fix mapping

cleanup
This commit is contained in:
Glenn Maynard
2005-02-07 05:56:43 +00:00
parent c9021889e9
commit 69284c6692
+6 -6
View File
@@ -847,11 +847,11 @@ void Player::Step( int col, const RageTimer &tm )
// Do game-specific score mapping.
const Game* pGame = GAMESTATE->GetCurrentGame();
if( score == TNS_MARVELOUS ) score = pGame->m_mapMarvelousTo;
if( score == TNS_PERFECT ) score = pGame->m_mapPerfectTo;
if( score == TNS_GREAT ) score = pGame->m_mapGreatTo;
if( score == TNS_GOOD ) score = pGame->m_mapGoodTo;
if( score == TNS_BOO ) score = pGame->m_mapBooTo;
if( score == TNS_MARVELOUS ) score = pGame->m_mapMarvelousTo;
else if( score == TNS_PERFECT ) score = pGame->m_mapPerfectTo;
else if( score == TNS_GREAT ) score = pGame->m_mapGreatTo;
else if( score == TNS_GOOD ) score = pGame->m_mapGoodTo;
else if( score == TNS_BOO ) score = pGame->m_mapBooTo;
@@ -864,7 +864,7 @@ void Player::Step( int col, const RageTimer &tm )
m_pPlayerStageStats->iTotalError += ms_error;
}
if( score==TNS_MARVELOUS && !GAMESTATE->ShowMarvelous())
if( score == TNS_MARVELOUS && !GAMESTATE->ShowMarvelous() )
score = TNS_PERFECT;
//LOG->Trace("XXX: %i col %i, at %f, music at %f, step was at %f, off by %f",