run autosync before the game mapping (really)
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@@ -847,6 +847,9 @@ void Player::Step( int col, const RageTimer &tm )
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m_pNoteField->DidTapNote( col, score, false );
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}
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if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_GREAT )
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HandleAutosync( fNoteOffset );
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// Do game-specific score mapping.
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score = GAMESTATE->GetCurrentGame()->MapTapNoteScore( score );
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@@ -859,9 +862,6 @@ void Player::Step( int col, const RageTimer &tm )
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m_pPlayerStageStats->iTotalError += ms_error;
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}
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if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_GREAT )
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HandleAutosync( fNoteOffset );
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if( score == TNS_MARVELOUS && !GAMESTATE->ShowMarvelous() )
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score = TNS_PERFECT;
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