb67f358 Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it) 2003-02-08 17:07:18 +00:00
Glenn Maynard ad792778a6 no longer needed due to switch 2003-02-07 22:45:15 +00:00
Glenn Maynard 65e6ca4972 handle no extra stage in event mode in HasEarnedExtraStage 2003-02-04 21:45:42 +00:00
Chris Danford d12e090808 grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final 2003-02-03 05:53:59 +00:00
Laurence Hartje 81c04f883a Fix issue when holding back would cause slowdowns on the final eval screen and would result in a ton of StageStats being pushed onto m_vPassedStageStats 2003-02-03 00:36:53 +00:00
Chris Danford a9550d358c cosmetic fixes, and random number seed fix 2003-02-02 18:18:51 +00:00
Chris Danford 3ddadbe82f New ScreenEditMenu 2003-01-30 07:18:33 +00:00
Glenn Maynard 3ffec22f17 always display both eval and final eval after extra stages 2003-01-27 06:49:02 +00:00
Chris Danford 025539e52c more progress on Ranking 2003-01-27 02:00:38 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Glenn Maynard 29731671fb for fixup 2003-01-24 22:21:48 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Chris Danford 93c1166402 more on high score work 2003-01-22 05:29:27 +00:00
Chris Danford b92f9ef290 Redo Glenn's changes I just wiped out. 2003-01-21 23:07:22 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard bb8940adad Add and use accessors for most of Notes.
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 94216ccaa2 use PlayMusic 2003-01-02 07:39:58 +00:00
Glenn Maynard 2b6201b066 get rid of RandomStream 2003-01-02 07:10:18 +00:00
Glenn Maynard 8f80256fc4 add quick settling 2002-12-21 10:04:25 +00:00
Andrew Livy aa53eab253 Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics. 2002-12-20 19:05:54 +00:00
Glenn Maynard b76d90cfd0 don't tween in menuelements when we're showing the summary (since
we didn't tween it *out* on the previous screen)

swoosh between eval screens

clean up tweening between eval screens
2002-12-19 22:29:58 +00:00
Laurence Hartje 0a9c306cf8 Cosmetic fix: Removed display of "Lets Move On" graphic (KeepAliveTransition) when transitioning from the evaluation screen of the last song played to the summary evaluation screen. 2002-12-19 20:01:53 +00:00
Glenn Maynard d2ef9a8441 The default OpenGL ortho matrix looks down the negative Z axis, not
the positive one.

I could have fixed this by reversing them at the glOrtho call, but I figured
it'd be cleaner to just switch these.  It also makes it match the 3d projection.
2002-11-15 21:27:13 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00