Fix issue when holding back would cause slowdowns on the final eval screen and would result in a ton of StageStats being pushed onto m_vPassedStageStats
This commit is contained in:
@@ -54,7 +54,7 @@ public:
|
||||
void TweenOnScreenFromBlack( ScreenMessage smSendWhenDone );
|
||||
void TweenOffScreenToBlack( ScreenMessage smSendWhenDone, bool bPlayBackSound );
|
||||
|
||||
bool IsClosing() { return m_Wipe.IsClosing() || m_KeepAlive.IsClosing(); };
|
||||
bool IsClosing() { return m_Wipe.IsClosing() || m_KeepAlive.IsClosing() || m_Invisible.IsClosing(); };
|
||||
|
||||
protected:
|
||||
void TweenTopLayerOnScreen(float tm=-1);
|
||||
|
||||
@@ -821,12 +821,18 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
||||
SCREENMAN->SendMessageToTopScreen( SM_GoToFinalEvaluation, MENU_ELEMENTS_TWEEN_TIME );
|
||||
}
|
||||
}
|
||||
else if( m_ResultMode == RM_ARCADE_SUMMARY )
|
||||
{
|
||||
m_Menu.TweenOffScreenToBlack( SM_GoToGameFinished, false );
|
||||
//Don't want to update song stats again.... If the else case is supposed to handle this, then add
|
||||
//the return to the else case, and remove this case.
|
||||
return;
|
||||
}
|
||||
else
|
||||
m_Menu.TweenOffScreenToBlack( SM_GoToGameFinished, false );
|
||||
}
|
||||
|
||||
GAMESTATE->m_iCurrentStageIndex++; // Increment the stage counter.
|
||||
|
||||
GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user