Commit Graph
690 Commits
Author SHA1 Message Date
Chris Danford 29c9770315 fix "can't hit taps on same line as mines"
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Andrew Livy ad7c67b0ce Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays. 2003-11-10 23:25:44 +00:00
Chris Danford d792a97227 use separate judge window for mines 2003-11-10 01:03:47 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Andrew Livy 767f10211c Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard 755bab92e5 add log 2003-10-27 22:26:34 +00:00
Glenn Maynard 8885e33a3e fix editor crash 2003-10-26 08:37:25 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 08756640d6 optimize 2003-10-25 03:17:39 +00:00
Glenn Maynard 60acd52443 partial PlayerMinus::RandomiseNotes fix 2003-10-24 22:57:47 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard 454e36b972 Cache note skins in NoteField::Load.
Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard 798aa63370 fix crash 2003-10-24 05:19:08 +00:00
Glenn Maynard 1102daae7d use UpdateComboList 2003-10-23 06:17:40 +00:00
Glenn Maynard 04146a0e5c readd reverse metrics 2003-10-16 09:21:12 +00:00
Glenn Maynard 487ae05261 Don't re-init ScoreDisplay. 2003-10-10 23:44:17 +00:00
Andrew Livy f69d0db080 Added: Beatmania style arrow-block thingies that appear when you press a key
More Pop'n Noteskin Fun.
2003-10-09 03:50:44 +00:00
Glenn Maynard 285e6156e6 unneeded cast 2003-10-04 04:56:32 +00:00
Glenn Maynard 7b16100f13 const fix 2003-10-04 04:38:44 +00:00
Glenn Maynard b0453f1341 cleanup 2003-10-04 04:35:22 +00:00
Glenn Maynard 93ef4ec22e fix noteskin caching 2003-09-29 07:39:37 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard 1565487ae7 Use GAMESTATE->GetUndisplayedBeats. 2003-09-25 03:13:09 +00:00
Glenn Maynard 5b3e5abc38 fix warning 2003-09-21 21:07:30 +00:00
Chris Danford eebb417840 clean up perspective
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard 7f09d1c7b2 update combo in HandleTapRowScore 2003-09-19 20:15:15 +00:00
Glenn Maynard 12e5f297ab Comment.
Too many variables declared in one place; scope them better.
2003-09-19 20:07:58 +00:00
Glenn Maynard 23053adf87 Blind fixes (always set combo, etc; simply don't draw it). 2003-09-17 01:58:27 +00:00
Glenn Maynard 30a45bd264 formatting fix 2003-09-17 01:50:54 +00:00
Aaron VonderHaar c8262b35d1 Make blind truly blind -- disable combo display and make all note tap flashes the same color when blind is on 2003-09-14 14:05:15 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Andrew Livy 48ece6919c Ez2 only has perfect/good/miss -- adjust normal ddr judgments to accomodate ez2's. 2003-09-08 15:30:26 +00:00
Glenn Maynard b351e44192 Handle combo announcer messages in Player. The score keeper
doesn't need control over that.
2003-09-07 01:01:20 +00:00
Glenn Maynard 144bee1143 allow aborting games with the start button (for configurations that
have no back button)
2003-09-06 03:25:45 +00:00
Glenn Maynard 09109196d9 Track number of consecutive misses internally. 2003-09-06 02:26:06 +00:00
Glenn Maynard c3c695e14b Remove more duplicated code. Why was over 550 lines of code
copied and pasted?  Maintenance nightmare ...
2003-09-06 02:20:09 +00:00
Glenn Maynard d8e19adbd4 Reduce header dependencies. 2003-09-04 04:59:55 +00:00
Glenn Maynard 9a27e53ac5 Loud output. 2003-09-03 08:01:48 +00:00
Chris Danford 16ff95773d holding a button while over a mine makes it explode 2003-08-31 22:39:05 +00:00
Chris Danford 49e00e8536 add Blind modifier 2003-08-24 17:20:58 +00:00
Chris Danford 0d5e7d8f8c separate NoteField from Player in preparation for "routine" mode 2003-08-24 17:04:21 +00:00
Kevin Slaughter 5f9520285e Fixed BeginnerHelper bugs 2003-08-20 09:58:11 +00:00
Glenn Maynard c571885f86 Lots of code expects NoteData::CopyRange to be [x,y]; this fixes editor
and gameplay bugs.

I'd suggest that transforms should also take [x,y], not [x,y), for
consistency.
2003-08-18 17:21:18 +00:00
Glenn Maynard 6acf190929 Fix warnings 2003-08-18 17:19:34 +00:00
Glenn Maynard b8cd130fdb Fix VC6 compile 2003-08-18 16:57:00 +00:00
Steve Checkoway 962f0f2dba Fix compiler warnings. One, i wasn't declared in this scope. Two, fix integer comparison warning. 2003-08-18 10:34:48 +00:00
Chris Danford 5a36244a4e fix "corrupted HoldNotes" when using Transforms as attacks 2003-08-18 04:20:51 +00:00