don't tween in menuelements when we're showing the summary (since
we didn't tween it *out* on the previous screen) swoosh between eval screens clean up tweening between eval screens
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@@ -253,7 +253,6 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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);
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this->AddChild( &m_Menu );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) ) // If EZ2 wants to hide this graphic, place it somewhere off screen using theme metrics
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@@ -619,7 +618,10 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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break;
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}
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m_Menu.TweenOnScreenFromBlack( SM_None );
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if( bSummary )
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m_Menu.ImmedOnScreenFromMenu();
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else
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m_Menu.TweenOnScreenFromBlack( SM_None );
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MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","evaluation music") );
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}
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@@ -865,9 +867,12 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
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else if( m_ResultMode == RM_ARCADE_STAGE && GAMESTATE->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 )
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{
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//Disable "Lets Move On Graphic"
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m_Menu.m_KeepAlive.SetHidden();
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m_Menu.TweenOffScreenToMenu( SM_GoToFinalEvaluation );
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/* Tween the screen out, but leave the MenuElements where they are.
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* Play the "swoosh" sound manually (would normally be played by the ME
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* tween out). */
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu swoosh") );
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TweenOffScreen();
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SCREENMAN->SendMessageToTopScreen( SM_GoToFinalEvaluation, MENU_ELEMENTS_TWEEN_TIME );
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}
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else if( m_ResultMode == RM_ARCADE_STAGE && GAMESTATE->m_iCurrentStageIndex < PREFSMAN->m_iNumArcadeStages-1 )
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
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