Chris Danford
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e15dcc2ab5
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Load AI difficulty data at runtime from AI.ini
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2003-04-21 02:41:10 +00:00 |
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Chris Danford
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1b38fe101c
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Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
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2003-04-19 18:51:13 +00:00 |
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Glenn Maynard
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3d90301e70
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add ArrowBackdrop
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2003-04-14 22:21:09 +00:00 |
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Chris Danford
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258984a9c2
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Add scripting support to ScreenGamplay
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2003-04-13 21:17:14 +00:00 |
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Chris Danford
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5e4ec48c3f
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TransitionBGAnimation -> Transition
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2003-04-13 01:09:19 +00:00 |
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Chris Danford
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6f37a59b79
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remove unused Transition class
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2003-04-13 00:53:45 +00:00 |
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Chris Danford
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7f40e36919
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eliminate TransitionOniFade
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2003-04-13 00:44:50 +00:00 |
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Chris Danford
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5e0f9956f2
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replace uses of TransitionFade with TransitionBGAnimation
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2003-04-12 18:34:05 +00:00 |
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Chris Danford
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448bdc7b6e
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make calls to THEME->GetPathTo() more concise
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2003-04-12 17:39:27 +00:00 |
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Glenn Maynard
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94836c7be1
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add InputHandler_SDL
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2003-04-12 02:20:38 +00:00 |
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Kevin Slaughter
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d4c91605f3
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Cleaned out old SSDEX files
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2003-04-09 04:41:06 +00:00 |
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Chris Danford
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14cbdd2ce7
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working on player AI
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2003-04-07 22:07:44 +00:00 |
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Chris Danford
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0d9880c6a9
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working on Player AI
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2003-04-07 21:24:14 +00:00 |
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Chris Danford
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9eac2856a0
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working on Disney Rave "Magic Dance" battle mode
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2003-04-07 03:25:44 +00:00 |
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Glenn Maynard
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d821c4f1b5
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add LowLevelWindow
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2003-04-07 00:54:32 +00:00 |
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Chris Danford
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f37c429cad
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working on ScreenHowToPlay
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2003-04-05 03:50:01 +00:00 |
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Chris Danford
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a798cc954c
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added ScreenEnding
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2003-04-03 22:10:40 +00:00 |
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Glenn Maynard
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6192f3da1d
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Add NoteFieldPositioning. This handles translating from the origin
of a note field to the position of each track. (No new functionality yet.)
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2003-04-02 21:55:54 +00:00 |
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Chris Danford
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5797abc611
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Added Use3D metric to MusicWheel
Added GrooveGraph class
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2003-04-02 04:41:49 +00:00 |
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Chris Danford
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b5e749885a
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graphics cleanup in default theme, SMMAX2
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2003-03-31 03:11:31 +00:00 |
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Chris Danford
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214c2b67af
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clean up Fonts and Numbers names
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2003-03-30 18:12:57 +00:00 |
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Chris Danford
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f8de2ad373
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Autogen group Nonstop courses in addition to group Endless courses
Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
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2003-03-27 02:19:47 +00:00 |
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Glenn Maynard
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c19a3d8e22
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add TimingAssist.*
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2003-03-27 00:49:22 +00:00 |
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Chris Danford
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a9f187c3de
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add scripting support to ScreenSelectMusic and ScreenEvaluation
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2003-03-24 21:37:13 +00:00 |
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Glenn Maynard
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b0d64ecb7f
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TransitionStarWipe is no longer used; remove
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2003-03-22 20:35:48 +00:00 |
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Glenn Maynard
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7f6465f9fa
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TransitionFadeWipe is no longer used; remove
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2003-03-22 20:30:30 +00:00 |
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Glenn Maynard
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083dd50b57
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remove TransitionRectWipe; unused
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2003-03-22 20:01:16 +00:00 |
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Glenn Maynard
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e39dc66c34
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remove TransitionInvisible
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2003-03-22 19:58:44 +00:00 |
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Glenn Maynard
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3c0a9b3688
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TransitionKeepAlive is no longer used; remove it
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2003-03-22 19:39:00 +00:00 |
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Glenn Maynard
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9469cf0e8f
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remove LRCFile
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2003-03-22 19:20:59 +00:00 |
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Glenn Maynard
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b4776d1ad0
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add USB.*
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2003-03-19 20:33:42 +00:00 |
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Glenn Maynard
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b8f5fe4182
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add LyricDisplay
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2003-03-19 19:59:13 +00:00 |
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Chris Danford
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6ccb255719
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Jumps count as only 1 in TapNoteScore totals
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2003-03-16 18:57:34 +00:00 |
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Glenn Maynard
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2f411e2605
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add RageSoundReader_Preload.cpp
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2003-03-15 23:34:11 +00:00 |
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Glenn Maynard
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d740128485
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FocusingSprite is obsolete
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2003-03-15 20:31:09 +00:00 |
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Chris Danford
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ad34d417f6
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Get rid of some global strings to (shrinks release exe size by 3.5MB)
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2003-03-15 19:25:37 +00:00 |
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Chris Danford
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4a239b0c35
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fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
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2003-03-12 01:26:44 +00:00 |
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Chris Danford
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080a92450c
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SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
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2003-03-10 00:16:49 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Kevin Slaughter
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378de161fa
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Converted ScreenSelectDifficultyEX -> ScreenSelectMaxType2EX.. fixes previous bug
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2003-03-08 08:49:13 +00:00 |
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Kevin Slaughter
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69d97d461b
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ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
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2003-03-08 08:03:22 +00:00 |
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Chris Danford
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267fcec652
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added TransitionBGAnimation
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2003-03-05 08:48:35 +00:00 |
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Chris Danford
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0adf3d8590
|
cleanup of ScreenSelect
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2003-03-03 10:03:02 +00:00 |
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Chris Danford
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a696414cac
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Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
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2003-03-02 01:43:33 +00:00 |
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Kevin Slaughter
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4f55de1074
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Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
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2003-02-27 10:56:37 +00:00 |
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Chris Danford
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22ef6c358b
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moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
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2003-02-26 00:20:00 +00:00 |
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Kevin Slaughter
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503f605160
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Checked in files for ScreenSelectDifficultyEX
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2003-02-21 10:09:55 +00:00 |
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Glenn Maynard
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c457452a49
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add RageMovieTexture abstraction
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2003-02-20 03:34:30 +00:00 |
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Kevin Slaughter
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1141e886b8
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Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
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2003-02-19 10:58:32 +00:00 |
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Chris Danford
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94e937f5bd
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update VC6 project
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2003-02-19 08:06:56 +00:00 |
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