Commit Graph
210 Commits
Author SHA1 Message Date
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard 3d90301e70 add ArrowBackdrop 2003-04-14 22:21:09 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard 94836c7be1 add InputHandler_SDL 2003-04-12 02:20:38 +00:00
Kevin Slaughter d4c91605f3 Cleaned out old SSDEX files 2003-04-09 04:41:06 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard d821c4f1b5 add LowLevelWindow 2003-04-07 00:54:32 +00:00
Chris Danford f37c429cad working on ScreenHowToPlay 2003-04-05 03:50:01 +00:00
Chris Danford a798cc954c added ScreenEnding 2003-04-03 22:10:40 +00:00
Glenn Maynard 6192f3da1d Add NoteFieldPositioning. This handles translating from the origin
of a note field to the position of each track.  (No new functionality yet.)
2003-04-02 21:55:54 +00:00
Chris Danford 5797abc611 Added Use3D metric to MusicWheel
Added GrooveGraph class
2003-04-02 04:41:49 +00:00
Chris Danford b5e749885a graphics cleanup in default theme, SMMAX2 2003-03-31 03:11:31 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford f8de2ad373 Autogen group Nonstop courses in addition to group Endless courses
Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
2003-03-27 02:19:47 +00:00
Glenn Maynard c19a3d8e22 add TimingAssist.* 2003-03-27 00:49:22 +00:00
Chris Danford a9f187c3de add scripting support to ScreenSelectMusic and ScreenEvaluation 2003-03-24 21:37:13 +00:00
Glenn Maynard b0d64ecb7f TransitionStarWipe is no longer used; remove 2003-03-22 20:35:48 +00:00
Glenn Maynard 7f6465f9fa TransitionFadeWipe is no longer used; remove 2003-03-22 20:30:30 +00:00
Glenn Maynard 083dd50b57 remove TransitionRectWipe; unused 2003-03-22 20:01:16 +00:00
Glenn Maynard e39dc66c34 remove TransitionInvisible 2003-03-22 19:58:44 +00:00
Glenn Maynard 3c0a9b3688 TransitionKeepAlive is no longer used; remove it 2003-03-22 19:39:00 +00:00
Glenn Maynard 9469cf0e8f remove LRCFile 2003-03-22 19:20:59 +00:00
Glenn Maynard b4776d1ad0 add USB.* 2003-03-19 20:33:42 +00:00
Glenn Maynard b8f5fe4182 add LyricDisplay 2003-03-19 19:59:13 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Glenn Maynard 2f411e2605 add RageSoundReader_Preload.cpp 2003-03-15 23:34:11 +00:00
Glenn Maynard d740128485 FocusingSprite is obsolete 2003-03-15 20:31:09 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter 378de161fa Converted ScreenSelectDifficultyEX -> ScreenSelectMaxType2EX.. fixes previous bug 2003-03-08 08:49:13 +00:00
Kevin Slaughter 69d97d461b ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big 2003-03-08 08:03:22 +00:00
Chris Danford 267fcec652 added TransitionBGAnimation 2003-03-05 08:48:35 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter 4f55de1074 Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^ 2003-02-27 10:56:37 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Kevin Slaughter 503f605160 Checked in files for ScreenSelectDifficultyEX 2003-02-21 10:09:55 +00:00
Glenn Maynard c457452a49 add RageMovieTexture abstraction 2003-02-20 03:34:30 +00:00
Kevin Slaughter 1141e886b8 Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead 2003-02-19 10:58:32 +00:00
Chris Danford 94e937f5bd update VC6 project 2003-02-19 08:06:56 +00:00