Glenn Maynard
c690fdcfe4
unify registration
2006-09-29 00:01:32 +00:00
Glenn Maynard
153bcedd40
simpler Lua boilerplate
2006-09-27 20:03:31 +00:00
Glenn Maynard
a7f6c564a1
const
2006-08-14 18:57:30 +00:00
Glenn Maynard
4ca893b9fc
remove unused
2006-08-14 18:56:18 +00:00
Glenn Maynard
149fb8b4ff
cleanup
2006-08-14 18:56:00 +00:00
Chris Danford
e052ff7829
add FadingBanner to ScreenUnlockBrowse
2006-03-23 00:16:18 +00:00
Chris Danford
527b863f1a
add AutoLockChallengeSteps
2006-03-20 22:41:41 +00:00
Chris Danford
000c7997ef
add methods for showing unlocks
2006-01-29 22:13:52 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a808a49b65
remove return value; always true and never checked (texture load errors
...
are handled with warnings and a dummy texture)
2005-10-11 02:15:27 +00:00
Glenn Maynard
6039378910
bind Banner. (useful instead of the higher level FadingBanner at times,
...
since the sprite itself can be accessed)
2005-09-11 07:33:57 +00:00
Glenn Maynard
be662eb724
cleanup
2005-09-03 23:08:43 +00:00
Glenn Maynard
6f89faaece
don't load character images with banner hints
2005-08-15 15:11:02 +00:00
Chris Danford
e50a401341
move Character stuff out of messy GAMESTATE and into CHARMAN
2005-08-14 12:06:40 +00:00
Chris Danford
f02e96b56d
load default character's icon instead of the global fallback banner when given a null character
2005-08-05 09:58:45 +00:00
Chris Danford
68f8e632f0
Add new ScreenOptionsManageProfiles
2005-08-04 21:13:29 +00:00
Chris Danford
0c7b0b5529
add "course fallback" banner so that we can show "edit" for edit courses
2005-08-01 05:15:59 +00:00
Glenn Maynard
7d6d8eb98a
cleanup
2005-07-20 10:07:43 +00:00
Glenn Maynard
5499c7124b
only cache special banners on screens that need to
2005-07-07 01:44:24 +00:00
Glenn Maynard
0289b1a91e
use RageTexturePreloader
2005-06-30 22:41:22 +00:00
Chris Danford
2a6dcba6e8
cleanup:
...
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Glenn Maynard
8d48438c15
ModeMenuAvailable metric removed; change Codes instead.
...
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard
628e1e8168
whoops; leap has no banner of its own
2005-01-05 02:28:23 +00:00
Glenn Maynard
02d68f44ef
don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage)
2004-12-30 20:08:34 +00:00
Chris Danford
005a7f5efa
convert more prefs to use Preference
2004-12-04 10:35:50 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
...
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford
5127ceef4d
remove CachedThemeMetrics in favor of ThemeMetric<T>
...
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Glenn Maynard
f5ef4eaf92
Banner::Load("") -> fallback
2004-09-05 03:32:45 +00:00
Glenn Maynard
5a4f60c505
cleanup
2004-08-28 09:18:02 +00:00
Glenn Maynard
5c14019f77
don't cache banners if BNCACHE_OFF
2004-07-28 01:43:01 +00:00
Chris Danford
2d269ebe06
remove Leap, add Portal
2004-06-02 05:12:45 +00:00
Glenn Maynard
12bf8f87fd
license updates
2004-06-01 00:53:06 +00:00
Chris Danford
4ac1e0ee45
move Random "don't lock after choose" logic to a separate wheel item, "LEAP"
2004-04-26 06:47:03 +00:00
Chris Danford
8ecc6183f0
add sort and mode banners, metric for random and roulette scrolling
2004-04-13 09:46:04 +00:00
Glenn Maynard
0578a91a73
use SongBannerTexture
...
remove BannerTex
2004-03-26 07:57:44 +00:00
Kevin Slaughter
cfc49824dc
Adding function for getting an appropriate background for ScreenEndlessBreak
2003-09-29 12:30:56 +00:00
Chris Danford
eeec0fff3e
add character face support
2003-09-29 09:21:26 +00:00
Chris Danford
be62c37d30
add char icons to SelectCharacter screen
2003-08-31 22:37:09 +00:00
Glenn Maynard
d926a032ff
Add missing header.
2003-07-17 20:10:07 +00:00
Glenn Maynard
6a5ccc2b7d
Fix showing odd dimension warning when we shouldn't
2003-07-15 00:01:30 +00:00
Glenn Maynard
035a5601dd
fix not displaying warning for fading banners
2003-07-10 02:01:45 +00:00
Glenn Maynard
b4021ac0c6
Use DisableOddDimensionWarning and EnableOddDimensionWarning
2003-07-09 20:28:07 +00:00
Chris Danford
84b6b282a7
fix clipping not taking effect on some banners
2003-07-04 22:46:31 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
a026a7d9f6
remove m_bUseBGIfNoBanner and m_BannerCacheType
2003-06-23 08:39:34 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
48770fb2a0
Make texture policies explicit.
...
Never keep banner textures loaded. We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00