run JudgmentOnCommand, so we can attach commands to the judgement

This commit is contained in:
Glenn Maynard
2005-04-14 04:50:20 +00:00
parent cd7af0a396
commit 9d6b353fde
+4 -2
View File
@@ -161,11 +161,13 @@ void Player::Init(
m_Combo.SetName( "Combo" );
m_Combo.Load( pn );
ActorUtil::OnCommand( m_Combo, sType );
m_Judgment.SetName( "Judgment" );
ActorUtil::OnCommand( m_Judgment, sType );
m_fNoteFieldHeight = GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD;
m_pNoteField->Init( m_pPlayerState, m_fNoteFieldHeight );
ActorUtil::OnCommand( m_Combo, sType );
}
void Player::Load( const NoteData& noteData )