run autosync before the game mapping (really)

This commit is contained in:
Glenn Maynard
2005-02-07 06:19:43 +00:00
parent 188cbfa063
commit 72d7695bed
+3 -3
View File
@@ -847,6 +847,9 @@ void Player::Step( int col, const RageTimer &tm )
m_pNoteField->DidTapNote( col, score, false );
}
if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_GREAT )
HandleAutosync( fNoteOffset );
// Do game-specific score mapping.
score = GAMESTATE->GetCurrentGame()->MapTapNoteScore( score );
@@ -859,9 +862,6 @@ void Player::Step( int col, const RageTimer &tm )
m_pPlayerStageStats->iTotalError += ms_error;
}
if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_GREAT )
HandleAutosync( fNoteOffset );
if( score == TNS_MARVELOUS && !GAMESTATE->ShowMarvelous() )
score = TNS_PERFECT;