Commit Graph

101 Commits

Author SHA1 Message Date
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard 153bcedd40 simpler Lua boilerplate 2006-09-27 20:03:31 +00:00
Glenn Maynard a7f6c564a1 const 2006-08-14 18:57:30 +00:00
Glenn Maynard 4ca893b9fc remove unused 2006-08-14 18:56:18 +00:00
Glenn Maynard 149fb8b4ff cleanup 2006-08-14 18:56:00 +00:00
Chris Danford e052ff7829 add FadingBanner to ScreenUnlockBrowse 2006-03-23 00:16:18 +00:00
Chris Danford 527b863f1a add AutoLockChallengeSteps 2006-03-20 22:41:41 +00:00
Chris Danford 000c7997ef add methods for showing unlocks 2006-01-29 22:13:52 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a808a49b65 remove return value; always true and never checked (texture load errors
are handled with warnings and a dummy texture)
2005-10-11 02:15:27 +00:00
Glenn Maynard 6039378910 bind Banner. (useful instead of the higher level FadingBanner at times,
since the sprite itself can be accessed)
2005-09-11 07:33:57 +00:00
Glenn Maynard be662eb724 cleanup 2005-09-03 23:08:43 +00:00
Glenn Maynard 6f89faaece don't load character images with banner hints 2005-08-15 15:11:02 +00:00
Chris Danford e50a401341 move Character stuff out of messy GAMESTATE and into CHARMAN 2005-08-14 12:06:40 +00:00
Chris Danford f02e96b56d load default character's icon instead of the global fallback banner when given a null character 2005-08-05 09:58:45 +00:00
Chris Danford 68f8e632f0 Add new ScreenOptionsManageProfiles 2005-08-04 21:13:29 +00:00
Chris Danford 0c7b0b5529 add "course fallback" banner so that we can show "edit" for edit courses 2005-08-01 05:15:59 +00:00
Glenn Maynard 7d6d8eb98a cleanup 2005-07-20 10:07:43 +00:00
Glenn Maynard 5499c7124b only cache special banners on screens that need to 2005-07-07 01:44:24 +00:00
Glenn Maynard 0289b1a91e use RageTexturePreloader 2005-06-30 22:41:22 +00:00
Chris Danford 2a6dcba6e8 cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Chris Danford 0938d9d9a7 conver more to use Preference 2005-04-28 08:27:40 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard 628e1e8168 whoops; leap has no banner of its own 2005-01-05 02:28:23 +00:00
Glenn Maynard 02d68f44ef don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage) 2004-12-30 20:08:34 +00:00
Chris Danford 005a7f5efa convert more prefs to use Preference 2004-12-04 10:35:50 +00:00
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford 5127ceef4d remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Glenn Maynard f5ef4eaf92 Banner::Load("") -> fallback 2004-09-05 03:32:45 +00:00
Glenn Maynard 5a4f60c505 cleanup 2004-08-28 09:18:02 +00:00
Glenn Maynard 5c14019f77 don't cache banners if BNCACHE_OFF 2004-07-28 01:43:01 +00:00
Chris Danford 2d269ebe06 remove Leap, add Portal 2004-06-02 05:12:45 +00:00
Glenn Maynard 12bf8f87fd license updates 2004-06-01 00:53:06 +00:00
Chris Danford 4ac1e0ee45 move Random "don't lock after choose" logic to a separate wheel item, "LEAP" 2004-04-26 06:47:03 +00:00
Chris Danford 8ecc6183f0 add sort and mode banners, metric for random and roulette scrolling 2004-04-13 09:46:04 +00:00
Glenn Maynard 0578a91a73 use SongBannerTexture
remove BannerTex
2004-03-26 07:57:44 +00:00
Kevin Slaughter cfc49824dc Adding function for getting an appropriate background for ScreenEndlessBreak 2003-09-29 12:30:56 +00:00
Chris Danford eeec0fff3e add character face support 2003-09-29 09:21:26 +00:00
Chris Danford be62c37d30 add char icons to SelectCharacter screen 2003-08-31 22:37:09 +00:00
Glenn Maynard d926a032ff Add missing header. 2003-07-17 20:10:07 +00:00
Glenn Maynard 6a5ccc2b7d Fix showing odd dimension warning when we shouldn't 2003-07-15 00:01:30 +00:00
Glenn Maynard 035a5601dd fix not displaying warning for fading banners 2003-07-10 02:01:45 +00:00
Glenn Maynard b4021ac0c6 Use DisableOddDimensionWarning and EnableOddDimensionWarning 2003-07-09 20:28:07 +00:00
Chris Danford 84b6b282a7 fix clipping not taking effect on some banners 2003-07-04 22:46:31 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard a026a7d9f6 remove m_bUseBGIfNoBanner and m_BannerCacheType 2003-06-23 08:39:34 +00:00
Chris Danford 4fcd08a7d5 revert Sprite custom texture coordinate code (to fix rotated banner) 2003-06-23 04:49:28 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard 48770fb2a0 Make texture policies explicit.
Never keep banner textures loaded.  We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00