Chris Danford
16df407e32
Cosmetic cleanups
...
Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford
f5402584f9
make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage)
2003-03-10 02:46:01 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard
c35af594c0
cleanup
2003-02-28 08:10:49 +00:00
Chris Gomez
33239f43e0
Add in speed modifier codes from EuroMix2
...
Zoom dance points in ScreenEval if >10000
2003-02-28 04:31:36 +00:00
Chris Gomez
4c6f823fe6
Rename for clarity (when using dance points it's not exactly a percent)
2003-02-26 00:58:48 +00:00
Chris Gomez
9bea3951b6
Add option to view dance points instead of percentage score in oni courses.
...
Eval screen numbers are probably going to overflow off the left side until we get a new number skin.
Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
2003-02-25 11:20:45 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Glenn Maynard
653fd69bea
use iSongsPlayed in eval
2003-02-24 02:59:27 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
5028fab1bc
fixed interaction between arrow brightness and boomerang
...
fixing more course problems
2003-02-17 02:45:30 +00:00
Glenn Maynard
3c549b40ae
- /**/
2003-02-17 00:39:48 +00:00
Glenn Maynard
17961bb7c0
songs played for eval
2003-02-16 22:16:09 +00:00
Chris Danford
e19fa17d9b
support for full CRS specification and PlayerBest/Worst
2003-02-16 10:12:03 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
e05738f7f7
working on course ranking scores and mem card saving
2003-02-14 21:42:44 +00:00
Glenn Maynard
89d24feb66
compile fix
2003-02-14 06:53:13 +00:00
Chris Danford
c55e4a15b4
Oops. Fix my broken ScreenEval logic and other things.
2003-02-11 02:44:26 +00:00
Chris Danford
7a810c1378
Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)
2003-02-10 05:30:12 +00:00
Andrew Livy
2ebb67f358
Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
2003-02-08 17:07:18 +00:00
Glenn Maynard
ad792778a6
no longer needed due to switch
2003-02-07 22:45:15 +00:00
Glenn Maynard
65e6ca4972
handle no extra stage in event mode in HasEarnedExtraStage
2003-02-04 21:45:42 +00:00
Chris Danford
d12e090808
grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
2003-02-03 05:53:59 +00:00
Laurence Hartje
81c04f883a
Fix issue when holding back would cause slowdowns on the final eval screen and would result in a ton of StageStats being pushed onto m_vPassedStageStats
2003-02-03 00:36:53 +00:00
Chris Danford
a9550d358c
cosmetic fixes, and random number seed fix
2003-02-02 18:18:51 +00:00
Chris Danford
3ddadbe82f
New ScreenEditMenu
2003-01-30 07:18:33 +00:00
Glenn Maynard
3ffec22f17
always display both eval and final eval after extra stages
2003-01-27 06:49:02 +00:00
Chris Danford
025539e52c
more progress on Ranking
2003-01-27 02:00:38 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Glenn Maynard
29731671fb
for fixup
2003-01-24 22:21:48 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
93c1166402
more on high score work
2003-01-22 05:29:27 +00:00
Chris Danford
b92f9ef290
Redo Glenn's changes I just wiped out.
2003-01-21 23:07:22 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
bb8940adad
Add and use accessors for most of Notes.
...
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
94216ccaa2
use PlayMusic
2003-01-02 07:39:58 +00:00
Glenn Maynard
2b6201b066
get rid of RandomStream
2003-01-02 07:10:18 +00:00
Glenn Maynard
8f80256fc4
add quick settling
2002-12-21 10:04:25 +00:00
Andrew Livy
aa53eab253
Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics.
2002-12-20 19:05:54 +00:00
Glenn Maynard
b76d90cfd0
don't tween in menuelements when we're showing the summary (since
...
we didn't tween it *out* on the previous screen)
swoosh between eval screens
clean up tweening between eval screens
2002-12-19 22:29:58 +00:00
Laurence Hartje
0a9c306cf8
Cosmetic fix: Removed display of "Lets Move On" graphic (KeepAliveTransition) when transitioning from the evaluation screen of the last song played to the summary evaluation screen.
2002-12-19 20:01:53 +00:00
Glenn Maynard
d2ef9a8441
The default OpenGL ortho matrix looks down the negative Z axis, not
...
the positive one.
I could have fixed this by reversing them at the glOrtho call, but I figured
it'd be cleaner to just switch these. It also makes it match the 3d projection.
2002-11-15 21:27:13 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00