Commit Graph

478 Commits

Author SHA1 Message Date
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford a09bf4042e separate roll window 2005-04-20 06:10:30 +00:00
Chris Danford 43ea0f0205 implement rolls in gameplay 2005-04-20 01:52:55 +00:00
Glenn Maynard 9d6b353fde run JudgmentOnCommand, so we can attach commands to the judgement 2005-04-14 04:50:20 +00:00
Glenn Maynard 5d0c30889f fix bHeld not set when PadStickSeconds is enabled 2005-04-13 22:30:56 +00:00
Chris Danford d312ea5bef add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early. 2005-04-13 01:11:44 +00:00
Chris Danford ea31bb3f90 add AutosyncMachine (shift + F6) 2005-04-11 04:50:39 +00:00
Glenn Maynard 6b62ba5d1c don't accumulate calories when hitting a mine due to a previously held button 2005-04-06 01:28:49 +00:00
Chris Danford 2d8b42e23c push combo and judgment outward in centered 2005-04-05 21:40:30 +00:00
Glenn Maynard d6bbf9c0f8 fix incorrect time used for life/combo record after fail 2005-04-05 04:56:39 +00:00
Steve Checkoway ae02033893 Fix warnings. 2005-03-23 21:04:40 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Glenn Maynard e5af8b0f70 remove unnecessary CacheAllUsedNoteSkins calls; this is all done in NoteField::Init now 2005-03-18 04:58:15 +00:00
Glenn Maynard 02197dab9c like Player, split NoteField loading into Load and Init, with Init having the expensive part, which we do only once 2005-03-18 04:43:59 +00:00
Glenn Maynard b6b9b11b0f don't bother unloading "unused" note skins; now we just load all the note skins we'll need in advance for a whole round 2005-03-18 04:13:19 +00:00
Chris Danford 1d2a5be213 cache Noteskins from scripted course mods at song load time, not in first update after load 2005-03-12 05:04:24 +00:00
Glenn Maynard 88f29c9853 fix off-by-one (fixes issues with holds that start on stop segments) 2005-03-12 02:30:28 +00:00
Glenn Maynard f61cce45f5 don't process hold note logic while paused
SM_Pause can be sent from elsewhere to pause
START unpauses when paused
don't move on to another screen when paused
2005-03-11 03:54:40 +00:00
Glenn Maynard c74eac98e0 bounds check 2005-03-01 15:46:05 +00:00
Glenn Maynard 54a6a1a130 play keys 2005-03-01 15:14:03 +00:00
Glenn Maynard 6b64612e0a Combo OnCommand 2005-02-26 06:31:56 +00:00
Glenn Maynard 4c2ffa90ef Player cleanup 2005-02-26 05:59:12 +00:00
Glenn Maynard a1dcbca654 Combo cleanup 2005-02-26 05:45:51 +00:00
Glenn Maynard 5eae214f20 m_Combo.SetName 2005-02-26 05:34:18 +00:00
Glenn Maynard 151556b2ef cleanup 2005-02-26 05:32:56 +00:00
Chris Danford 48911f1572 fix VC7 warnings 2005-02-15 21:58:35 +00:00
Chris Danford 23fe6c5dca calories: don't double-count earlier steps 2005-02-15 18:30:27 +00:00
Chris Danford bb099ee7e0 count calories while stepping, not at the end 2005-02-15 09:24:48 +00:00
Chris Danford 6d7f4cf150 add ScoreDisplayCalories 2005-02-15 07:09:07 +00:00
Chris Danford fdad5746e7 change ThemeMetric static-sized arrays to dynamically sized 2005-02-13 06:44:50 +00:00
Glenn Maynard 9c54026391 do both score mappings together 2005-02-07 06:20:22 +00:00
Glenn Maynard 72d7695bed run autosync before the game mapping (really) 2005-02-07 06:19:43 +00:00
Glenn Maynard 188cbfa063 merge TNS_HIT_MINE handling 2005-02-07 06:17:07 +00:00
Glenn Maynard 714a432012 cleanup 2005-02-07 06:07:52 +00:00
Glenn Maynard 4e51acd2f6 run autosync before the game mapping; cleanup 2005-02-07 06:06:51 +00:00
Glenn Maynard efd190316d move mapping into Game 2005-02-07 06:05:42 +00:00
Glenn Maynard 7cb1b266d3 improve scoping 2005-02-07 06:02:15 +00:00
Glenn Maynard f390d4da75 only do a separate search for keys if the initial search didn't find anything;
if we're testing a tap to grade it, always use that tap's key, too
2005-02-07 05:58:23 +00:00
Glenn Maynard 69284c6692 fix mapping
cleanup
2005-02-07 05:56:43 +00:00
Glenn Maynard c9021889e9 simplify 2005-02-07 04:43:39 +00:00
Glenn Maynard 1905fc9a22 attempting to clean up Player::Step. This just shifts the stuff to
ScreenGameplay::Update, but at least it keeps this logic out of Player ...
2005-02-07 04:12:51 +00:00
Glenn Maynard 7c40fec261 merge duplicate attack code 2005-02-07 03:54:45 +00:00
Glenn Maynard 5356bb6b96 merge duplicate mine code 2005-02-07 03:45:25 +00:00
Glenn Maynard 5302cd8535 fix key search going in the wrong direction 2005-02-07 03:21:18 +00:00
Glenn Maynard d67eb7f243 simplify 2005-02-07 03:20:52 +00:00
Chris Danford a5e1ea15a4 cache 2005-02-06 19:15:38 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard d4eff6b050 cache 2005-02-02 03:49:01 +00:00
Glenn Maynard 116890da25 fix autoplay, mines 2005-01-28 04:37:48 +00:00
Glenn Maynard f91c0b49ba Player::GetClosestNote, Player::GetClosestNoteDirectional with note rows
and iterators; eliminates arbitrary "999999" constant
2005-01-25 19:39:31 +00:00